(OOC) Fitz's Folly (ToA PBP)

The slab, by the way, is still open enough that someone could squeeze through if they wanted to get out. Not safely, mind, but it could happen. And it's letting dim light into the pit. In case you missed it, the hallway beyond is also dimly lit, from cracks in the cliffside that let light in. A druid that could turn into a tiny flying creature could fly out (or a rat could climb out, but that would take a LOT longer.)
 

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Who needs healing, and how much?
Chrysagon is good, he healed himself after first trap. Imogen, Weed and Dellrak were fine too. Likewise, Myrral (-4HP) and Qawasha. I think Ussal and the Broodguards were beaten up pretty well, right?
 
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The Yuan-Ti have taken the brunt of the damage (other than the Thayans who've died);

Ussal is down 40; Yassah down 10; BG1 down 13 and BG2 down 43 (it's at 2/45 HP).

Also, Ghorukk is down 24. He's also poisoned. Apparently he didn't like Zagmira very much.

And, if my notes are correct, Myrral is down 10.
 



Maybe it is Aura of Vitality?

Aura of Vitality:
Source: Player's Handbook
3rd-level evocation
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute

Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
 


@MetaVoid does Ussal move from close to the pit to the T-junction, beside the bearded devil head? (Then toss the object in?)

Also, can you remind me what the mechanics are behind this amulet?
Yes for movement, assuming others already cleared the path for traps. If not, after they do

As for the amulet, I have no idea - it is the one that led us here which you described as some sort of 'not quite here' vision :) The one we got after placing the cubes on those basins in the side-passage
 


OOC: He gets ten PER CASTING so if he had three spell slots at the end of the day he could make them. And 5e is permissive, material component is no longer 'fresh berries' - they just appear in your hand.

Ah, so under the assumption that Dellrak had three slots available at the end of "yesterday" (whenever THAT was IRL, many months ago), then he uses all of them for berries and they last on the next day until just before the long rest. I get it. I think I used to understand this, but it was so long ago now...

While I'm never going to limit a creature to just one berry, I'm always going to make fun of the fact that one fills you up, meal-wise. BURP!
 

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