[OOC] The Endless Falls Character Discussion Thread

1) Spellcasters already do the most damage at this level of the game, why on earth would we want to make it easier for the bad guys to do damage to us.

2) You are comparing the saves against the wrong things. (Not that Solarian and Rahveon's saves aren't still high)

3) Rahveon's saves (and an Immunity to Fire) are his only defense against magic, lowering them would be foolish

4) Your argument could be used with any aspect of an epic character, Arion's Skills, Rahveon's Strength, Sigrun's constructs, Caria's summoning

5) Some characters have advantages over other characters. High Skills are one aspect, high saves are another, more hit point, better spell casting, more psionic point, higher DCs, ability to cast more spells per round.

6) From "exotic" (luck, sacred, morale, competence) magic bonuses Solarian has 6 and Rahveon has 4, all coming from things that do other things on their character (Greater Heroism, Heroism, Luckstone, competence bonus) Removing the other bonuses is only going to widen the gap.

7) There are a plethora of spells that do not offer saves (meteor swarm, maze, imprisonment) that will plenty effective against those who have high saves.

8) If we keep our saves at approxiamately the same relationship, we really haven't done anything, if our saves were all -10 then Isida would still have to make creatures with the DC 0 saves
 

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Rikandur - Of course I'm willing to do so. I have a +5 luck bonus to all saves that I could drop. That would give me a lowly +19 to Will saves, but what're you gonna do? Besides, having a single abysmal save can be quite entertaining, since it gives me something to worry about, plan for, and have fun facing up to the challenge of. And it's my own fault for sticking with the 7 Wisdom for RP purposes. :p

Wrahn - Okay, then. Point by point:

  1. Spellcasters already do the most damage at this level of the game, why on earth would we want to make it easier for the bad guys to do damage to us.
    That's the thing. A certain kind of spellcaster can already do the most damage, the kind that doesn't rely on save or- spells. Look at Caira, for example. Facing NPCs with saves in the range that I've mentioned would not greatly affect her power one way or the other, because she pretty much bypasses the save mechanic anyway. Buff casters, sneak-attack casters, and summoner casters are all viable at this level. The master illusionist, the necromancer, and the artillery cannon really aren't, or their options are so restricted as to make them both predictable and boring. Lowering our saves en masse would mean that we can add the latter to our list of potential foes without being (any more) overwhelmed by the former sort of casters.
  2. You are comparing the saves against the wrong things. (Not that Solarian and Rahveon's saves aren't still high).
    I am comparing saves against the wrong things? I am explicitly comparing them to the save DCs of spells and spell-like abilities, which make up easily half of the save-requiring effects in the game. Looking at the ELH, the same range is pretty good for most monster abilities, except for those that are just off the charts anyway. That seems to me to be exactly the right thing to compare them to.
  3. Rahveon's saves (and an Immunity to Fire) are his only defense against magic, lowering them would be foolish.*
    More importantly, and not merely localized with your character, is the very point you so helpfully make in #8. Our relative saves are all that matter as far as being well- or ill-equipped for challenges goes. I'll say it again: I have no interest in really weakening anyone's character. Lowering numbers that are, after all, completely abstract, is not really a weakening of you character in this particular context.
  4. Your argument could be used with any aspect of an epic character, Arion's Skills, Rahveon's Strength, Sigrun's constructs, Caria's summoning.
    Yes, I perhaps it could (though I have my doubts). However, there are two things that make saves worth worrying about more than simply being really, really good at what you're supposed to be really, really good at. First, saves are ubiquitous. If I lowered my skill checks and nobody else did, I'm just worse at what I do. Lowering saves instead puts a range of interesting challenges within feasible terms, and doing it all at once means that we are all just as good overall, since we have a DM and not an unintelligent program running the game. Second, there is the conflict of saves with another aspect of characters, their save DCs. Save bonuses are a heck of a lot cheaper than DC bonuses, so unless we self-regulate saves become extremely high and eventually meaningless after a point. For example, my skills can be matched by someone who puts as much work into finding people as I do into not being seen. Sigrun's constructs can be matched by someone who puts as much work into creating an opposing army of constructs as he does. However, if we all cheese out on our saves, someone who puts just as much work into his or her save DCs will just be hoping we roll a 1. There's a fundamental disparity in ease-of-acquisition that isn't there in your other examples.
  5. Some characters have advantages over other characters. High Skills are one aspect, high saves are another, more hit point, better spell casting, more psionic point, higher DCs, ability to cast more spells per round.
    Yes, and that's why I propose we all do it as a group instead of one person doing it and relinquishing an advantage, There is no advantage-relinquishing going on here whatsoever, in fact, and that's exactly my point. Rahveon and Solarion will still be the guys with really good saves, I will still have a gaping hole for a Will save, and so forth. The only difference is that everyone will be 5 points (say) lower, and a d20 will matter again. All of this is not to say that there's no such thing as having too much of an advantage, which there certainly is and which I'm not prepared to accuse anyone of.
  6. From "exotic" (luck, sacred, morale, competence) magic bonuses Solarian has 6 and Rahveon has 4, all coming from things that do other things on their character (Greater Heroism, Heroism, Luckstone, competence bonus) Removing the other bonuses is only going to widen the gap.
    So just drop the morale bonus from greater heroism. Instead of making it an item of greater heroism, have it be an item that grants the same bonuses granted by greater heroism except the saving throw bonuses, and then subtract out the cost of a +4 morale bonus to all saves (32,000 by the guidelines). Simple as pie, and the same goes for other effects as well. You can hardly complain that doing so is arbitrarily making up a new item for a specific effect, in the light of our character sheets' equipment lists.
  7. There are a plethora of spells that do not offer saves (meteor swarm, maze, imprisonment) that will plenty effective against those who have high saves.
    Yeah, and there's probably 8 times as many that do care about saves. And I want to reiterate the crucial distinction here: there is a difference between high saves and saves that only involve a d20 as a formality. The former is a legitimate character advanatge, and the latter is a breakdown of the game system that should be addressed.
  8. If we keep our saves at approxiamately the same relationship, we really haven't done anything, if our saves were all -10 then Isida would still have to make creatures with the DC 0 saves.
    Exactly my point. The difference is that Isida isn't just arbitrarily picking numbers for us to save against, she's implicitly playing by (mostly) the same rules as us. If we lower our saves as I've suggested, those rules let us have more fun because they let Isida challenge us in a greater variety of ways. Isn't that what the game is about, really? Surely it's not about collecting the highest possible abstract numbers on our character sheets. If she was arbitrarily picking numbers, then you should just be glad that we can transfer that gold to something more interesting, something with more character than "+X bonus to X", and we're better off than before, having not wasted gold en masse on something that Isida's just going to judge relatively or arbitrarily anyway.

