(OOC) Scourge of Daggerford (Full)


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I think level four was last October, OOC 880.

Which is still only two encounters in between plus RP in the mannor.

Tactically, I'd say (if I was playing) hit the second camp to enable non-combatants to go and help to arrive rather than to return to camp and let orcs realize they've been hit. Pass without trace only means we could surprise them more easily, but you have skulkers (I mean, stealthy people) for disabling the guards :)

But I personally dislike 5 minute adventuring days so there's that.
 




There was only a short rest in the manor, I believe. The fight where we all met and the orc camp were the same day. This hasn't been a 5 minute day at all.
Or I misremember it.
 

There was only a short rest in the manor, I believe. The fight where we all met and the orc camp were the same day. This hasn't been a 5 minute day at all.
Or I misremember it.

I think that's true. You had baths and had your clothes repaired and ate a meal. Sounds like a short rest.

... Man, PBP takes a long time.

EDIT: Final ruling on the Subject: If you press on and do 1 more encounter first, even as low-resourced as you are, THEN I'll let you level-up when you get back to the manor for a long rest. Go back to the manor now, and you'll get a long rest, sure, but you'll stay level four until your next long rest. How's that to incentivize pressing on? Gonna be tough, though.
 
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LOL! Fitz's encounters are massive slogs compared to traditional D&D but sure. Also, this has been our 3rd encounter since Julkoun and our 2nd this adventuring day. Dandin is down to 1 1st and 1 2nd level spell and is entirely out of inspiration for the day. (5th level bards recharge inspiration on a long rest.)

That said, He's got plenty of cantrips and has had his HP maxed out. Just can't go charging in any more.
 

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