Terrain features available would be several large trees (let's say 200), many shrubs, some large boulders, a pond, a small mountain, etc., etc.
Actually, Isida, why don't I go ahead and make a bardic knowledge check to get the scoop on our guests? A 59 should cover everything of immediate interest. In particular I want to know the usual tactics of the spellcasters. An approximate power level (something like 10 levels under me, 5 levels under, 3 over, just something rough) would be nice too.
Oh, and since I'm eying one of the lackey-mages for a swift death before he can make with the casting, and assuming that I can assess his defensive survivability and the approximate amount of havoc my attacks can cause, would an average of 98.5 damage, a DC 29 Fortitude save or die, and 1d6+1 Con damage probably kill him/her? If not, how far short am I of a clean kill?
Kelleris said:I imagine you do. But I've argued the point here and elsewhere, so there's no point in rehashing the case for either side.
But I feel safe leaving you to your own devices. Especially since you have the elan's damage-soaking ability, which I had forgotten about.
For the first, lemme get back to you one that. For the second, wouldn't you like to know!Actually, Isida, why don't I go ahead and make a bardic knowledge check to get the scoop on our guests? A 59 should cover everything of immediate interest. In particular I want to know the usual tactics of the spellcasters. An approximate power level (something like 10 levels under me, 5 levels under, 3 over, just something rough) would be nice too.
Oh, and since I'm eying one of the lackey-mages for a swift death before he can make with the casting, and assuming that I can assess his defensive survivability and the approximate amount of havoc my attacks can cause, would an average of 98.5 damage, a DC 29 Fortitude save or die, and 1d6+1 Con damage probably kill him/her? If not, how far short am I of a clean kill?
Ok, here we go:Actually, Isida, why don't I go ahead and make a bardic knowledge check to get the scoop on our guests? A 59 should cover everything of immediate interest. In particular I want to know the usual tactics of the spellcasters. An approximate power level (something like 10 levels under me, 5 levels under, 3 over, just something rough) would be nice too.
First off, none of these people are as powerful as you are. That's clear.*The party consists of eleven individuals.
Though you don't know these warriors by name, the armor and swords are clearly of the queen's elite guard. They are well-trained, and skilled at cutting the cords of life. Their swords can actually dissociate someone from their body so that the cord can be cut. They are the weakest of the lot.Four are warriors, two men and two women, in the elegantly decorated and elaborate armor of their kind. The bear gleaming silver swords in their hands, marked with arcane runes. These are clearly the special silver swords that are capable of severing the silver life-cord of those traveling out of their bodies on the planes. Their forging is a secret known only to the githyanki, and there are other, stranger powers these swords are said to possess.
Kressi'keth and Ill'kadar, skilled arcanists. Kressi'keth is actually a battle mage of some small noteriety on the planes, for he is skilled in strategy. He is probably the most dangerous. Ill'kadar is diviner, and skilled at cutting through magical illusions. However, she is quite less powerful than Kressi'keth.Two are in heavily-embroidered trailing robes, bearing jewel-encrusted staves in their hands; clearly arcanists of a stripe.
Of these two you know far less of. The psions have far less free will than the arcanists in the githyanki. These two, judging by the blank look in their eyes, are nothing more than husks of power for the queen to inhabit at will. They are her puppets, and her way to keep a close eye on the proceedings.Two others were robes of a more somber hue and severe cut, with far less embroidery, their ornaments being their skins, tattooed more elegantly than any court gown. Swarms of gems circle about their heads like tame insects. Most likely these are the psions.
Shel'gyth, the Destroyer of a Thousand Souls. She is a ranger of great skill, with a great hatred for many races, illithids and humans being her prime foes. Next to Kressi'keth, she is the biggest danger.One wears light chain armor, concervatively decorated, with a bow in her hands, and a huge quiver of arrows upon her back. As she draws closer, it's clear that her armor extends over her entire body, and worked into it are the images of a thousand vanquished foes.
Mal'wygn, the Ghost Warrior. One of the rare githyanki monks, he was trained to infiltrat the githzeri strongholds. Though cunning, he is far less dangerous than Shel'gyth.The next is a man wrapped in pale straps, his hands gleaming with metal bindings, belts of metal encircling his body at specific intervals. He carries no visible weapon, but has a stance of complete insurance in himself.
Qu'var, Silver Tongue of the Queen. He is one of her few diplomats, very skilled in telling other races how to submit to the githyanki in such a way they are eager to do it. He knows this is the most prestigeous assignment he has ever been given, and his life is forfit if he fails. He is working under a death threat, which seems to make githyanki work harder and better. He is not much of a warrior, but his tongue is weapon enough for many.The last is the most decorated, his robes putting the arcanists' in the shade with their splendor, his impressive height exaggerated by an elaborate headress that gives an impression of the Gith queen on her throne.*