[OOC] The Hivemind In Character!

I'll put up my sorcerer soon. There certainly are still several wrinkles to iron out, both storywise and in the "What to take" department. Ruleswise, he should be fine.

I'm willing to change out a few things still, so if you think he needs armor or Magic Missile, say so.
 

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So, we have a party filled with unwanted races, yet three of the classes are charisma based (Paladin, Bard, Sorcerer). We are going to be the most popular outcasts!!
 



Sorry about the delay in replying, guys! Let me explain: I only have internet access at home when I visit my parents' house, so otherwise it's the uni computer rooms for me!

Let's see what I can remember about recent posts:

Gary, I'm inclined to go with the errata about Hobgoblins, sorry - unless you can give me a really compelling argument not to? (Make your case, in other words... :D).

Crothian, I like the look of Gruchet very much indeed!

Arwink, kobolds are fine. They don't have any ECL as far as I remember. Are they -2 Str and +2 to some other things? Not sure I can remember and though I'll lug D&D books to school when it's called for...

Deities: Brocem is a good accepting deity, and LG. If you want a god of revelry your best bet is (lo and behold) Fremnor, the god of revelry. He's also the god of fire and quite popular with some of the more unusual kobolds (though he's CN and the most popular kobold deities are lawful). Or there's Merika, the CG goddess of trickery and illusion?

Jeph, you're more than welcome to join!

Creamsteak (finally worked out there was no 'r' after weeks of thinking your name is 'creamstreak') I'm taking you up on your offer - thanks!

Anything I forgot?

Now, as for a plot....
 


randomling said:
Arwink, kobolds are fine. They don't have any ECL as far as I remember. Are they -2 Str and +2 to some other things? Not sure I can remember and though I'll lug D&D books to school when it's called for...

From memory, -4 str, +2 dex, +1 natural armor, small size, darkvision, 30 ft base move, +2 to search, Craft (trapsmith) and profession (Miner).

I've watched people create kobolds a lot in recent months.

If you get the chance, check out or download the SRD. It has a vast amount of rules in it, and once you've familiarised yourself with it you can either check things online, or by loading them off a disk.

It's what I do when I'm posting from work, and it may help.

If you don't want to cart rulebooks to school, you could probably just ask in the OOC section of the game about anything you can't remember. I imagine some of us are posting from home, and the time delay while we look probably wont be a big deal. Then, I've never played by messageboard before, so I could well be wrong :)

(Edited for the bits I'd missed)
 
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The Thug feat is fine.

If you can afford the potions, go right ahead. Buy whatever you can afford with DMG money - though if it's from Quintessential Elf or something check with me? I don't want to be going "what the heck is that?"!

Jeph, I don't have Oriental Arts or access to it from any source I can think of. But if you want to email me details of any OA feats and/or weapons you want to use, that's fine. I just don't want to be surprised and I can't have you using rules I don't know, sorry.
 

The Thug feat is fine.

If you can afford the potions, go right ahead. Buy whatever you can afford with DMG money - though if it's from Quintessential Elf or something check with me? I don't want to be going "what the heck is that?"!

Cool, thanks. Potions are cure light and spider climb, nothing fruity.
 


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