[OOC] Pathfinder: Iron Gods

  • Thread starter Thread starter Guest 11456
  • Start date Start date
Twist's connections:

Hailey - He heard Hailey asking around about Khonnir and his discovery. While they might not have the same reasons for going to the caves (they were both vague about their reasons), they agreed to look for others together, and have thus far ventured out twice prior with the other.

Pery - Twist knows Pery and they stick together as friends because they're both small and therefore in the genetic minority. Pery's association with the Order is of interest to Twist. Plus, he likes her bubbly mannerisms.

Zeta - Zeta is Twist's closest friend and ally. Twist follows local news and heard about the outlaw Zeta, who is wanted by the Technologist League for acts of terrorism, sedition, subversion, barbarism, and...there's a list somewhere. It's pretty big. Twist and Zeta enjoy quite a partnership; they're longtime collaborators. Twist's technical skills interest Zeta, and Zeta being an android has Twist utterly fascinated. Add to that, Zeta is capable in combat and both in and out of cities, making her an excellent companion for a ratling on the go.
 

log in or register to remove this ad

Going to throw this up here so I can get it finalized and make sure I correct any errors before posting to the RG. Zeta is now a little rangery, not a huge damage dealer or tank, but is mobile and good at scouting and ambushing. I am considering either doing a gunslinger level, or possibly getting the rogue talent that allows firearm use, later on. We will see!

[sblock]INFORMATION
Name: Zeta
Player: Shayuri
Race: Android
Class: Slayer (ACG)
Level: 1
Alignment: Chaotic Good
Languages: Common, Hallit
Deity: None
Size: Medium
Gender: Female
Age: 10
Height: 5' 8""
Weight: 150#
Hair Color: Pale blue
Eye Color: Dull red
Skin Color: Pale

ABILITIES
Str: 14 +2 (5 points)
Dex: 18 +4 (10 points, +2 racial)
Con: 14 +2 (5 points)
Int: 12 +1 (0 points, + 2 racial)
Wis: 16 +3 (10 points)
Cha: 10 +0 (2 points, -2 racial)

COMBAT
HP: 12 [d10, +2 Con]
AC: 16 [10 base, +4 Dex, +2 armor]
AC Touch: 14 [10 base, +4 Dex]
Flatfooted: 12 [10 base, +2 armor]
Init: +6 [4 Dex, +2 trait]
CMB: +3 [1 BAB, +2 Str]
CMD: 17 [10 base, +1 BAB, +2 Str, +4 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +6 [2 base, +4 Dex]
Will: +3 [0 base, +3 Wis]
Speed: 30'

WEAPON
Rapier: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+2, Crit: 18-20/x2, Type: P
Longbow: Attack: +5 [1 BAB, +4 Dex], Damage: 1d8, Crit: x3, Type: P, Range: 100'

ARMOR
Leather: AC: +2, MDB +6, ACP: -0

RACIAL
Android
Humanoid and Construct type
+2 Int, +2 Dex, -2 Cha
+2 Perception, -4 Sense Motive
+4 to save vs mind-affecting effects, paralysis, poison, and stun effects
Immune to fatigue, exhaustion, disease and sleep effects
Nanite surge: 1/day as immediate action add 3+lvl to any d20 roll
Favored Class: Slayer
- +1 skill point

CLASS: Slayer
Armor/Weapons: All simple, martial weapons. Light armor, medium armor, shields.
Studied Target (+1 Bluff, Knowledge, Perception, Sense Motive, Survival, atk and dmg against single target that is 'studied' as a move action)
Track (+1/2 lvl to Survival rolls to track)

FEATS
Technologist (1st)

TRAITS
Against the Technic League (+2 dmg against targets associated with the League)
Reactionary {APG} - gain a +2 trait bonus on Initiative checks

SKILLS 3 [6 base, +1 Int, +1 FC]
Acrobatics +8 (1 rnk + 4 Dex + 3 class)
Bluff +4 (1 rnk + 0 cha + 3 class)
Disguise +4 (1 rnk + 0 cha + 3 class)
Knowledge: Local +5 (1 rnk + 1 int + 3 class)
Perception +9 (1 rnk + 3 wis + 3 class + 2 race)
Sense Motive +3 (1 rnk + 3 wis + 3 class -4 race)
Stealth +8 (1 rnk + 4 dex + 3 class)
Survival +7 (1 rnk + 3 wis + 3 class)

CARRYING CAPACITY
Light: 58#
Medium: 116#
Heavy: 175#

EQUIPMENT
Weapons -
Rapier, +5 to hit, 1d6+2 dmg, 18-20/x2, 2lbs, 20gp
Longbow, +5 to hit, 1d8 dmg, 20/x3, 3lbs, 75gp
20 arrows, 3lb, 1gp

Armour -
Leather Armor, +2 AC, maxDex +6, ACP 0, 10gp, 15lbs
Traveller's clothes

Gear -
Backpack, 2lbs, 2gp
2 belt pouches, 1lb, 2gp
Bedroll, 5lbs, 5sp
Waterskin, 4lbs, 1gp
50' silk rope, 5lbs, 10gp

FINANCES: 29gp

Appearance:

Background:
[/sblock]

Looks like you get more starting gold. Slayers get 300 for starting gold.
 

Yep, of which I have spent quite a lot. The 29 gold listed is post-purchase of the expensive armor, and the sword and bow, and the gear listed. I'll review it to make sure I have the calculation correct.

Ah, flibbertygibbet! I see what I did. My first draft had masterwork studded leather armor, but I decided to ditch that and buy a disguise kit and some alchemical stuff, and somehow got my wires crossed and forgot to note those new purchases.

Sorry about that! Fixing nao!

And fixed. Adding description and background stuff now. Once that's done and I get the thumbs up, it's off to the RG I go!
 
Last edited:




Mine is good to go. Have both the regular background and the connections part locked in too, and remembered to substitute Zeta for Deezy Klatta in the latter.

Perception +1 (1 rank, +1 Wis) should be Perception +2 (1 rank, +1 Wis)
 




Remove ads

Top