[OOC] The Endless Falls Character Discussion Thread

Ok, after some changes, I have 192k left to spend, and I must say that my character is definately more potent than before. Man, those bracers really freed up a lot of gold when I replaced them.

I'm thinking about insight bonuses to attack/damage/AC, and improving my weapon. However, I don't know if it would be kind of me to make her worse. :P

I find it amusing that in some instances, I am just blowing off money, such as in my skill bonuses. I doubt I will ever need to jump 70 ft, but hey, it's pretty cool to say that I could. Besides, flyin's for weeny's.
 
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Zack2216 said:
I find it amusing that in some instances, I am just blowing off money, such as in my skill bonuses. I doubt I will ever need to jump 70 ft, but hey, it's pretty cool to say that I could. Besides, flyin's for weeny's.

Agree on that ! :lol: :cool:
Imagine expression on the enemy's face when you just stabbed him and jumped out of his charge range. Or behind obstacle that isn't possible to cross that round. My Tsunami was desinged to be nasty ... But now I started to realise how nasty. :p

And seeing You all modifing and buying off ECL ... I had decided to do the same. Lets see ...

ECL +3 ... I can buy off on 9 lvl, 15 lvl and 18 lvl :
On 9 lvl, 8k XP ... sob, sob. ELC +2
On 15 lvl, 14k XP ... going to pass out. ECL +1
On 18 lvl, 17k XP ... my heart ! No ECL, finallly. :]

Whole operation swallowed 39k XP. Chmm ...
-28 lvl :386k XP.
My current XP: 404k XP.
-29 lvl :414k XP.
-30 lvl :443k XP.

Not so bad, after all this buying off Tsunami ended up with one more lvl. :heh:
I will recalculate her then. And Isida ... I had wasted additional gold that Wrahn Epic experience saved. Please, can I have these items ? :uhoh:
 

To buy off ecl +3, it requires:

lvl 9- 11k exp (You need 9 class levels before you can buy it off. This doesn't include you're level adjustment. Including level adjustment, this puts you at level 12, and according to the formula, you -1 and X 1000)
lvl 15- 16k exp(15 class levels needed. Now, your level adj. is +2. Do the formula, -1 X 1000)
lvl 18- 18 k (18 class levels needed. Now, your level adj. is +1, so 18 +1 -1 X 1k)
 
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Righteous Might and Divine Favor have been Errata'ed

Righteous Might gives +4 Str and +2 Con as Size modifiers and 3/(good or evil) DR that goes up to maximum of 9 at 15th level I think.

Divine favor caps out at 9th level now (+3/+3)

If you are using the Dwarven Waraxe two handed, you don't need the exotic weapon proficiency.

And the Rod of splendor specifically says +8 Enhancement to Charisma as long as held or carried. With the or in there, I am assuming they mean as long as it is in your possession you get the bonus.

Yes the price is total screwed compared to what we have to work with, Look at the Rod of Epic Spellcasting (+10 Insight Bonus to Spellcraft 246,000gp). Which is why I don't use those things as examples of how to build magic items.
 
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Zack2216 said:
To buy off ecl +3, it requires:

lvl 9- 11k exp (You need 9 class levels before you can buy it off. This doesn't include you're level adjustment. Including level adjustment, this puts you at level 12, and according to the formula, you -1 and X 1000)
lvl 15- 16k exp(15 class levels needed. Now, your level adj. is +2. Do the formula, -1 X 1000)
lvl 18- 18 k (18 class levels needed. Now, your level adj. is +1, so 18 +1 -1 X 1k)

Thanks Zack. :cool: ;)
I foolishly forgot to use LA, thank You for correcting me. It mean extra 6k XP dissapear. Chmm ... Luckily for match anti-talent, in on word me, it doesn't change much except that I need now 16k XP to advance a lvl. Uff.

Isida Kep'Tukari said:
Sure, if you ended up with more gold, then go ahead and buy more stuff.

