OOC: The story of the Clan - The Sunless Citadell.

AmorFati said:
Others:
I will want:
1 Old character (-3 physical stats, +2 mental stats)
1 Young character (-1 to all stats, but will most likely get a few gifts, offered by the elder of the clan.)
The rest might be anything from Young to Venerable.

Just wondering what happened to these rules. I never saw anyone else, besides me, that even tried to create a character other then an adult aged one.
 

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Tailspinner said:
Just wondering what happened to these rules. I never saw anyone else, besides me, that even tried to create a character other then an adult aged one.


Mostly for flavor, but yes, you were the only one who did that! And as such you might get some nice bonuses ;) Nothing big or fancy, but something nice!

Deuce Traveler: That's all up to you. Tailspinners character is "young" already, but if you want to, sure, go ahead!
 

Nah. I think my character is good as he is. I don't picture him old. Otherwise he wouldn't be able to outrun the others when danger strikes. Use the buddy system in case of bears, is his motto. Throw your buddy at the bear and run.
 

As promised:

Code:
[B]Name:[/B] Grimknobble Cudgelcarver
[B]Class:[/B] Warrior/Fighter
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Garl Glittergold

[B]Str:[/B] 13 +1      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 15 +2      [B]Grapple:[/B] -2     [B]Dmg Red:[/B]
[B]Int:[/B] 12 +0      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 10 +3      [B]Init:[/B] +5        [B]Spell Save:[/B] 
[B]Cha:[/B] 8  -1      [B]ACP:[/B] -6         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +2    +1    +0    +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Greatclub                  +3     1d8+1         20x2


[B]Languages:[/B] Common, Gnome, Dwarven

[B]Abilities:[/B] Race:  -2 STR, +2 CON; Spd 20'; Low-Light Vision; Speak with 
burrowing animals 1/day; Weapon Familiarity:  Gnome hooked hammer treated as
martial; +2 racial bonus vs. illusions; +1 to DC for all saving throws against 
illusion spells cast; +1 racial bonus vs. Gnomes; +4 Dodge bonus vs. giants; 
+2 racial bonus on Craft (Alchemy) and Listen checks; Favored Class:  Bard
Class:  Proficient in all armor, and all shields (including tower); Proficient 
with all simple and martial weapons, and with Gnome Hooked Hammer; Bonus 
Fighter feats

[B]Feats:[/B] Weapon Focus:  Greatclub; Improved Initiative

[B]Skill Points:[/B] 16     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Cudgel)             4    +1          +5
Handle Animal              3    -1          +2
Intimidate                 4    -1          +3
Ride                       1    +1          +2


[B]Equipment:               Cost  Weight[/B]
Full Plate Armor          0gp   25lb
Greatclub                 0gp    4lb
Waterskin                 1gp    4lb
Ladder, 10'               5cp   20lb 
Bucket                    5sp    2lb
-Bedroll                  1sp 1.25lb
-Lamp (common)            1sp    1lb
-Oil (1pt. flask)         1sp    1lb
-Sack                     1sp .125lb
 -Chalk, 3pcs             3cp    0lb
 -Whetstone               2cp    1lb

[B]Total Weight:[/B]59.375lbs      [B]Money:[/B] 0gp 0sp 0cp (2gp spent)

                           [B]Lgt   Med      Hvy    Lift   Push[/B]
[B]Max Weight:[/B]               0-50  51-100  101-150   150    750

[B]Age:[/B] 49
[B]Height:[/B] 3'6"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Blue
[B]Skin:[/B] Ruddy

Appearance: Grimknobble strikes quite an imposing figure (for a Gnome), especially since he's earned enough money in the fights to buy that wonderful suit of full plate. A sturdy fellow to be sure, his many fights have left him scarred and worn. But there's still a twinkle in his bright eyes, and he's not ready to retire simply because their matron dragon is dead.

Background: Grimknobble Cudgelcarver was, by trade, a woodworker, specializing in pick handles. When he was first chosen to participate in Kranimatraxius' fight, he was scared stiff: He had never fought before, and he had no weapon. Taking the only weapon-like item at hand - a large piece of hardwood that was still being shaped for a stonepick - he solemnly made his way to the arena, determined to do his best regardless of his almost paralyzing fear. Much to his surprise, he won that fight. Then he won another. And another. And yet another. Soon, he was a favorite of the crowd, and he was making far more money fighting than he ever did making pick handles. But then, the terrible day came, and The Mother was no more. Taking his last two gold pieces, he bought a few important traveling items, and went forth in search of a new master.

=========

Gnome in full plate!! YEAH!!! :]
 


Lazlow said:
Appearance: Grimknobble strikes quite an imposing figure (for a Gnome), especially since he's earned enough money in the fights to buy that wonderful suit of full plate. A sturdy fellow to be sure, his many fights have left him scarred and worn. But there's still a twinkle in his bright eyes, and he's not ready to retire simply because their matron dragon is dead.

Background: Grimknobble Cudgelcarver was, by trade, a woodworker, specializing in pick handles. When he was first chosen to participate in Kranimatraxius' fight, he was scared stiff: He had never fought before, and he had no weapon. Taking the only weapon-like item at hand - a large piece of hardwood that was still being shaped for a stonepick - he solemnly made his way to the arena, determined to do his best regardless of his almost paralyzing fear. Much to his surprise, he won that fight. Then he won another. And another. And yet another. Soon, he was a favorite of the crowd, and he was making far more money fighting than he ever did making pick handles. But then, the terrible day came, and The Mother was no more. Taking his last two gold pieces, he bought a few important traveling items, and went forth in search of a new master.

