[OOC Thread] Delving the Mists (seeking recruits!)

Cerebus13 said:
If it concerns anyone that this monstrous class seems unbalanced in any way I can simply remove it or change it....so please let me know now.

So long as we don't end up acting at night 80% of the time for no apparent reason other than, "Well, it's better for the Dhampir this way...though none of you actually know that in character...," I really don't mind. After all, most his bonuses crap out in sunlight.
With most the group being human, it's just not going to make much sense for us to move about in the dark much. Speaking of which; does everybody know about Outcast Rating and what it does? Admitidly, it only affects one of you so far...
 
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Cerebus13 said:
I'll create the henchman. Just tell me what class you could like, either:
3rd level non-PC class (such as Expert or Warrior)
or
2nd level PC class

I would rather do it this way to hide most of the true nature of your henchman. They will assist you to the extent of their abilities, but won't reveal all of their secrets.
I was looking at just making it a normal henchman. Probably Expert - something to do with helping out in the autopsies and other deeds with the dead. I don't think my character would be hanging around anything else, so Warrior, Aristocrat, and most of the others are out. That leaves Expert, Adept and Commoner as the most likely. I went with Expert, so that he would be able to be a second repository of information when I needed it for various things like Monsters and such. But that's up to you. I am sure whatever history you give him, it will be interesting.

My character sheet is all messed up. I will edit it and fix it tomorrow. I seriously need sleep! I will go with the MW Chirugury Kit, some books on various topics that I study, and I am still trying to spend the rest where I would need it. Such as Sewing needles, leeches, syringes, and magnifying glass.

Will be done tomorrow.
 


Ok Expert it is then. I'll post his equipment, brief backstory, and some of it's areas of expertise (skills and such) in the Rogue's Gallery after work this evening. Any preference to gender or does it not matter?
 

Cerebus13 said:
Ok Expert it is then. I'll post his equipment, brief backstory, and some of it's areas of expertise (skills and such) in the Rogue's Gallery after work this evening. Any preference to gender or does it not matter?
No real preference...although having a male henchman for a female character would be just...
 


Most of my character is fixed, as the format was all messed up in the gallery. I have to add the items that we discussed. I can't think of anything else to add, so if anyone can find something that would respective of an anatomist character, please provide info. I already get a +15 heal Check mod without the kits. Gotta love that!

As for the spells, I got cure wounds, which is a little on the border. But I figured that with her skills of Improved Healing and Accelerated Healing, that she would have acces to these.

Let me know what you guys think...
 


A few more questions for ya Cerebus:

Any recommendations on races/organizations for Favored Enemy?

Any recommendations for languages?

Which types of DR should I expect to have to penetrate regularly?
 

Fangor:

The rules concerning deity/PC alignment and spontaneous casting for Clerics is a little hard to understand for Ravenloft, so I'm going to simplify it :p. Before a cleric was only given then choice of what spell they could spontaenous cast (cure or harming) if they followed a neutral deity...I'll make it so that ALL clerics choose whether they will spontaneous cast cure or cause harm spells. This in turn will also affect whether you Turn or Command undead.

So I need to know which you would like:
1) Spontaneous cast Cure spells, Turn undead (inherently a more "good" path)
2) Spontaneous cast Cause Wounds spells, Command undead (inherently a more "evil" path)

If you choose #1 you will probably want to change what spells you currently have memorized...whereas #2 won't need much if any changes. Using heal spells before your accelerated Heal skill won't ever hurt, because your enhanced skills are more beneficial after combat when people have a lot longer to rest.
 

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