* - Except of course for his massive hp, his immunity to death and negative energy effects, his constant true seeing, his 9 levels of spell turning 3/day, his immunity to mind-affecting abilities and divinations, his immunity to environmental effects, and the fact that he'll still have the best saves in the group (Solarion excepted). If I didn't know better, I would almost think you would rather be playing rock-paper-scissors instead of D&D, with all those unbeatable immunities. By contrast, my immunities consist of the following: Enchantment spells and abilities; I don't think it's foolish, and Arion has a lot more to worry about than your character. You callin' me an utter moron, punk?! :] :p
 
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Kelleris said:
Rikandur - Of course I'm willing to do so. I have a +5 luck bonus to all saves that I could drop. That would give me a lowly +19 to Will saves, but what're you gonna do? Besides, having a single abysmal save can be quite entertaining, since it gives me something to worry about, plan for, and have fun facing up to the challenge of. And it's my own fault for sticking with the 7 Wisdom for RP purposes. :p

Do You noticed that It is my ONLY save bonus ? Except feats, but You wouldn't convice me to drop them. Unless You convice Isida to order me to ... And I would be sulking there anyway. :] :mad:

Try to write it nicely and convincingly, just unlike bullet point stuff that You put out with Arion's speech. I know that I am being mean now, but You should write more creatively then ... describe emotional effects for example, like dryad. Never ever do it that way again, ok ? :D

If You convice Wrahn without starting another, pointless from my point of view, discussion ... Then I would say that Your Diplomacy is HIGH. :p
He is "almost" as stubborn as I. :cool:

And then It would be onlly beggining ! Our DM, rest of players. Grit Your teeth and start. :]

As a backup for Your idea I could say that after reading Tsunami's saves without bonus I get really scared about her "wellbeing". Imagine ... Being afraid for 26 lvl fighter ! :lol: :cool:
 

Kelleris said:
That's the thing. A certain kind of spellcaster can already do the most damage, the kind that doesn't rely on save or- spells. Look at Caira, for example. Facing NPCs with saves in the range that I've mentioned would not greatly affect her power one way or the other, because she pretty much bypasses the save mechanic anyway. Buff casters, sneak-attack casters, and summoner casters are all viable at this level. The master illusionist, the necromancer, and the artillery cannon really aren't, or their options are so restricted as to make them both predictable and boring. Lowering our saves en masse would mean that we can add the latter to our list of potential foes without being (any more) overwhelmed by the former sort of casters.