Thank You DM ! Now I have something to begin the restoration of the Endless Falls. :] A source of water, and some trees ! Every journey starts from the first step. :p :lol:

And monument of memory, for all those who died with the world would be apporiate too. Maybe Architect may do something ? :p
 



What would you guys say to voluntarily lowering our saves a few notches?

Wait! Hear me out! :p

Here's what I was thinking. It seems to me that the parts of the game that involve saving throws will be more interesting if we can be more sure that they'll matter in some way. I think we all look at our respective saves, grimace, and then pick only things that have a significant effect, save or no save. I mean, just look at our four solid spellcasters: we have two summoner-types (Caira, Sigrun), a guy who relies on sneak attack dice to do decent damage (Pilmer), and a buff-himself build (Solarion). If that's all that's feasible, I think we lose a lot of the richness and interest of the spell system, not to mention something like 60% of its depth.

Looking at it another way, say you have a dedicated caster. 18 starting, all level points into the casting stat, +12 item, +5 inherent bonus, all coming out to a 42, giving a +16 bonus. With a 9th-level spell, that's a save DC of 35. Granted, it can go maybe 5 points higher with a full-on caster build, but then again, there's no chance at all that an NPC spellcaster (who has only a bit more than a half-million gold at this level) will even have that +12 item. Realistically, if we have a +35 or better on a save, that makes a whole subsection of spells and spell-like abilities much less interesting. If we have that on all of our saves, it makes the sort of things we can have as challenges, well, crushingly dull in my opinion.

I don't really like that. So, what I would propose is that we all drop some of the luck bonuses, sacred bonuses, and whatnot, and shoot for a set of saves that have at least some resemblance to the DCs we force to begin with. It looks to me like numbers from the low 20s to the mid 30s are pretty reasonable to very good for this level, not counting monsters with so many HD that they have something like an 87 save DC anyway. But that's what preparedness, caution, and full access to the cleric and druid spell lists are for. ;)

Now, I'm not suggesting that we change our saves relative to each other. My Will save will still blow, and Solarion's saves will still be quite good across the board, because that's what he does (Contemplative... :\ ). I just think we should rejigger to make more sense when compared with the rest of the world, those poor slobs who don't have 4.3 million gold and a very lenient DM as far as item creation goes. Isida will be able to use interesting spells that have the downside of actually having saves attached to them, and we'll be able to do likewise as a nice bonus.

Before you start worrying that this will somehow make us all die, I would like to point out that this isn't some kind of pregen adventure. If we have a certain level of saves that we all share, Isida will know and not arbitrarily kill us all. There's no need to squeeze every ounce of blood out of this stone, and I feel that it makes the game less interesting (insofar as saves affect the game) if we do so.

And I already know that someone's going to take issue with changing equipment. Frankly, not only are we doing it already with Su'ryuu on a huge scale, we've never made a save, and probably won't for at least a few days. Changing this is eminently reasonable still, and will only enrich the game from this point (again, insofar as saves affect the game).

Well?
 
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Kelleris said:
What would you guys say to voluntarily lowering our saves a few notches?

And I already know that someone's going to take issue with changing equipment. Frankly, not only are we doing it already with Su'ryuu on a huge scale, we've never made a save, and probably won't for at least a few days. Changing this is eminently reasonable still, and will only enrich the game from this point (again, insofar as saves affect the game).

Well?

As an alternate with lowest saves abroad I agree. ;)
But from the other point of view, I still have a lot of immunities wich make overall saving a bit diffrent piece of cheese for Tsunami, in comparision to Arion. She's invurnerable to most spells that aren't designed to affect constructs. Hell, pathetic "Stone to Mud" is more menacing for my Maug than God Power stating: "In radius equal to ... blah, blah ... in yards all living creatures die without saves."

Besides, are You ready to lead by example ? I can alvays drop my +5 resistance bonus to saves ... But that will force me to forewarn You all, guys. Wizbang with "Golem Control" may cause a lot of mess then. :uhoh:
 

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