OOC Kingdom of Ashes (Spies Like Us)

Laurel said:
So far the top ranking idea, IMO, seems to be:
Actors--One as a low noble, possibly related to a noble involved in rebellion.
Rest are servants that accompany noble. Loved one died by rebellions fault. Noble hates rebellion, loves the king. Love as in gives king support... or love as in more physical ways, whatever gets the job done :) Has some info. on rebellion to entice king closer
Adding Plan A to get in- walk through gates, if falure plan B-- any of the other things stated a while back as ways to get in Thanesport.

Guidlines:
1 level rogue
1 level ranger
no magic disguises
forgot these: cover alignment if good
Teleport contingency


This would get them into Tain's view at least, closeness may take time. Give servants leave to roam, listen at doors, possibly move in on Tain or other high up from another direction. Keeps them together so they can dissemble keep track of things should one.... not be able to return thier information is not lost.

Not claiming this to be the only nor in best,just from what I have seen, read, thought through it looks to be the best out there currently.
Do we want to try and get messages out? Get updates regularly, when they have enough to send? Of the ways suggested which should we have them plan on?
 

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Laurel said:
Adding Plan A to get in- walk through gates, if falure plan B-- any of the other things stated a while back as ways to get in Thanesport.

forgot these: cover alignment if good
Teleport contingency


Do we want to try and get messages out? Get updates regularly, when they have enough to send? Of the ways suggested which should we have them plan on?
I think regular updates are important, even if there is little or nothing of use to report. That way, if an agent stops reporting, you'll know something was or is wrong, and will have reason to investigate.
 

Can the spell message, or any of those be intercepted? Followed?

I know the animal messenger can, since it is literally an animal going from point A to point B, but the others are mental..... Just trying to make sure :)
 

Laurel said:
Can the spell message, or any of those be intercepted? Followed?

I know the animal messenger can, since it is literally an animal going from point A to point B, but the others are mental..... Just trying to make sure :)
I don't know that they can be intercepted... however, they can be detected pretty easily.

Sending allows a message up to 25 words... in addition, it allows a 25 word response from the sendee. But, it's only a Cleric spell and would require scrolls in order to cast... unless one of the PCs was a neutral cleric...
 

Lots of Tain's friends are/were very powerful spell casters... I think that magic should be - not quite a last resort - but, something that we do not depend upon. The more mundane means we use, the less likely we are going to get ourselves in trouble.

If we use messenger birds, just be sure that we don't sign out names to the notes and that no one sees us when we send the birds to Hyrwl.

However, it is not instant... which is a big downfall.
 

Laurel said:
Can the spell message, or any of those be intercepted? Followed?

I know the animal messenger can, since it is literally an animal going from point A to point B, but the others are mental..... Just trying to make sure :)
I'm not sure if it can be followed or intercepted, but it can be detected far more easily than an animal (since there isn't a detect animal spell). :)
 

The_Universe said:
I'm not sure if it can be followed or intercepted, but it can be detected far more easily than an animal (since there isn't a detect animal spell). :)
Actually, there is... (not that it will help the bad guys find our pigeons). From the SRD:

Detect Animals or Plants
Divination

Level: Drd 1, Rgr 1

Components: V, S

Casting Time: 1 standard action

Range: Long (400 ft. + 40 ft./level)

Area: Cone-shaped emanation

Duration: Concentration, up to 10 min./level (D)

Saving Throw: None

Spell Resistance: No

You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You must think of a kind of animal or plant when using the spell, but you can change the animal or plant kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of animal or plant.

1st Round: Presence or absence of that kind of animal or plant in the area.

2nd Round: Number of individuals of the specified kind in the area, and the condition of the healthiest specimen.

3rd Round: The condition (see below) and location of each individual present. If an animal or plant is outside your line of sight, then you discern its direction but not its exact location.

Conditions: For purposes of this spell, the categories of condition are as follows:

Normal: Has at least 90% of full normal hit points, free of disease.

Fair: 30% to 90% of full normal hit points remaining.

Poor: Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.

Weak: 0 or fewer hit points remaining, afflicted with a disease in the terminal stage, or crippled.

If a creature falls into more than one category, the spell indicates the weaker of the two.

Each round you can turn to detect a kind of animal or plant in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
 
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Damn. Nevermind, then.

Anyway - even with that spell, I think you're safe. If someone casts this, and gets "Yes there are pigeons" I don't think it will arouse the suspicions of others.
 

Animals are more easily spotted and easier to trail..... that was the issue I saw with actual animals as carriers.

Pet falcon for noble, falcons are Tain's kingdom's bird :) and with at least one rank in ranger everyone could handle an animal at least a little :) Someone else can train it before hand and give it to them... okay rambling time to stop.

Convinced myself, works. Depending on Noble's house have access to another falconry :)
 
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Keep running with the same idea......

Actors: One as a low noble, possibly related to a noble involved in rebellion (Filmore or Rhynn?). Rest are servants that accompany noble.

Brief story: Ran from Oceanus told to go to Hywrl. Trusted loved one, then loved one died in Hywrl. All rebels fault. Spewed lies about king, of which they had dubious evidence. They let people come and go- Noble told Jaine she would find more support ran to Thanesport to King. Noble hates rebellion, loves the king. Love as in gives the king support... or love as in more physical ways, whatever gets the job done Has some info. on rebellion to entice the king to keep the person around.

Carries a pair of falcons? Lover was a falconer, caught to show support of falcon kingdom and the current king, they are good at raking peoples eyes out (insert malicious grin)…..

Plan of action:
Plan A to get in- walk through gates. If failure plan B-- any of the other things stated a while back as ways to get in Thanesport. Get audience with King, talk, try to stay in palace. Ten days from arrival one on mission sends message to Hwyrl by falcon. Every ten days another is sent (Hywrl sends them back on a shifting schedule). Shift who actually sends message, and from what point in city (make it slightly –maybe slightly- harder to track follow)

Guidelines OOC:
1 level rogue
1 level ranger


Guidelines IC:
no power magic, unless can be kept under wraps or explained easily
cover alignment if good
Teleport contingency
 
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