[OOC] The Endless Falls Character Discussion Thread

Kelleris said:
Continuous righteous might?

Urgh... Well, let's see what the final numbers look like.

And could someone please tell me how Su'ryuu's weapon does 3 Con damage and 2d4 negative levels with no save per hit, and only costs a half-million gold? :confused: And then gives her 2d4 x 5 temporary hit points?

I'm gonna start demanding a discount for Akumunaga at this rate... :eek:

*shakes fist angrily*

I am not sure about the cost being right, but depending on how it was constructed I think the cost could right.

Marrow crushing + Wounding is where you get the Con damage

The rest is based on the Soul Drinker weapon in the ELH
 

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Don't forget the BoVD is 3.0

I just looked up Marrowcrushing it is a +3 that does 1 Con damage, I am not sure where the other point of Con damage.

The game has started, I am not sure that changing equipment is a good idea
 

Oh, I wasn't planning to. Not much gold remaining, even if I was inclined to do so. I was just wondering if it would be worth using a wish to add once I have the (gold and/or) XP to spare.

EDIT: You know, there was a greater wounding property in, I think, the MMII. Not 3.5, but it's just double the effect of wounding for a +4 ability. Should be remarkably easy to convert, and closer to how WotC prices the "does 1 point of Con damage" ability than the +3 marrow thing.

Actually, can Su'ryuu just stack them? A +1 wounding, wounding, wounding weapon? They don't do non-stackable things, so that might work.
 
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Wee! To be fair, I was (mostly) asking for Su'ryuu's weapon. Not that I wouldn't take advantage of it if it proves to be a good idea for her...

:D
 

Err, I was going for waraxe. Sorry about that. I had intended to use a d10 base weapon, using axe for for flavor/coolness factor, and made it bigger, once again for looks.

Ooh, righteous might. I never thought of that. Hey, doesn't it give +8 to strength and +4 con? If I had remembered that. Hmmm...

I can't believe I forgot about greater wounding. That would definately solve that odd con damage, and make the weapon cost a little less.

About inertial armor, I had assumed that I had used wild surge with it, which increases my manifester level by 8. So, we get 1pp for +4 base, 34 pp for +17, total 21. Me being dazed for a round doesn't mean the power didn't go off.

My base attack bonus is +19/+14/+9, I get +14 strength bonus to attack, and the weapon is +1. 19+14+1 is 34.
My damage is 2d8 + 21 str (2-handed weilding) +1 enhancement +5 collision enhancement.

After looking at the epic rod of splendor, what is up with that? The +8 bonus alone is woth 640 k. For the sake of a lower degree of brokenness, I will avoid that item. Besides, I think they would've fixed that in the eratta.

But, if it is possible to start changing around my equipment...

1.dump marrowcrushing+wounding for greater wounding (converted)
2.Rearange epic stat buffs to allow for a permanent righteous might effect.
3.break down my boots
 

Well, greater wounding would still be only 2 points of Con damage per hit, and not 3. It's also from a very odd source, so check with Isida first.

The rod of splendor is cheaper because you have to hold it in hand to get the Charisma bonus. Your hand is a more valuable "slot" than your cloak slot. Or so I assume...
 
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