[OOC] Pool of Radiance

Except that 1ed really had no Gestalt equivalent. That system far surpasses the MC system.

I would actually say it's closer to the 1st Ed. multiclassing (though more potent, since you lose no levels in comparison... but that's not a fair comparison, since if you would mix Gestalt with non-Gestalt in one campaign you would be 1-4 levels behind, depending on current character level, so it is, indeed, quite similar to the old multiclassing rules; at least the way we use it here without mixing crazy multiclassing and Gestalt).

And here I am trying to learn 4ed now! What a joke!

4th Ed. is more difficult to see in 1st Ed. terms. ;)

Bye
Thanee
 

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I would actually say it's closer to the 1st Ed. multiclassing (though more potent, since you lose no levels in comparison... but that's not a fair comparison, since if you would mix Gestalt with non-Gestalt in one campaign you would be 1-4 levels behind, depending on current character level, so it is, indeed, quite similar to the old multiclassing rules; at least the way we use it here without mixing crazy multiclassing and Gestalt).
Yeah, I see the similarities between Gestalt and old multi-classing, except that old multi-classing took about twice as much experience for the same advancement.

4th Ed. is more difficult to see in 1st Ed. terms. ;)
I really havent even tried that! I hope I never have to do so, either.
 

The wizard comes into his own around 7th level for two reasons, I find:

1: Scry. When you have scry, suddenly you know what you're fighting before you fight it. At that point, the ability to choose a tailored selection of spells to deal with the specific problems you'll be facing.

2: Scrolls. When you reach a certain threshold of money, you realize a wizard can afford to have 1-2 scrolls of every utility spell he knows written at any given time, giving him/her unmatchable versatility.
 

The wizard comes into his own around 7th level for two reasons, I find:
1: Scry. When you have scry, suddenly you know what you're fighting before you fight it. At that point, the ability to choose a tailored selection of spells to deal with the specific problems you'll be facing.
2: Scrolls. When you reach a certain threshold of money, you realize a wizard can afford to have 1-2 scrolls of every utility spell he knows written at any given time, giving him/her unmatchable versatility.
And, to go right along with those plans, which are unstoppable, mostly, I recommend doing whatever it takes to get said wizard a Handy Haversack (whether it's Heward's or someone else's) so that every time he reaches for a scroll, the one he's looking for is on the top of the stack.
 


2: Scrolls. When you reach a certain threshold of money, you realize a wizard can afford to have 1-2 scrolls of every utility spell he knows written at any given time, giving him/her unmatchable versatility.

A Sorcerer can easily do the same (find someone to help with scribing scroll instead of copying spells, essentially).

Now a Warlock of 12th+ level... :D

Bye
Thanee
 

I'd have to say that the Wizard has at least a slight advantage in that he/she doesn't even have to spend a feat to get Scribe Scroll, and can begin doing this just as soon as he earns a few experience points to spend on the scribing. Plus Wizards are about a million times COOLER than sorcerers! :p
 
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They didn't even have Sorcerers in 1st Ed. :p
Bye
Thanee

Au Contraire! Scotley and I had sorcerers in our AD&D game, we just didn't call them sorcerers. Well, they weren't exactly sorcerers, but they weren't exactly magic-users either. What they were is spontaneous casting arcane spell casters who got the same spells and same number of spells as magic-users.
 
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