5E (OOC) Scourge of Daggerford (Full)

FitzTheRuke

Adventurer
I’m now leaning towards Pact of the Blade, because of the Smite spells and Invocations the Blade Pact gets.
It's kind of what I was expecting in the first place, and you can do what you want, but last time we talked about it, you were thinking about turning Morwin into a little sphinx-like creature (using an Imp's statblock) that I assume came from some kind of familiar pact? (I've never played a warlock).
 

tglassy

Adventurer
Yeah, one of the Pact Boon options is Pact of the Chain, where the Warlock gets a special Familiar that can attack and has a higher DC. An Imp is a popular option, because it has Devil’s Sight, can fly and turn invisible at will, can polymorph into different things and has a poisonous sting. I’d thought about that, because one of the Invocations The Warlock can get while having the Pact of the Chain allows him to always heal the maximum dice roll, rather than having to roll, as long as his familiar is within 100 ft. Since the reason he’s delving in to these strange powers is he doesn’t want to die, that would be a great choice.

But Pact of the Blade might be too good to pass up for an Eldritch Knight/Warlock. He’d be able to have any weapon at any time, dismiss and summon it at will, and the new Invocations means he could Smite with it by expending a spell slot like a Paladin, or even get an Improved Pact Weapon, which makes it +1 and has the ability to become a bow or crossbow as well.

Roll play would be easier with the Familiar. Combat would be easier with the Blade.

The problem I have is that Titus already has access to half of each of the boons. As an Eldritch Knight, he can bond with a weapon and teleport it to himself. The Pact of the Blade will allow him to also always have any weapon he wants, and be able to Smite with it.

With the Ritual Feat, he can already do wizard rituals, which is most of them, but with the Book of Shadows, he’d get 3 more cantrips and access to all Rituals. This is my least favorite option, because reasons.

And he already has a Familiar, but the having an invisible flying familiar can literally break exploration or scouting quests.

I don’t really need to pick now, obviously. Earliest would be next level, and who knows how long that’ll take. But I can’t help pondering character advancement.
 

gargoyleking

Explorer
So, you said Dandin collected a fee? How much? Also, it's been some time since we started the adventure and I don't remember all the details, but we were just supposed to basically scout the place out. Would there be a bonus for actually saving the town? Maybe a reward to the party from the Duke? (Considering Julkoun apparently owes him fealty?)

Also, Dandin at least still has a significant chunk of gold from before they started let alone loot we've found. Any chance of him doing some shopping while back in Daggerford? Possibly for others as well?
 

gargoyleking

Explorer
Also, I went back through all of the encounters between leaving Daggerford and the Shorgg fight. Here's the list of loot we've collected along the way most of which hasn't been divvied properly yet. Just need a bit of GM checks/updates on this and we can split it.

Bugbears in farmhouse: 45 gp coins/lootables
Orc tower: 22 G, 68 Silver, 26 Copper
Elf trading: 50 gp
Goblin work gang: (coin purses? No response)
Barracks room: 428 GP(Used as offering to Chauntea), Wolfskin cloak(Titus), Boots of Striding and Springing(Tommi), Electrum Brooch(200gp also Titus?)
Shorgg: (Tommi's dagger), Archer's loot?(Dandin checked her but no response)
 

FitzTheRuke

Adventurer
I had at one point noticed that Tommi and Titus took a lot of the loot, but no one spoke up so I shrugged and moved on. (For instance, I had originally considered the Wolfskin Cloak to be for Dandin, but the dynamic works well I suppose. I'll have to come up with something else for Dandin soon.)

I'll admit, I'm not the most generous when it comes to treasure. That said, I ADDED a lot compared to what's listed in the adventure. The only magic item that's from the adventure text is the boots. Everything else is potions, which you got and used. (Your list didn't mention the potion of Climbing, that was in a building you guys never went in,, but I mentioned it in my last post).

