(OOC) Transformers: Robots in Disguise!


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Makes sense since we're gonna be working together like a hand in glove (or like a sword in hand or something). If you want to talk about it I just added you to my ICQ list.
 

Kalanyr said:
Makes sense since we're gonna be working together like a hand in glove (or like a sword in hand or something). If you want to talk about it I just added you to my ICQ list.

Well I'm online and I have you on my aim list, yahoo chat, and my MSN list... I guess I can add ICQ list also. ;)
 

Vendetta said:
GAH!

I didn't see that anywhere but it makes sense, it being a special priority and all and having the delay thing.

But, I'm somewhat torn... the book mentions how transformers are always improving and so on, partly due to the little nanomechs and better technology... Maybe i'll bend that rule for us and allow us (since Transformers are cooler than regular old Mechamorphs) to use your even level character feats (6th, 12th and 18th) on regular feats or form feats, if you like.

hafrogman
I love Stickshift!!! I can totally see him running around with the first series of transformers in the cartoon.
I think your NR should be 11, instead of 9.
4 (power priority) + 1 (int mod) + 6 ({cha mod +1}x3 levels)

And your HPs should be 45
d12s for soldier; 12 x 3 levels = 36, con mod of +3 x 3 levels = 9, 36+9=45

You know… Reading these two characters and descriptions, the touches that you guys have put on them, really brings me back to the days when I was flipped out over Transformers. This is SOOOO cool. God, I hope I can do this game justice.
But on the other hand, I didn't see it restricted anywhere. Other than the way class bonus feats are restricted. The way I read is you have form feats which can be purchased with the form feat priority, class bonus feats which can be purchased with bonus feats feats, and level feats feats which can purchase any feats, which you make the prereqs for such as level, feat or ability score.
 

Well as far as scientist goes, I guess I could. But it would be taking away from my concept. I was think of replacing Cliff Jumper from the series, as a scout 2 soldier 1. Funny how that seems to be the default choice. I agree soilder needs to be pumped up, as that is difinately what OP is. Somehow I don't see an 18 wheleler sneaking.
 

rangerjohn said:
I was think of replacing Cliff Jumper from the series, as a scout 2 soldier 1.
Then do it! :D (When can always get NPC to help out I imagine...)

rangerjohn said:
I agree soilder needs to be pumped up, as that is difinately what OP is. Somehow I don't see an 18 wheleler sneaking.
I'm gussing OP doesn't mean Optimus Prime... :lol:

As for the sneaking no I don't see a 16 wheeler doing such a thing but that's a skill set type of thing, the "On the Move" power screams Optimus Prime to me. :D
 
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Special Powers: I'm not really sure what to do with for Jackknife's special powers, I didn't want to steel anyone's else thunder, the ones listed on my sheet are simply placeholders as I stole the sheet from frog.

I was thinking True Strike but that seems like overkill, does anyone else’s AC look like it came from a dead duck? (I also seem to lack a good weapon to tie it too. I would love rocker launchers to shoot down Decepticons jets but I lack the gear.)

Vendetta, I really appreciate you doing the sum of 15, it was much easier to make what I "wanted" or at least get fairly close to it but I just got this feeling that its going to be very ugly when it comes to playing that damage is going to come quick and fast.

Anyhow I'm just rambling, I could have used a higher sum than the 15 we got but I'm happy to see the sum option. :)
 

Brother Shatterstone said:
Special Powers: I'm not really sure what to do with for Jackknife's special powers, I didn't want to steel anyone's else thunder, the ones listed on my sheet are simply placeholders as I stole the sheet from frog.

I was thinking True Strike but that seems like overkill, does anyone else’s AC look like it came from a dead duck?

Yeah, you've got a lot of 'place holders' Don't forget to edit them all. :)

True strike would be a level 2 special power, but yeah AC's are tough for the big guys. Size isn't really working on our side, and we aren't exactly nimble, and there isn't worn armor to make up the difference.

Level 1 powers are pretty tough to find anything worth while because you're looking at 0th level spells. Best bet would be cure minor wounds, which would at least stabilize a dying character.
 

For the big guys I would say either mage armor or shield, for ac. Which I would see as the nanites temporaily absorbing kenetic energy, and force shield respectively.
 

hafrogman said:
Yeah, you've got a lot of 'place holders' Don't forget to edit them all. :)

Well expect for ramming damage I think their all gone. (Keywords: I think)

hafrogman said:
Level 1 powers are pretty tough to find anything worth while because you're looking at 0th level spells.

Oh well forget it then. :shurgs: Maybe I can take a zero and get something worthwhile... (hey its sum of 15 right? :p)
 
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