[OOC] House Millithor in City of the Spider Queen

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Thels

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Yes, of course. But it's gotta be different from buying 2 mundane short swords and a chain shirt. Nevertheless, I guess I'll manage.
 

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Radiant

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Thels said:
Yes, of course. But it's gotta be different from buying 2 mundane short swords and a chain shirt. Nevertheless, I guess I'll manage.

if it realy is such a burden to you I sellflessly offer to take some of it so that you can feel better.;)
 

Thels

First Post
It's just something I'm not used to doing.

Btw, should I create a 3.5 ranger? All his skills are known, but the racial enemy modifiers are unclear. I'll just leave those at +3/+2/+1 until they're clarified.

EDIT: As for no rebuked undead at hand, does that also apply to animal companion?
 
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Raurth Snowfang

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OOOOOOOOOOOOOOOkies, hopefully this is all as kosha as a bahmitzvah...

If not gimme a yell..
 

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Endur

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3.5 Ranger is fine. My understanding of Favored Enemy is that a level 10 Ranger has his choice of +6/+2/+2 or +4/+4/+2.

Let's presume no animal companion at start.

Thels said:
It's just something I'm not used to doing.

Btw, should I create a 3.5 ranger? All his skills are known, but the racial enemy modifiers are unclear. I'll just leave those at +3/+2/+1 until they're clarified.

EDIT: As for no rebuked undead at hand, does that also apply to animal companion?
 



Thels

First Post
Oh wait, I forgot about no preferred classes. Guess I'll go Ranger5/Rogue5.

EDIT: Removed earlier Edit
 
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Calim

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Torrellan Millithor, Male FR-Elf(Drow) Sor2/Ftr8: CR 10; AL CE; SR 21; Medium Humanoid ; HD 2d4+8d10; hp 48; Init +6; Spd 30; AC 21; BAB: +9; Melee BAB: +13; Ranged BAB: +11; Melee: +1 Longsword +15/+10 (+1 Longsword, 1d8+5/crit 15-20/x2); Melee: +1 Longsword +15/+10 (+1 Longsword, 1d8+7/crit 17-20/x2);
SA: , Spell-like abilities
SQ: Immunity: Sleep (Ex), Drow (Elf) traits (Ex), Darkvision (Ex), Light blindness (Ex), Resistance: Spell (Ex)
Class Features: Sorcerer: Simple weapon proficiency, Spells, Summon Familiar Fighter: Shield proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Heavy armor proficiency, Medium armor proficiency, Light armor proficiency, Bonus Feats (5), Weapon specialization
Racial Features: +2 Will bonus to Enchantment spells
SV Fort +8, Ref +6, Will +5; STR 18, DEX 14, CON 10, INT 14, WIS 10, CHA 11.
Skills: Appraise +2, Balance +1, Bluff +3, Climb +3, Concentration +0, Craft +0, Diplomacy +3, Disguise +3, Escape Artist +1, Forgery +2, Gather Information +3, Heal +0, Hide +11, Intimidate +3, Jump +3, Listen +6, Move Silently +24, Perform +3, Ride +2, Scry +2, Search +4, Sense Motive +0, Spot +2, Swim -2, Tumble +4, Use Rope +2, Wilderness Lore +0.
Feats: Quick Draw, Cleave, Weapon Focus: Longsword, Great Fortitude, Dodge, Improved Critical: Longsword, Power Attack, Great Cleave, Improved Initiative.
Sorcerer Spells (6/5): 0-Daze, Detect Magic, Open/Close, Prestidigitation, Read Magic; 1-Mage Armor, Shield.
Equipment: 6935 GP, +1 Longsword: Might Cleaving Keen, +3 Chain shirt: Silent Moves, Ring: Evasion, Ring: Protection +2, Wondrous: Vest of Resistance +2, Wondrous: Cloak of elvenkind, Wondrous: Boots of elvenkind.
Everyone has a House Insignia with the following powers:
Levitate 3/day (caster level 3)
Message 3/day (caster level 3, only to another who has a House Insignia)
 
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