Orsik has one spell left. He could give [Derendil] a cure wounds to give him some breathing room.
You could leap, kick it with a shove attack with no disadvantage for trying to hold on and then catch yourself....you might take 1d6 bludgeoning (halved for rage).
is it just me or is 1d3 always rolling a '1'?
Tried it in the rolling thread...seemed an even distribution...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.