• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(OOC) Fitz's Folly (ToA PBP)

It requires only a proper push such as mass dispel or remove curse, anti-magic or similar.

If anyone read the book Tigana, there was a court fool...who was actualy spoiler, but when his opressor spent his magic he spoiler spoiler ;D
 

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How did the yuan ti join the party? And did the broodguards come voluntarily, or were they ordered by the malison?

Since broodguards are by definition warped humanoids, I can surely play off that. Perhaps this one has learned serpentine patience, learning as much about his masters as possible before making an attempt to break free. In this case, he holds his name, his original name, as a closely guarded treasure in his mind, clinging to it because it is the only thing about his identity he still has.

Of course, the ritual prevents him from attacking any yuan ti directly, or perhaps even disobeying completely, which combined with his reduced intelligence makes it very difficult to hatch a plan. But as long as he remembers his name, there is a spark of hope even within this deadly tomb...

(Now I still need to come up with that name. :P )
 


How did the yuan ti join the party? And did the broodguards come voluntarily, or were they ordered by the malison?
Well, instead of fighting the Yaun-ti, the party negotiated with them. Ussal, Yassah, and two broodguards were sent with them to look after the Yuan-ti's interests. (Mostly find and destroy the soul monger to make way for Dendar the Night Serpent). You were probably picked by Yassah in a "you two come with me" kind of way.

If you were human, you should be Chultan. Otherwise Dwarf, Tabaxi, Tortle, or Goblin make the most sense. Though I suppose you could have been an explorer.
 

I've updated Qawasha and Weed in the RG with spanky new NPC statblocks. (I made Qawasha using a combination of Defcon's character sheet and the new Monsters of the Multiverse style monster statblock). I'm gonna do an NPC block for Dellrak, too.
 


I think I have the build right now. I added Expertise last night as I inadvertently left it out. The only thing I am not 100% happy with is the background. I will add Yassah to the RG today.
 

I really enjoy the mental exercise that comes from being a "yes, and..."-style DM. In this case, I mean, I never would have thought of Ghorrak as a Cavalier at all, but now I can imagine that he comes from a mounted orc tribe (kinda like Rohirrim). Except perhaps they rode something more fanciful than horses. Drakes? Extra-tough lions? I dunno. At any rate, he would have been captured by Thayans as a youth and trained to be a body guard for Red Wizards. None of which ever broke his spirit.

I don't imagine him as good (alignment-wise) in any way, really, but he's admirable.
 

A quick recap in case case any of our new players are wondering where they are: The Tomb of the Nine is a dungeon built about 70 (I think) years ago by Acererak (using the entire population of a city called Omu, deep in the jungles of Chult). The city had been "lost" even before that, when they turned their backs on Ubtao (the local god) to worship 9 "Trickster Gods" - toremic animal spirits. Acererak slew these new gods and entombed them in his new dungeon.

The PCs have gathered most of this information. In addition (and more importantly) the party expects to find the Soulmonger here. It is a powerful artifact belonging to Acererak that seems to be responsible for the Death Curse. A curse that is causing anyone who was ever killed and resurrected, to rot away. In addition, it seems to empower some undead and/or increase their numbers. The jungle is infested with them.

The party is currently exploring the beginnings of Level 2, which they arrived at by a secret staircase. There are three main groups that make up the party, that are only loosely allied: The Sticks (a group of foreigners working for various Sword Coast Factions) and their guides; The Yuan-ti (local occupiers of a part of the ruins of Omu); and the Thayans (a group of Red Wizards and their support staff looking to seize the Soulmonger for Thay).

All three groups have more members who are left outside the Tomb.
 

Into the Woods

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