OOC: [T20] High Law and Low Justice

Got it. Can't open it. I'll give it another go after shutting down.

Hey DrZ. A six. That would be like, The Big Sleep? The Last Hurrah? The Long Day's Journey into Night? Bummer. Better warm up those dice again.

BTW, what with DrZ and Barbarians? I give him the freedom to do anything, he recreates a barbarian. Fast forward say like a billion years into the future, mankind has built an Empire in space, and he still wants to play a barbarian.

thotd.
 

log in or register to remove this ad


I've got Reader 5.1, which I suspect is the problem. Its a little on the old side. Got a 'there is a problem (9)' message when I tried. The Reader help file doesn't give any key to the problem codes. Duh. How much help is that?

Hey BS, if you see Krug around could you send him in the direction of his Once upon a time in the Weird West game? Got some lonely players there. I had a look but couldn't see him anywhere (he's online, or was about 30 minutes ago). He's not accepting emails, and I can't PM.

thotd.
 



doghead said:
BTW, what with DrZ and Barbarians? I give him the freedom to do anything, he recreates a barbarian. Fast forward say like a billion years into the future, mankind has built an Empire in space, and he still wants to play a barbarian.

Yes, guilty as charged. I usually play barbarians unless I really force myself not to. And then I still have the inclination to throw my characters into battle.
To quote The Smiths : "In my life, why do I waste valuable time to people whom I'd much rather kick in the eye." So playing a barbarian online is a bit of a pressure valve. That and running over old grannies with my pickup, offcourse.
 

Thanks, BS - downloading it now :) Say, What's up with GroovyGamers?


DrZ:
[sblock]A scout ship is going to be a little small for the group, so I'm not too sure how well that would work. Any interest in a heavily indebted trader in search of investors to avoid repossession? (Or some such thing that would allow relatively easy introduction to the rest of the party - what are your ideas?) I'll let you come in a soon as the party gets planetside, which will be just as soon as the characters can convince their interrogators they aren't bad guys.[/sblock]
 

Oh allmighty and allknowing gamesmaster:
[sblock] Well, scout ships come in all sizes. From what I've gathered, they "loan" them sometimes to retired scouts, so they have access to ships in all the corners of space. Also, scouts never retire, they're placed on non-active duty.

Several ways you could go:
1 Ignore the ship, I'll reroll and you do whatever you like.

2 Retired scout : an old scout-ship rebuilt as a trader, looking for a crew. He might off-course be placed on active status at any time, and his ship repossessed, without any prior notice. The crew will have little choice in the matter if they're in some out-of-the way system without a way back.

3 Not-so-retired scout : given a scout ship with some nifty sensors and stuff, sent away to whatever corner of the universe to trade, and in the meanwhile collect data for the scouts-ISS-whatever. The other characters needn't know about this.

4 Unretired scout. The characters are told in no uncertain terms that joining the scouts and getting the hell out of the system would be a very wise and life-lengthening career move on their parts. My character happens to have room on his ship.

I like option 2 and 3, since they don't seem to railroad the characters too blatantly, but you can manipulate to your hearts' desire behind the screens. But you're the allmighty wise gamesmaster, so you do what you like [/sblock]
 

DrZ:
[Sblock] I had a long response, and lost it. Upshot - Option 2 or 3 (prefer 2) would work well enough, but the planned reward for this first phase of the campaign ending was going to include money aimed at allowing the party to invest in a ship of their own. Having another ship available to them might reduce the appeal of that money, as that's generally what large amount of money get spent on in Traveller, in my experience. I will leave the choice to you - if you take the ship (option 2), I'll alter the rewards I'm planning for the existing characters. If you want to reroll, you may do that, too.[/sblock]
 

Maerdwyn:
[sblock]
I'll just do a reroll thinghy, I think. It's a bit too much of a hassle, and if my char is entrusted a paceship he'll have to be able to fly it, wich means a ton of feats and skills.
I rerolled. Go ahead with whatever nasty scheme you're planning.

As a quick background :
My char grew up on a low-tech world, as second son of a clanleader (think scottish highlands). He was trained as a hunter and partook in the traditional sport of cattle-stealing.
When he was sixteen years old a scout-ship crashlanded on the planet, in the forests near his clanlands. The wounded scout was brought to the castle and recovered from his injuries. He befriended the young warrior, and told him many tales of the "civilised world".
It was he who accompagnied the scout back to the woods to see what was left of the ship.
He watched in fascination as the scout got the power back online, and then the communication system, and the computer.
It was almost a year before rescue came. The yong warrior accompagnied the scout into space, getting a scholarship from the scouts to study.
He even finished his bachelor degree in electromechanics. Afte graduation he joined the scout service.
In those twelve years he served mainly as part of a border scouting team, specialising in on-planet scouting and survival. He has seen more class E starports and low-tech civilisations than he cares to remember.
He left scout service after his last mission on wich his old friend got killed by the natives. He blames himself for that, for failing to protect his friend. He is placed on non-active duty for a while, taking an extended leave, but with an open invitation to reloin the scouts when he feels like it.
He is now looking for a far-trader who can use his talents. He's fairly good at electronics and mechanics, and has good survival skills.

Hope you like it, tell me if I need to change anything.
[/sblock]
 

Remove ads

Top