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(OOC) Scourge of Daggerford (Full)


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Can I attack again - the orc attacked me.?..but there wasn't new round announcement.
Also:
Concentration check vs 10: 1D20+2 = [12]+2 = 14
PASS still have shield of faith active
I do partial round resolutions as often as possible so I don't fall behind. When it's all done I post the one with the map and call for next round. Sometimes that confuses people and that's okay.

We have two new players and a new non-player player so we're working out some kinks. But it's moving pretty quickly for PBP average so so far so good!

(And yes, the Houndmaster would need an unarmed attack with advantage. AC is only 11 so the math is well in his favour but he could 'miss'. Story-wise I wouldn't call it his foot missing, that's stupid, rather he kicks the dog, but fails to hurt or wake it.)
 

jmucchiello

Adventurer
He could miss. His boot heel could catch the ground and his foot never reaches the dog. Or the dog just happens to roll over and the foot barely grazes its fur. :)
 

He could miss. His boot heel could catch the ground and his foot never reaches the dog. Or the dog just happens to roll over and the foot barely grazes its fur. :)
Yeah, it could happen, especially while he's trying to do it so quickly that he still gets a sword-swing in! I just mean that he's unlikely to totally whiff it.

I think too many 'misses' are imagined as totally missing, which often brings down the feeling of competence. It's better, in my mind, to imagine a miss as something that caused things to suddenly get more difficult. This is easy when you have a direct opponent. You don't miss an orc - the orc bashes your weapon aside, etc. But it's harder when you're kicking a sleeping dog. Of course, the environment should play a part, too. So sure, in his rush to move on, he could go low and toe-bash the ground right under the dog, or as you say, swing as the dog rolls over.
 

gargoyleking

Adventurer
Lol, that's why I added parentheses. Honestly, i generally consider rolling under a 10 as a complete whiff. From there I look at dex and avoidance as dodges and anything after that as being spoiled by armor.
 

Lol, that's why I added parentheses. Honestly, i generally consider rolling under a 10 as a complete whiff. From there I look at dex and avoidance as dodges and anything after that as being spoiled by armor.
I understand that tendency, but to me, that makes the general competency seem pretty sloppy. People who are competent at most things don't have such a high chance of utterly failing as the math of the game allows. I mean, that adds comedy, which is fine now and then, but I think there's a fine line between "s**t happens" and "everyone's a bumbling fool".

I guess it happens a bit because the turn-based mechanic of the game causes every roll to feel a bit like the conflict is "man vs himself" (his own roll) when most of it is really, "man vs monster" or "man vs environment". I'd rather blame one of the other two than blame my character for a poor roll, if you see what I mean.
 

gargoyleking

Adventurer
Well, that is a tendency of the bounded accuracy systems like D&D. It has a tendency to keep ypur abilities a bit more down to earth.

On the other hand, Pathfinder (2e specifically) has a tendency to get pretty rediculous as the character levels go up. "Jumping to the moon" doesn't seem quite so unlikely whem you're a level 20 legendary athelete with all the feats, abilities and magical bonuses to back it up.
 

Sorry I took so long there, gang. I thought I was waiting on Tommi, but his was the first post after the round-shift! The page break was there, and it caused me to miss it.
 

Neurotic

I plan on living forever. Or die trying.
For cutting words and similar reactions...I can see it is useful for the flow, but how would you know if he missed by 3, 4 or 7?
How about you specify some d20 range...say...if he rolls 10-14 use the reaction?

Funky thing is, I'm playing a bard in another adventure and completly forgot about it.
 

gargoyleking

Adventurer
Again, hard to be sure especially since I don't track everyone's AC. Basically I leave it up to Fitz's determination to decide when to roll it.

On a side note, I went Lore partly because people never seemed to use their inspiration dice. If I ever play a bard in person I swear I'm going to bust out a handfull of giant D6's and hand them out when I use the ability.
 

MetaVoid

Explorer
I think that's exactly the point, you cannot be sure and there is a (small) chance you will waste it either by rolling low or missing the range by a small margin.

It is a powerful ability, but not bulletproof.
 


If I don't forget it's available (and absolutely remind me in your posts, or I'll forget) I can be trusted to use them like I would if I was playing a bard in the game, which is, I make a quick vague probability calculation and give it a shot.
 

jmucchiello

Adventurer
Out of the box thinking. Declare you reaction spell use ahead of time. Make the spell a recharge ability like a monster has. If the mockery fails to prevent the attack from hitting. Roll a d6 on a 5 or 6, the spell slot is not lost. This cuts down of the back and forth nature of:

DM: Monster x is going to attack PC m. Bard are you going to use your reaction.
Bard: No
DM: Monster y is going to attack PC n. Bard are you going to use your reaction.
Bard: No
DM: Monster z is going to attack PC o. Bard are you going to use your reaction.
Bard: Yes. (roll d6.) 4

It probably can also be used for things like the battle master having reaction abilities. Wizards with the shield spell. Etc.

The important part is on the player's turn, they have to declare the reaction the will take for an action that might never happen.
 

Reactions are minorly problematic in PBP, but really, who cares much if you just say:

DM: Monster X does 12 damage to PC M!
Bard: I use my reaction to stop it.
DM: (erases damage)

That's how we usually do it, unless the player warns me of the reaction ahead of time, then I just factor it in.
 

gargoyleking

Adventurer
Hey, at least it wasn't as bad as that one time...

Mord: I prepare to counyerspell these casters.

DM: Caster throws his spell that's really annoying at random PC.

Victim PC: Fails save and narrates horrible outcome.

Mord: But mord counterspells and it was actually in victim PC's head. Rewind and continue on.
 

Neurotic

I plan on living forever. Or die trying.
It would really make it easier if everyone declared reactions and common triggers for them up front.
Gargoyleking does a good job with that and it is fine. It is just 'I know by how much it misses/hits' part I have difficulty with.
In this case, it is not my game, way to let the DM sort it out.
 
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Neurotic

I plan on living forever. Or die trying.
I've checked, Angis AC is 14 so it would just hit - I'd say it was Cutting words well spent :)
 

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