OOC: Endur's Return to the Temple of Elemental Evil


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Endur said:
I'm assuming, that unless attacked, the party is going to spend two resting periods in their current room.

One rest period to recover spells. Then cast healing spells and identify items. Then rest again to get a full set of spells back to travel on for day 2.

Lylamwyn is, unfortunately, out of 100gp gems for the real identify. Oh well. But wouldn't we be on day 3 if we rest for two times, since spells can be memorized only once every 24 hours?

Oh, and does anydody know how fast bodies start to rot? I mean, well, there's at lest two of them quite close.
 

Not unless somebody knows how to turn bones or stones into gems, in which case we would have no need to be in the moathouse to begin with ;)
 

Thanee said:
I doubt we have components for that, or do we? ;)

Yeah, for some reason the 50gp starting wealth doesn't allow for mass shopping of 100gp gems. :p I mean, 35gp for a crossbow! Goddamn!
 

Xael said:
Oh well. But wouldn't we be on day 3 if we rest for two times, since spells can be memorized only once every 24 hours?
That's only true of the druid (and other divine casters) who memorizes at a given time of the day regardless of sleep. A wizard or other arcane spellcaster just can't re-memorize a spell cast in the last 8 hours, and needs at leas that many hours of rest before doing so
 

Dalamar said:
That's only true of the druid (and other divine casters) who memorizes at a given time of the day regardless of sleep. A wizard or other arcane spellcaster just can't re-memorize a spell cast in the last 8 hours, and needs at leas that many hours of rest before doing so

Yeah, but we're talking about healing spells here mainly, since Lylamwyn has no need to memorize his spells twice at the moment.

...Maybe I shouldn't have mentioned that to Endur. Oh well.
 


Technically, an arcane spellcaster can refresh their spell allotment almost three times a day. The only limit is that spell slots expended less than 8 hours before preparation can't be prepared again. So twice 8 hours for sleep and twice an hour for preparation, and you've still got six hours of a day left, not quite enough for a third preparation spree, but close.

Edit - Well, unless you go for "Later that evening..."
 
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I also agree with Thanee's proposal for loot.

@Endur: Once I started counting I thought that was the case, but hadn't double checked my math yet. Fortunately the Ogre blocked the rest of them.

Also, Raner has been updated to 3rd level.

Dalamar, even though it's poorly worded in the SRD, arcane casters only get their spells once per day. The 'Preparing Wizard Spells' section refers to the wizards daily limit several times; as does the 'Daily readying of spells' section for Sorcs & Bards a little further down.

General combat notes (for next time you run several combat rounds between when I can post :)):
When HP <= 75%, use Expertise.
When HP <= 50%, use Expertise + Fight Defensively.
 

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