Actually, I was doing my line-by-line thing as a prelude to doing exactly what you did, Wrahn. I agree with your assessment of bardic spellcasting as probably being at 2/3 per level, though. Should I go ahead and finish up the breakdown I started, everyone?
Wrahn - Interesting look at the characters. Some comments:
I think Solarion is the better offense character, over Caira. Loudbark is useful for tactical support, but I just don't seem him doing much more than a high-level summon spell in pure offense. He's also something of a liability in that he needs to be put into a melee situation where he can contribute, but not be the brunt of attention.
And, actually, I would put Rahveon over Caira as well. The combination of Devastating/Overwhelming Critical is ridiculously lethal, since your strength is so high. Also, saves are, at this level, a major part of getting something done even in melee; most wizards and most powerful monsters have some kind of blanket attack that quickly deals with messes of weak characters. Extremely good saves make those not an issue, so while Caira's creatures and Sigrun's constructs are getting pulverized by the dragon's breath weapon, you and Solarion will just be glad they're using weaker area attacks instead of concentrating on you. Perhaps it would be different if it was a look at a series of one-person "parties", but I think in the context of the party Rahveon and Solarion will be more effective than otherwise.
Also, I would put Sigrun in the 3rd-place non-combat slot. His skills are actually quite decent, including a good number of knowleges, one of which is higher than my bardic knowledge check. Additionally, psions have the advantage in spell conditions; he can cast in uncomfortable situations, or when talking to someone, for instance. Additionally, two catsers with full divine are largely redundant; generally it is only the better of the two that will be in a really good position to do their thing. Also, Solarion's usual spell list is so focused on hurtin' people that I don't see him putting much utility there unless we already know we'll need it.
Speaking of which, I assume those "open" slots are for OneAboveAll to fill in, and not simply slots that haven't been prepared yet? Divine casters have one time of day (dawn, I assume, for this guy) that they prepare their spells, and that's it. They can't do the wizard piecemeal preparation thing.
And something that's been bothering me. Perivas, you have a druid worshipper of the Green Goddess who also studies alien entities beyong space and time. Huh?
But, aside from trying to wrap my head around that bizarreness, you need to indicate somewhere what she's irrationally afraid of. It's a part of the alienist class, along with the wisdom hit.
Also, we should add Su'ryuu to our discussion here, now that Zack's been added to the game.