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(OOC) Scourge of Daggerford (Full)

It would really make it easier if everyone declared reactions and common triggers for them up front.
Well, ideally, sure. But no part of PBP is ideal. Actual mistakes happen more/just as often as legitimate corrections. Still, I find the ghosting players to be the worst part of PBP. By comparison, having to occasionally fix a communication SNAFU to be easy-peasy.
 

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Calling it ghosting makes it sound deliberate. It's just takes priority of ENWorld for most people.
Well, I wouldn't quite mean it that severely. I find it frustrating, in that I feel like the tiniest effort of "I quit" would not be too difficult. I mean, obviously these games aren't important in the grand scheme of things, but basic communication would be just plain polite. On th other hand, I understand that that's not how modern people roll, and that's fine. I don't judge. I don't hold any grudges. Anyone who ever played any of my games is always welcome back, like family.
 



gargoyleking

Adventurer
That's one of those unfortunate things about the internet. When people fall off the grid you never know why, or even just if they're okay. I've been online for over 20 years and it's always confusing and frustrating when somebody just goes daek on you.
 

KahlessNestor

Explorer
I try to pre-post any reactions I might need (Op Attacks and Absorb Elements). No reason you can't pre-roll Cutting Words or Bardic Inspiration with the trigger "When it would work." So you don't waste it on something that it isn't needed for. Knowing the AC are useful, thank you. :)
 

Neurotic

I plan on living forever. Or die trying.
I try to pre-post any reactions I might need (Op Attacks and Absorb Elements). No reason you can't pre-roll Cutting Words or Bardic Inspiration with the trigger "When it would work." So you don't waste it on something that it isn't needed for. Knowing the AC are useful, thank you. :)
I would NOT accept 'when it would work' as a trigger. You have to specify something you can define without DM meta-knowledge
 

I'm sorry gang. For some reason I thought we were waiting on someone, and it turned out to be me. I'd have resolved this round a long time ago if I'd realized. Thanks for keeping up!
 


Neurotic

I plan on living forever. Or die trying.
But then you're not solving the delay of play posed by PBP. The entire point is to speed these kinds of things up...
Sure it would, you can define the trigger, just not something that depends on something you (as a player) cannot know. For example, you have a reaction that does 5hp. You cannot define 'when it would kill the opponent', but you could say when it look near death and talk to DMthat it means under 10%? 5%? whatever YOU think appropriate of total hp

You would get your reaction, just not guaranteed death and your reaction would be used regularly.
 

gargoyleking

Adventurer
The way we do it isn't guaranteed to work. It just makes it so we can run with it as effectively as possible without wasting limited uses, or forcing the DM to hide monster stats and making it more of a guessing game than it needs to be.
 

Neurotic

I plan on living forever. Or die trying.
I think there is a misunderstanding somewhere along the way.

I support the announcement of reactions and I am willing to consider them in not-exactly describes scenarios (i.e if Dandin could prevent that last hit, I'd probably ask to use it) - I'm just talking about trigger definition.

And besides, this is becoming a discussion, which wasn't my intent at all, it is not my game :)
 

gargoyleking

Adventurer
Dandin watched in horror as the orc's weapon bit into Angis. He wasn't fond of being this close to the bigger brutes they'd faced in the past. But with their more stalwart allies out of action, he found himself right up and face to face with this one. Still, he was a halfling, and brave even for that.

"Don't count me out just yet! I might be small, but I've killed my share of brutes like you. Hold on Angis! We've got your back!"

With a flourish, the halfling struck out with his rapier, but his thrust was clumsy and easily sidestepped.

BA: Healing Word: 1d4+2 6 for Angis.

Rapier: 1d20+5 10 1d8+3 5

Reaction: Another use of Cutting words if appropriate.
 

KahlessNestor

Explorer
Dandin watched in horror as the orc's weapon bit into Angis. He wasn't fond of being this close to the bigger brutes they'd faced in the past. But with their more stalwart allies out of action, he found himself right up and face to face with this one. Still, he was a halfling, and brave even for that.

"Don't count me out just yet! I might be small, but I've killed my share of brutes like you. Hold on Angis! We've got your back!"

With a flourish, the halfling struck out with his rapier, but his thrust was clumsy and easily sidestepped.

BA: Healing Word: 1d4+2 6 for Angis.

Rapier: 1d20+5 10 1d8+3 5

Reaction: Another use of Cutting words if appropriate.
Wrong thread :)
 

KahlessNestor

Explorer
I guess my idea is if we're already showing AC and HP for speed of play as well as completeness of narrative (which we should), then why not use meta-triggers, as well, avoiding three days of back and forth about if we want to use something, as well as avoiding wasting a limited use ability that's already out on the table?
 

Neurotic

I plan on living forever. Or die trying.
I guess my idea is if we're already showing AC and HP for speed of play as well as completeness of narrative (which we should), then why not use meta-triggers, as well, avoiding three days of back and forth about if we want to use something, as well as avoiding wasting a limited use ability that's already out on the table?
Why not have attack and damage bonus shown...and saves - that way players could immediately roll any OA they trigger, could narate the results of spells they cast and (in case of dominations and similar) immediately play the monsters...

Hmmm...I think that was the way one of the DMs in 4e I played around 2012. The initative was rolled for the first round - who goes before monsters gets an extra round then it is monsters then players in whatever order they post. And he had editable maps so people moved themselves around so you didn't have to remember that Dandin moved to X so you cannot take the spot for example.

It worked by occasionally resulted in players syncing against monsters "I wait, I wait too, I hit the monster with fear, we all kill it " :) Or 'the wizard will fireball, move away' and the wizard simply waits for everyone to post.

It was efficient in speeding PbP, but occasionally gave the players powers they wouldn't have normally. In general, I agreed with it and used to hit myself with occasional OA or rolled saves for the monsters and such.
 

KahlessNestor

Explorer
I'm not averse to rolling OAs if I know I'm provoking one. Especially if there's a Sentinel feat involved that will stop what I'm doing. I roll my OAs in case the monsters provoke, rather than wait for it to be prompted.
 



Mythological Figures & Maleficent Monsters

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