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(OOC) Fitz's Folly (ToA PBP)

I liked that they gave a more exact account of what the tools do and linked them to different skills.

As to Dellrak, if he is still taking damage (i.e. being eaten), do you still make death saves?
 

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I liked that they gave a more exact account of what the tools do and linked them to different skills.

Me too. We'll absolutely follow that.

As to Dellrak, if he is still taking damage (i.e. being eaten), do you still make death saves?

You automatically get a death save failure each time you take a source of damage.

Dellrak hasn't (yet) taken any extra damage. It's true that I don't imagine the zombies will stop attacking you just because you're down. You'll also have to roll a death save if it gets to your turn without you being healed.

A little "cheat" in the way I do Initiative is that you can wait until everyone else has gone to post your turn, hoping that someone will get to you in the meantime. I'm not offended by this exploitation. It evens out with the fact that sometimes an enemy gets a turn they wouldn't have had if a player had killed them first. (Although I usually resolve PC damage before giving an enemy a turn, so that's already mostly balanced out.)
 

I have had my one large group (8 players) absolutely kill some monsters before it gets a turn using the players go, monster goes. Although I have set it up to have the monster go first a lot. I had 3 Giant spiders only get in 4hp worth of dmg before the group killed them all.
 

That probably wouldn't happen with the way I've been doing Initiative here. I spread the monster's turns out throughout the player's (the whole thing is meant to be imagined as somewhat simultaneous). At worst, a solo monster would go in the middle. (Though it's my opinion that true solo monsters should be designed to act more than once in a round, it was something that later 4e solo monster design was working on getting right when the edition was scrapped (due to other failings).

If I were to run a solo monster here, using the Init the way I've been doing it, I'd probably only do part of it's turn after a few players have gone, and then the rest later after a few other players have gone. (Most of the solo monsters have multiattack. It's pretty easy to split it up over multiple turns.)

Something to think about, anyway.
 

By the way, Chrysagon got a movement. Is it a problem if he goes to N9 on Dellrak body to cover him with his shield after his attack (and your description)? Taking all the opportunity attacks on the way. (-1)

So at least Dellrak will do his saves quietly ;)
 
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By the way, Chrysagon got a movement. Is it a problem if he goes to N9 on Dellrak body to cover him with his shield after his attack (and your description)? Taking all the opportunity attacks on the way. (-1)

So at least Dellrak will do his saves quietly ;)

That's good thinking, and in character for a paladin.

So Rodrigo did his Nova... rolled well, did a lot of damage but... that's it :/ I can't wait for those maneuvre points!
 



I keep meaning to, but get distracted irl. Using a Ki point to gain a BA dodge.

Scythe: [roll0], [roll1]
Unarmed:[roll2], [1d4+3]

Squirrels are evil!
 


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