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[OOC Thread] Delving the Mists (seeking recruits!)

Pyrex said:
A few more questions for ya Cerebus:

Any recommendations on races/organizations for Favored Enemy?

Any recommendations for languages?

Which types of DR should I expect to have to penetrate regularly?
The first question is a bit hard to answer because there will likely not be any large organizations present that you would have enough animosity towards to pick as an Enemy. Some organizations you are likely to run into are: Police, the Kargat (the Darkon darklord's secret police), any of the various groups following the Ravenloft Deities (most prominent being The Eternal Order, Ezra, Hala and The Lawgiver), a few Merchant guilds, one or two thief and assassin societies, maybe a Mercenaries guild... I hate to give a cop out answer and say pick human..but since even Darkon has a 75% population of humans that might be the way to go.

Languages: Darkonese of course, then maybe Mordentish, Balok. Racial languages may be of some limited use if you have languages to spare.

I'm probably tired but what does DR mean?
 

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I forgot that Darkon is much more tolerant of other races so I am going to lower the Outcast Rating of all races by 1 (to a minimum of 1) as long as you stay in the Darkon domain.

I could make it lower than this, because Darkon is said to have no real racism or somesuch, but I still want to roleplay a semi-xenophobic society.
 

I was already planning on taking human, I'm just trying to figure a likely target for the second enemy. (aberration, shapeshifter and undead are all on the list...)

Is "Darkonese" the same as "Common"?

DR = Damage Reduction.

I.E. are we more likely to be fighting were-critters (DR n/Silver), demons (DR n/Cold Iron) or constructs (DR n/Adamantine)?
 



Pyrex, there is no Common in Ravenloft due to the domain segregation of the world. Since it's difficult to pass between domains, there is no Common language between them all. Instead, each area has a common between them (Darkons is Daronese). So, rather then take racial languages, it might be a better idea to take languages from the different domains.
 

Pyrex said:
I was already planning on taking human, I'm just trying to figure a likely target for the second enemy. (aberration, shapeshifter and undead are all on the list...)

Is "Darkonese" the same as "Common"?

DR = Damage Reduction.

I.E. are we more likely to be fighting were-critters (DR n/Silver), demons (DR n/Cold Iron) or constructs (DR n/Adamantine)?
Choose whatever suits your fancy....because I'm not really sure what would happen if two favored enemies stack (such as a Human in the Kargat when you have both as an enemy).

Yes Darkonese counts as common for the Darkon domain.

Werecreatures will likely be the worst thing you will encounter for a while because demons are quite a bit outside of your league. I could see constructs coming up once in a while, but not very often because they are complicated to make.
 

Cerebus13 said:
Fangor:

The rules concerning deity/PC alignment and spontaneous casting for Clerics is a little hard to understand for Ravenloft, so I'm going to simplify it :p. Before a cleric was only given then choice of what spell they could spontaenous cast (cure or harming) if they followed a neutral deity...I'll make it so that ALL clerics choose whether they will spontaneous cast cure or cause harm spells. This in turn will also affect whether you Turn or Command undead.

So I need to know which you would like:
1) Spontaneous cast Cure spells, Turn undead (inherently a more "good" path)
2) Spontaneous cast Cause Wounds spells, Command undead (inherently a more "evil" path)

If you choose #1 you will probably want to change what spells you currently have memorized...whereas #2 won't need much if any changes. Using heal spells before your accelerated Heal skill won't ever hurt, because your enhanced skills are more beneficial after combat when people have a lot longer to rest.
With my choices for Alignment and location, I don't see how I could get choice #1, but we do need a healer in combat as well.

So if I went with Ezra, I could get Destruction and Healing Domains? That would be ok with me, as I would have damaging spells, plus healing spells. Too bad I can't animate dead....:] We need the healer, so I will go with that, if that's ok.

So now it looks like I am devoted to Ezra, (What's his/her preferred weapon?), with the domains of Destruction and Healing. That should give me the Smite bonues, and healing spells cast at +1 Level...NICE!!!

Let me know if that's correct before I go and modify the character sheet...

Guess that also means I Turn Undead now:p
 

Fangor the Fierce said:
With my choices for Alignment and location, I don't see how I could get choice #1, but we do need a healer in combat as well.

So if I went with Ezra, I could get Destruction and Healing Domains? That would be ok with me, as I would have damaging spells, plus healing spells. Too bad I can't animate dead....:] We need the healer, so I will go with that, if that's ok.

So now it looks like I am devoted to Ezra, (What's his/her preferred weapon?), with the domains of Destruction and Healing. That should give me the Smite bonues, and healing spells cast at +1 Level...NICE!!!

Let me know if that's correct before I go and modify the character sheet...

Guess that also means I Turn Undead now:p
Ezra's domains are: Mists, Destruction, Healing, Law and Protection. Ezra's favored weapon is Longsword...but this is meaningless really as Cleric's don't get Longsword proficiency and Ezra doesn't have the War domain. Thus the only way to use Ezra's favored weapon is if you AREN'T a cleric...so don't worry about it I guess :p.

I don't have my books on hand right now and I can't find domain powers listed in the 3.5 SRD...but what you described sounds correct.

A word on Animate Dead... In a world that has such a HUGE stigma against the Undead if you were seen raising them or walking with a zombie in tow I think people would either flee in terror or rip you to pieces.
 

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