A single 30th level mage can easily toss out 4 meteor swarms a round and even making saves that is still 48d6 damage. Toss in a slightly more viscious build and you can have that empowered to 72d6 (That for reference is 252 points of damage on average)

I am comparing saves against the wrong things? I am explicitly comparing them to the save DCs of spells and spell-like abilities, which make up easily half of the save-requiring effects in the game. Looking at the ELH, the same range is pretty good for most monster abilities, except for those that are just off the charts anyway. That seems to me to be exactly the right thing to compare them to.

You were comparing them to the "average" 30th level caster, of which there is no such thing. I could use the existing rules to make something whose save is beyond any of us.

Our relative saves are all that matter as far as being well- or ill-equipped for challenges goes. I'll say it again: I have no interest in really weakening anyone's character. Lowering numbers that are, after all, completely abstract, is not really a weakening of you character in this particular context.

Abstract, yes, meaningless, no. If the numbers were meaningless we should be playing first level characters.

Yes, I perhaps it could (though I have my doubts). However, there are two things that make saves worth worrying about more than simply being really, really good at what you're supposed to be really, really good at. First, saves are ubiquitous. If I lowered my skill checks and nobody else did, I'm just worse at what I do. Lowering saves instead puts a range of interesting challenges within feasible terms, and doing it all at once means that we are all just as good overall, since we have a DM and not an unintelligent program running the game. Second, there is the conflict of saves with another aspect of characters, their save DCs. Save bonuses are a heck of a lot cheaper than DC bonuses, so unless we self-regulate saves become extremely high and eventually meaningless after a point. For example, my skills can be matched by someone who puts as much work into finding people as I do into not being seen. Sigrun's constructs can be matched by someone who puts as much work into creating an opposing army of constructs as he does. However, if we all cheese out on our saves, someone who puts just as much work into his or her save DCs will just be hoping we roll a 1. There's a fundamental disparity in ease-of-acquisition that isn't there in your other examples.

I am not competing with the other characters DCs, I am not competing with other players skill checks either, If I were, I would be calling to high heaven about how Arion is built. And yes there is a disparity between characters, the answer can be found in building other characters up rather than taking our selves down.

Yes, and that's why I propose we all do it as a group instead of one person doing it and relinquishing an advantage, There is no advantage-relinquishing going on here whatsoever, in fact, and that's exactly my point. Rahveon and Solarion will still be the guys with really good saves, I will still have a gaping hole for a Will save, and so forth. The only difference is that everyone will be 5 points (say) lower, and a d20 will matter again. All of this is not to say that there's no such thing as having too much of an advantage, which there certainly is and which I'm not prepared to accuse anyone of.

If there is no change in the difference between the saves, there is no difference. DCs can be as high or as low as the GM wants.

So just drop the morale bonus from greater heroism. Instead of making it an item of greater heroism, have it be an item that grants the same bonuses granted by greater heroism except the saving throw bonuses, and then subtract out the cost of a +4 morale bonus to all saves (32,000 by the guidelines). Simple as pie, and the same goes for other effects as well. You can hardly complain that doing so is arbitrarily making up a new item for a specific effect, in the light of our character sheets' equipment lists.

Not possible, they aren't bought that way. It is a continuous spell. The competence bonus and the Luck bonus maybe (as they are bought that way) but, short of getting rid of it or placing a "limitation" on it, they you can't really do that.

Yeah, and there's probably 8 times as many that do care about saves. And I want to reiterate the crucial distinction here: there is a difference between high saves and saves that only involve a d20 as a formality. The former is a legitimate character advanatge, and the latter is a breakdown of the game system that should be addressed.

It is only a "breakdown" of the system if you are comparing yourself to the rest of the group, which I have repeatedly said is a mistake.