Kranimatraxius always made sure that her subjects never had much money, or any type of economy. They were slaves, after all. She provided them with everything they might need; food, clothes, weapons and armor for the fights, anything they might need in their "houses" (small wooden shacks, mostly). I assume some kind of trading was always active in the caves, but no shops, etc. So in effect, the things you have are fine, but not the way you got them :)
The armor and weapon you got from Kranimatraxius herself, for the fights, and the other items the clan gathered together to provide the party with what they might need before leaving for "adventure".
Other than that, I like him. Will hold of the intro till we got the last character as well.
 


Tonquez, Verbatim, Logicsfate, and Tylermalan have all offered up characters, but still no word from them the last couple of days. Hopefully Tylermalan gets that rogue character rolled up.
 

Bilgewhistle
Male Gnome Rogue/Warrior 1
Alignment: Chaotic Good

Height: 3'
Weight: 42 lbs.
Skin: Light Brown
Eyes: Dark Blue
Hair: Dark with shades of early graying
Age: 40

Str: 10 (+0) [12, -2 race]
Dex: 15 (+2)
Con: 10 (+0) [8, +2 race]
Int: 13 (+1)
Wis: 14 (+2)
Cha: 10 (+0)

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 12, Favored Class: Warrior

Class Abilities: Sneak Attack +1d6, Trapfinding

Hit Dice: 1d8
HP: 8
AC: 15 (+1 Size, +2 Dex, +2 Armor)
Armor Check Penalty: +0
Init: +2
Speed: 30ft

Saves
Fortitude: +2 [+2 base, +0 Con]
Reflex: +4 [+2 base, +2 Dex]
Will: +2 [+0 base, +2 Wis]

BAB: +1

Skills
Listen +4 (+2 wis. +2 Racial) NO RANKS
Spot +2 (+2 wis.) NO RANKS
Search +5 (4 ranks +1 int.)
Disable Device +5 (4 ranks +1 int.)
Hide +8 (4 ranks +2 dex. +2 Stealthy)
Move Silently +8 (4 ranks +2 dex. +2 Stealthy)
Open Locks +6 (4 ranks +2 dex.)
Tumble +6 (4 ranks +2 dex.)
Sleight of Hand +6 (4 ranks +2 dex.)
Sense Motive +6 (4 ranks +2 wis.)
Balance +6 (4 ranks +2 dex.)


Feat:
Stealthy (+2 on Hide and Move Silently checks)

Languages: Common & Gnome

Equipment:
Small Traveler’s Outfit (-)
Small Leather Armor (7.5#)
Small Shortsword (1#)
Flint and Steel (-)
Waterskin (4#)
------------------------------
Total (12.5#)

Appearance: Bilgewhistle stands a sturdy 3 feet tall with a mildly muscular build. His skin is light brown with striking dark blue eyes, though less imposing than he would like. His dark hair is showing some early signs of aging, even though he only recently stepped into adulthood, betraying either an exceptionally difficult life or his exagerrated thoughts about just how difficult his life really is. He tends to wear a dark cloak often, but never with the hood drawn up, and he likes to hide his shortsword behind the cloak.

Personality: Bilgewhistle is an easy going fellow - except when it comes to his clan and close friends and family, which he gets deathly serious about. The first to joke until crunch time, he will defend his friends to the last, and always tries to look out for them as long as it is within his power, but he holds no misconceptions about what he can and cannot do. He understands the concept of delegating responsibility to those best suited for it all to well, and as such he wishes he was a natural leader - he could get way more accomplished that way - but understands his place to an extent, especially after the disbanding of the UnderPact. He wants to hold more power, but not in an egotistical way, and would use it for the betterment of the clan. Since his interpersonal skills could use some work, and he has an almost TOTAL lack of magical aptitude, he has chosen to devote himself to the improvement of his physical form and more manual abilities. He sees his Dragon's death as a forlorn time for many of the Gnomes, but as a great opportunity as well - maybe they will finally listen!

Background: All throughout his childhood, Bilge saw his service to Kranimatraxius as little more than rope tied around his legs when all he wanted to do was run. This attitude continued throughout adolescence until he really started to think for his own, which is when he started the UnderPact - a group of likeminded gnomes who greatly wanted to be free of their servitude to lead open, happy lives elsewhere with their families. They saw no honor in fighting for a dragon that would just as likely eat them as reward them, and attempted to persuade other gnomes to their own point of view. This was met with ill success, and soon more and more of his closer friends within the UnderPact were being chosen to fight for Kranimatraxius, all of whom were defeated and killed. This weighed heavily on Bilge until he disbanded the UnderPact and gave up hope of convincing the Elders to join his cause, whom, consequently, never knew that he was the leader. He vowed to protect his friends as much as possible until he found a way to escape the tyranny, and somehow has managed to avoid EVER having to fight for Kranimatraxius, though he trains as though he would be chosen tomorrow just the same. He has long awaited such an opportunity to escape, and loves the freedom he feels on the surface, though he still has an understanding of his place in the clan...
 

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