CanadienneBacon
Explorer
Edited into the sheet, above. Thx.Tailspinner said:So you end up with:
CARRYING CAPACITY
Light: 32#
Medium: 65#
Heavy: 97#
Edited into the sheet, above. Thx.Tailspinner said:So you end up with:
CARRYING CAPACITY
Light: 32#
Medium: 65#
Heavy: 97#
Rapier Attack – FixedHailey looks pretty good.
Just a few things:
WEAPON
Rapier: Attack +2
SKILLS
Knowledge Religion is not a class skill for the gunslinger
EQUIPMENT
Waterproof Bag in Belt Pouch (2gp, 1#, belt) - Belt Pouch (1gp, 0.5#) & Waterproof Bag (0.5gp, 0.5#) wasn't sure what was happening here
45 Alchemical Cartridges, Paper (135gp, -#, bag) - One is 12gp; if crafting would be 6gp each
Backpack with Sunrod Holder(2gp, 2#, back) (15# Total) - Cannot find a mention of a sunrod holder anywhere
* Rations (2gp, 1#, backpack) - Trail Rations (0.5gp, 1#)
[sblock=Aja Reinfall]INFORMATION
Name: Aja Reinfall
Player: grtrtle
Race: Human
Class: Cleric
Level: 1
Alignment: Lawful Good
Languages: Common
Deity: Erastil
Size: Medium
Gender: Female
Age: 22
Height: 5'-8"
Weight: 140#
Hair Color: Black
Eye Color: Brown
Skin Color: Fair (light tan)
ABILITIES
Str: 14 +2 (5 points)
Dex: 16 +3 (10 points)
Con: 12 +1 (2 points)
Int: 10 +0 (0 points)
Wis: 18 +4 (10 points, +2 racial)
Cha: 14 +2 (5 points)
COMBAT
HP: 10 [d8, +1 Con, +1 FC]
AC: 13 [10 base, +3 Dex]
AC Touch: 13 [10 base, +3 Dex]
Flatfooted: 10 [10 base]
Init: +3 [3 Dex]
CMB: +2 [0 BAB, +2 Str]
CMD: 15 [10 base, +0 BAB, +2 Str, +3 Dex]
Fortitude: +3 [2 base, +1 Con]
Reflex: +3 [0 base, +3 Dex]
Will: +6 [2 base, +4 Wis]
Speed: 30'
WEAPON
Morningstar: Attack: +2 [0 BAB, +2 Str], Damage: 1d8+2, Crit: x2, Type: P/B
Sling: Attack: +3 [0 BAB, +3 Dex], Damage: 1d4+2, Crit: x2, Type: B, Range: 50'
ARMOR
None: AC: +0, MDB +99, ACP: -0
RACIAL
Abilities: +2 Wis
Size: Medium
Base Speed: 30'
Favored: Cleric (HP 1, Skill 0)
Bonus Feat: Extra Feat at Level 1
Skilled: +1 skill per level
CLASS: Cleric
Armor/Weapons: Light and medium armor and all shields (ex. tower) / all simple, longbow
Aura(Ex): Lawful, Good / minor
Channel Energy(Su): 1d6, 5/day
Positive energy, 30' burst
Heal living, OR damage undead (WILL for half, DC 12 (10 base, 0 level, 2 Cha))
Domains: Animal(Feather){APG}, Good
Domain Spells: 1st—calm animals(Feather), protection from evil(Good).
Animal(Feather) Granted Powers: Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
FEATS
Point Blank Shot (1st) - +1 bonus on attack and damage rolls with ranged weapons within 30'
Precise Shot (human bonus) - shoot/throw ranged weapons at opponent in melee without -4 attack
TRAITS
Robot Slayer - gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots
Beast Bond {UC} - +1 trait bonus to Handle Animal and Ride / Handle Animal is a class skill
SKILLS 3 [2 base, +1 race]
Diplomacy +6 (1 rank, +3 CS, +2 Cha)
Handle Animal +7 (1 rank, +3 CS, +2 Cha, +1 trait)
K(Religion) +4 (1 rank, +3 CS, +0 Int)
Perception +5 (0 rank, NA CS, +4 Wis, +1 domain)
Ride +4 (0 rank, +0 CS, +3 Dex, +1 trait)
CARRYING CAPACITY
Light: 58#
Medium: 116#
Heavy: 175#
EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Total (0.00gp, 0.0#, light)
FINANCES: 240.00gp
Appearance: Aja carries herself with a calm graceful and peaceful demeanor. Her long raven hair drops comfortable below shoulder length, and her tall but slight frame hides disciplined strength from years of martial training.
Background: Aja’s eyes scanned over the parchment closely, before dropping into the chair with a heavy thud. She had expected a more routine promotion from her apprenticeship, to the regular travel teams to provide for and protect Torch and the surrounding environs against these technical aberrations. If she understood the missive correctly, she has instead been assigned to join a team in investigating the caves below the Torch. Surely this couldn’t be to uncover what may have caused the ceasing of the flame. Shouldn’t such an assignment fall to a more senior, more experience member of the Order?
The Reinfalls were without child, a condition that pained Marla and Kharl Reinfall greatly. They brought their desire for a fuller family before Erastil ceaselessly, and to them Aja was born. To this date, Marla and Kharl maintain Aja was a blessing from Erastil. Aja was offered to the Erastil Order in Torch, for education and guidance. Aja proved a quick and gifted study, learning the clerical ways and winning approval from her teachers. In time, she entered training with one of the travel teams, tasked to care for and safeguard the natural creations against the technical aberrations. As she gained proficiencies in the bodily and spiritual tasks asked of her, she receives the unexpected assignment.
From her many senior mentors, she learned many and often conflicted views about the automatons. There are many who clearly voice their anger that the automatons are the cause of the sufferings in Torch and the greater Numeria. Yet, a few have suggested to her, usually behind closed doors, that it is the men behind the automatons, and not the automatons themselves, that is to blame.
These and other conflicted views warred within Aja as she considered the assignment. What is it the Order requires of her in this assignment? What will she find, and what, if anything, is she tasked with doing with her findings?[/sblock]
Brainstorming ideas for connections. Warning, editing in progress!
[sblock=Want to be Aja's friend, Vandor?]Perhaps we are late childhood friends, meeting shortly after your run to the cleric, my mentor. He's visited you on occasion to make sure you're ok, and we've gotten to play together when he speaks with your mother during those visits. If you're ok with this, I'd like us each to try something like the following. Let's try coming up with:
One thing I like about you.
One thing about you that bothers me.
One good memory we share.
One argument we've had that you still remember.
Let me know if you're game for answering those 4 questions, or if you have a few other questions that may be good to have answers to. Feel free to make anything up, based on what your first impression is from Aja's background. I will try the same, if you want my answers of Vandor.[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.