(OOC) Scourge of Daggerford (Full)

Thanks, Fitz. I'm pretty fond of Tommi too. And I'm somewhat surprised at the choice of Stealth and Athletics -- if asked at any time in the past several months, I would have assumed that it would be Acrobatics and Thieves tools I'd choose -- the latter because it's a proprietary ability for Rogues. But he hasn't picked a single lock since level 1, and he has been climbing cliffsides. So a decision is made.

He was designed because I wanted to play a Wisdom Rogue, and so I determined his Dex was not going to go above 14 no matter what. I'm enjoying the choice to use Gutter every time as a result.
 

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Thanks, Fitz. I'm pretty fond of Tommi too. And I'm somewhat surprised at the choice of Stealth and Athletics -- if asked at any time in the past several months, I would have assumed that it would be Acrobatics and Thieves tools I'd choose -- the latter because it's a proprietary ability for Rogues. But he hasn't picked a single lock since level 1, and he has been climbing cliffsides. So a decision is made.

He was designed because I wanted to play a Wisdom Rogue, and so I determined his Dex was not going to go above 14 no matter what. I'm enjoying the choice to use Gutter every time as a result.

I find it interesting to see how a character can change over the course of the adventure. It's why I like to allow a lot of rebuilding - there are a lot of ways to mechanically represent a person - the more person-like your character is, the more ways you can interpret that with the D&D chassis.

It's like Dandin using his bard-like abilities (I mean, really, he's a smooth-talking merchant - bard is just one way of doing that) to train a bear and !bam! He's a ranger.

As long as they still feel like themselves, I'm in.

... Tommi was just a kid with a sling before he found Gutter, for good or ill.
 


Yes, and so is Tommi. My point was that (w/ the PHB at least, when expertise was limited to bards and rogues) only rouges could apply expertise to thieves' tools.
 


Shatterpike: Weapon (pike), rare (requires attunement): You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or piercing damage to the object (your choice). Further, damage from nonmagical sources can’t harm this weapon.
Can I shatter shields? weapons? wizard staves? Or wizards hat? Everyone knows that wizard cannot cast without a hat because he is not real wizard after that :p
 


Can I shatter shields? weapons? wizard staves? Or wizards hat? Everyone knows that wizard cannot cast without a hat because he is not real wizard after that :p
I imagine the destructive magic pulses out from the spear-point. Weapons don't tend to get punctured, even when they clash with your pike, so I'll rule that out. A case could be made for shields (and hats!) though. I'll think about how I'd want it to work mechanically. (5e doesn't have a Sunder attack built-in.)
 

Angis spent 4 HD to get to full HP.

I think the only Ranger feature I will swap out is I will replace Primeval Awareness with Primal Awareness for the extra spells.

Otherwise he just gained a new Favored Enemy (Undead) and Favored Terrain (Plains), and extra HP and HD.
 

Vairar is updated. I rolled for max HP before realizing we're using averages :(

Added Silence as spell prepared. I got one more spell slot of 3rd level and I can push creatures hit by lightning damage.

Makes me consider the combination of firewall, hungry darkness and similar spells with lightning lure. Pull -- Fire damage -- Lightning damage -- push -- fire damage :D
 

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