Let's see... the archer and the other officers had about 90gp in various coins and gems. That was missed.
The Electrum Brooch was definitely supposed to be cash, but more interesting.
The goblin work gang didn't bring money with them, they had no use for it. They left it in the barracks.
A LOT of the loot would have belonged to the town. I don't know how much you want to rob them and then expect a reward on top of it. Still, risking your life shouldn't be free, and you certainly have all your living expenses paid for whenever you're in Julkoun.
You'll have some rep in Daggerford as well, and all over the Vale, soon enough.
The town simply doesn't have anything left to give you, and you haven't returned to Daggerford yet to speak with Sir Isteval and the Duke, both of whom might reward you. That ought to play out, I think.

Dandin can absolutely do as much shopping as he pleases. Depending on who he's shopping with, and what for, he might get some pretty good deals as word gets out on what he's done.

I'll keep in mind that Angis and Dandin should get the next magic items, though.
 

gargoyleking

Explorer
Okay, we'll add the 90 to the pot and call it even on the loot front. Honestly, while I was interested in the cloak, I think it fits Titus better anyways.
 

gargoyleking

Explorer
I'm looking at 407 Gp, 68 S and 26 Copper all told. Technically we should share some of the gold with the elves, but considering how much loot Dandin inadvertently heaped at the feet of the statue I'd like to say that they got their share out of that value. (I didn't expect there to be that much there anyways.)
 

FitzTheRuke

Adventurer
Dandin's profit on selling all the metal from the weapons and armour and stuff is 60gp and he has an unclaimed riverboat. (It must have belonged to the slavers, based on the manacles in the oarwells and its ramming prow)

The elves never asked for anything, but they replenished their arrows and ate, drank, and slept for free for a few days. No one complained.
 

gargoyleking

Explorer
Had a poke around in Xanathar's and I'd like to go for a few of those rather than for a single uncommon item. Dandin has 274 gold ATM, though some of that should probably go to financing his trade business. 2 boats now?

Anyways, I'd like a Ruby of the War Mage (especially because a Shawn in one hand and a rapier in the other seems clunky) and crap, I actually need to buy a 100 GP pearl still, don't I?
 

FitzTheRuke

Adventurer
Uncommon items cost about 400 gold according to Xanathars. Common items cost about 100.
Oh, I see what you mean. With your money, if I'm allowing magic item purchasing. I have to say, I find the weird downtime rules for trying to purchase magic items to be confusing. I'm fine with Dandin getting that ruby for 100gp (or any refluffed version that does essentially the same thing).
 

tglassy

Adventurer
I’m going to play with some economics here. Hopefully, I’ll be able to use it to make some money. But we’ll see if the DM will let me.

How much would the people of this town people pay for Earrings that alert them when a goblinoid is nearby? Or any hostile person?Would they pay at least 20 gp each? Because I’d need that to make it worth it.

I’ve got 100 gp total from all that? If so, If like to buy a Spell Scroll with Magic Mouth and transcribe it in my Ritual book. It’s 50 gp to transcribe it, so I’m hoping it’ll be less than 50 gp to buy it.

If so, I will then be able to create earrings that whisper an alert whenever X happens within 30 ft, with, according to the description of the spell, no limit as to how general or detailed the trigger is, as long as it is an audial or visual stimulus, with no indications of light needed or line of sight. In other words, I can make an earring that whispers “On your six” and have the trigger be “when an enemy is behind me.” Or “Goblinoid spotted” with the trigger “When a Goblinoid comes within 30 ft”.

Also, they last until dispelled, and can repeat every time this occurrence happens. So it would just keep repeating “On your six” in my ear until I turned and faced the enemy.

Once I have enough gold, I can enchant a multistoned earring, with each stone set to detect an enemy in a different direction. So it would literally be whispering their direction in my ear.

There’s actually a whole list of things this can do, such as creating a telephone line and having a citywide alarm system, though that would take hundreds of tiny enchanted objects with some sophisticated programming. All a computer is is a “execute command when X happens”.

But I don’t have that kind of money. Each individual item costs 10 gp. An earring with 12 stones, set to detect enemies in every direction around me, would cost 120 gp by itself.

But a simple earring that warned of bad guys nearby is like the Alarm Spell, but permanent and 30 ft rather than 20. And I feel like the people would pay for that.

So I would like to buy that spell scroll and start taking commissions to build my wealth. Let’s see if we can create a new industry!

If possible.
 

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