OOC: [T20] High Law and Low Justice


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ooc - HLLJ

OK. 15 dt for speculative cargo. I think we agreed on entertainment and luxury consumables. Anything we don't find a buyer on Missarge, we can carry it over to the next system.

Is there anything else we need to decide? Sorry if I am being a little dense here. I don't know the mechanics and am a bit in the dark. Initial expenditure perhaps? I can't remember if we have talked about this. Perhaps we need a trading fund. Saanath will dump in 15 of his 20 thousand.

Hey DrZ, you have the rules no? How does this speculative trading work?

doghead
aka thotd
 

Well, the population and starport type derive the DC to fiind cargos and how many there are number and then determines what they are and what the price is.

When you go through a similar process to find a buyer and then you roll to get the actual price, modifed by circumstance and type

I'll crunch the numbers in a bit
 


I'll see what this comes out with it. I really prefer Far Trader to the T20 system, something about it being based on actual econmic theory

Saanath has Broker at 16
His Market Anaylst skill will come into effect when the cargo is sold.

Anyway:

Shirgegge has a Class B Starport, meaning the DC to find Speculative Cargo for sale is 20, modifed down to 13 by it's population.

Saanath gets a 1 on that check, but rather than automatic failure I'll rule that he finds only 1 potential cargo

Rolling for type, 78 = Statuary
Base Price is 250,000 credits for a lot of 7dt

Purchase Modifers:
Final Price would be modifed down by -2 as they are being bought on a non-industrial world
No Final Price Modifers apply at point of sale, as Missarge (nor anywhere else you are likely to be going with this) is either Rich or Industrial

Actual Value:
Let's see what Saanath can do to the final value
29 = +3 bonus (which is not quite the way it says in the book, but)

Net +1 to the Actual Value

Market Anaylst:
1st die = DC15
Success, one of the three dies on the Actual Value table is a 3
2nd die = DC30
Success, second die = 5

Total so far is 9 (3+5+1)
At this point Saanath knows that the final die will be between 1 and 6, in the worst case scenario (a 1 ) the cargo will sell for exactly what you paid for it, in the best case scenario a (6) it will sell for 150% of the purchase price

So with 250,000 for 7dt you can buy two lots on which you are guaranteed to break even - however, you will need to find 500,000 to do so.
 

ooc - HLLJ

Ah. Clear as mud.

Statues. Well, has to be something. But 500,000 credits worth of statues? Between us we could just about do 250,000 if everyone threw in everything they had.

Two options spring to mind. 1. We all decide how much money to pitch in, Wilphe does his GM magic and tells us how much we make, or lose at the other end. 2. We forget the speculative trade and blow this rock. We can see up the spare cargo space for zero-g hoops or something.

doghead
aka thotd
 

Well, Gwydion has his money from his little side adventure, Tess has some free cash and Ruzz'koff has the "Credit Line" feat that means he could raise up to his SOC in McR (which would be more than enough)
 

ooc - HLLJ

Apologies for the lack of posts. Its been a bit mental here for the last few days. It will be for the rest of the week. So I'm pretty much going to have to write myself off until then.

doghead
aka thotd
 

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