Exactly my point. The difference is that Isida isn't just arbitrarily picking numbers for us to save against, she's implicitly playing by (mostly) the same rules as us. If we lower our saves as I've suggested, those rules let us have more fun because they let Isida challenge us in a greater variety of ways. Isn't that what the game is about, really? Surely it's not about collecting the highest possible abstract numbers on our character sheets. If she was arbitrarily picking numbers, then you should just be glad that we can transfer that gold to something more interesting, something with more character than "+X bonus to X", and we're better off than before, having not wasted gold en masse on something that Isida's just going to judge relatively or arbitrarily anyway.

You weren't listening to my point, the system is more than capable of throwing things at us that will challenge our saves, if you don't think so, then you haven't been playing the high end, at all.

Except of course for his massive hp, his immunity to death and negative energy effects, his constant true seeing, his 9 levels of spell turning 3/day, his immunity to mind-affecting abilities and divinations, his immunity to environmental effects, and the fact that he'll still have the best saves in the group (Solarion excepted). If I didn't know better, I would almost think you would rather be playing rock-paper-scissors instead of D&D, with all those unbeatable immunities.

You obviously haven't been playing high level games...

There is SO much that you need to prepare for, so much that you can not prepare for. Just off the top of my head, here are a few examples of what we could be facing: (epic)Psedonatural Bone Ooze, Elite Half-Fiend Great Wyrm Red Dragon, Asmodeus(!), A Paragon Tarrasque (or an Epic Pseudo Natural Tarrasque would be fun), Tiamat (!) (though she is only CR 25, I think you would have to throw in her cohorts), a 10th level Soul Eater Pit Fiend with a 30th level sorceror and a shade rogue and a 20th level Firegiant cleric.

If you think combat at epic level can be devolved into rock/paper/scissors or that Rahveon is protected from magic, then you need to reassess what we are going to be facing. The epic combats that I have been involved in are huge, fun and most of all immensely complicated.

If you think our saves are too high, look at the ruin swarm (CR23)
 

I think a slight comparison is in order, let's look at a level 2 party.

We have a rogue, a paladin, a monk and a cleric.

Say for stats we have three good stats, two 14's and a 16, the rest are average.

The rogue has put his good stats in Dexterity 16, Intelligence 14 and Charisma 14.
The paladin has put his good stats in Strength 14, Constitution 14, and Charisma 16.
The monk has put his good stats into Dexterity 14, Constitution 14 and Wisdom 16.
The cleric has put his good stats into Constitution 14, Wisdom 16 and Charisma 14.

Looking at the saves:
Rogue: Fort +0, Refl +6, Will +0 = +6
Paladin: Fort +8, Refl +3, Will +3 = +14
Monk: Fort +5, Refl +5, Will +6 = +16
Cleric: Fort +4, Refl +0, Will +6 = +10

Obviously here the rogue has the significant disadvantage in saving throws, he has almost half as much as the lowest other character when you add them up, and almost a third as many as the highest character (the monk).

That's only at 2nd level, jump to 30th level and you are going to have just as much disparity if not more.
 
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Kelleris-

By the way, are you going to get rid of the Practiced Spellcaster feat or make a pitch to Isida about keeping it? I think you need to do it soon either way.
 

Wrahn said:
A single 30th level mage can easily toss out 4 meteor swarms a round and even making saves that is still 48d6 damage. Toss in a slightly more viscious build and you can have that empowered to 72d6 (That for reference is 252 points of damage on average)

Wrahn said:
Abstract, yes, meaningless, no. If the numbers were meaningless we should be playing first level characters.

Wrahn said:
I am not competing with the other characters DCs, I am not competing with other players skill checks either, If I were, I would be calling to high heaven about how Arion is built. And yes there is a disparity between characters, the answer can be found in building other characters up rather than taking our selves down.

Wrahn said:
It is only a "breakdown" of the system if you are comparing yourself to the rest of the group, which I have repeatedly said is a mistake.

Wrahn said:
You weren't listening to my point, the system is more than capable of throwing things at us that will challenge our saves, if you don't think so, then you haven't been playing the high end, at all.

Wrahn said:
You obviously haven't been playing high level games...

There is SO much that you need to prepare for, so much that you can not prepare for. Just off the top of my head, here are a few examples of what we could be facing: (epic)Psedonatural Bone Ooze, Elite Half-Fiend Great Wyrm Red Dragon, Asmodeus(!), A Paragon Tarrasque (or an Epic Pseudo Natural Tarrasque would be fun), Tiamat (!) (though she is only CR 25, I think you would have to throw in her cohorts), a 10th level Soul Eater Pit Fiend with a 30th level sorceror and a shade rogue and a 20th level Firegiant cleric.

If you think combat at epic level can be devolved into rock/paper/scissors or that Rahveon is protected from magic, then you need to reassess what we are going to be facing. The epic combats that I have been involved in are huge, fun and most of all immensely complicated.

Impossible ! I agree with Wrahn here ! I had run few combats, out of curiosity, between Rhaevon and Tsunami and even Arion and Tsunami. ;)
Out of three "duels" Arion won one ... he stole, as a free action, mattock of titans from Tsunami and smashed her with it. Not to mention that he was barely alive after the combat. I will mention that I didn't used any spell that Arion know. I'm not used for spellcasting without huge warrior between me and enemy. Once Arion lost, because of massive dmg, pathetic 1 would You belive ? Second it was close combat, with some miraculously won initiatives for Tsunami. And really good for it because it allowed her to make some cruical hits wich decreased Arion's HP significantly. She was simply faster than him, wich allowed her to pursue Arion when he was backing out ... or to flee unpunished when threatened too much. Going to love these 140' jumps. ;)

Of my "duels" with elefantic crusher, Rhaveon I could simply state ... :confused:
In straight combat, exchanging blows, elefant crushes Tsunami to dust. Is seriously wouded after that ... But nothing that fev days of rest wouldn't heal. :]
In environment allowing some mobility, Tsunami won. Sorry Wrahn, but after few hours even Rhaevon's strenght can fade avay. For onlookers it was more like battle of titans ... stone boulders, three times Rhaevon's size, thrown like small rock are just example. They left real wasteland ... Even if his teleport at will is real pain !
In third fight, this time dangerous one. They fell to magma pool. Tsunami died, toasted and jovared. Elefant walked out of magma, and shaked it out of himself ... after it solidified. ;)

Rhaevon is well designed, and if You Wrahn still saying that there are combat monsters that even Elefant-Man fears ... I belive and tremble. :o :heh:

Wrahn said:
If you think our saves are too high, look at the ruin swarm (CR23)

Kelleris ? I changed my mind. I think that Tsunami is balanced enough, and I would not drop this save bonus. No, maam. I read some epic monsters and shruddered. Even if these critters were vurnerable to Tsunami's sword ... they are still well beyond her capacity of dealing with routinely. :mad: ;) :cool:
 

As a side note, as I looked back on what I wrote, I am used to playing with people who like to play with the rules like I do. That includes the Game Master whom I played in the epic game with.

I know that it takes a tremendous amount of effort to build a challenge to meet epic characters, I am not sure we can expect the same level of complication that I have seen from my real life game given the time constraints that Isida is under, so in other words my experience may not be worth as much as I portrayed it above.

But on the other hand, perhaps it is.

Ultimately Kelleris, you could be right or wrong, the only thing we have to figure it out though is what the GM tells us. She seems okay with it, so we owe her at least the chance to see what she can do. If we encounter issues after we have seen where we are, THEN we should talk about.
 

A few things I'm noticing about some of Wrahn's items.

One example:
His tabard which grants continuous heroism is listed at 24,000gp, which is correct if you price it as a spell but since it provides a very specific set of bonuses which at least two of them have something analogous in the DMG, it should be vastly more expensive.

+2 Morale Bonus on chance to hit, saves, skills, and ability checks

+2 morale bonus to saves = 2^2*2000 = 8000gp
+2 morale bonus to hit = 2^2*5000 = 20000gp
+2 morale bonus to skills = 2^2*4000 = 16000gp
+2 morale bonus to ability checks = 2^2*4000 = 16000gp

Total = 60,000gp (this is without multiplying lesser costs by 1.5)

That's over twice the price of how he ran it up.

Also I find his Divine Power belt incredibly cheesed. Increasing his size with righteous might and then shrinking it with reduce person to gain a +2 size bonus to strength, dexterity and constitution and really abusing the rules. He shouldn't gain any bonuses from being the same size he was before just because he found two spells which change the size of someone without correctly balancing the attribute changes and used them together to get a net increase.

This divine power belt I just plain don't like. We also said no nonstandard (enhancement bonuses) to attributes.
 

Also the hallowed cloak of mystic shielding which provides a +3 luck bonus to hit and damage along with a +5 bonus to saves should cost:

3^2*5000 + 3^2*5000 + 25,000*1.5 = 127500gp

The 3^2*5000 comes from the formula for the bracers of archery, a bonus to hit or damage is equal to the bonus squared times 5000, calculated individually.
 

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