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[OOC] WD's Against the Orcs

I imagine that even if we fail the skill challenge their still going to go along with our plans, but we'll probably get a bonus if we succeed. They may help us fortify the village as opposed to lock themselves in the temple if we win them over in the skill challenge.
 

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WD when you say primary skill difficulty 22 does that mean the three skills listed on the primary list require a 22 or better for a success?
 


That's what I thought. Just checking.

I've been running some of the Living Forgotten Realm games for our local group and they incorporate a lot of Skill Challenges in those adventures. So far my players have only succeeded in 2 out of 6 skill challenges, but the last game they did not have any Charisma based characters so Diplomacy, Bluff and Intimidate all took big hits. I've put a couple in my own adventure's but they haven't quit turned out like I'd hoped. I'm glad you put one in here, really excited to see how it turns out.
 

Would "Knowledge: History" help in reminiding them of their obligation to their liege lord?
Or is that a different skill? I am a bit lost with the new skills, to be honest...

Oh, and:

Knowledge: Religion (like I mentioned above) would be of no help whatsoever?
 


I start to like History. :)

WD, you could just summarize Argivion's speech as :

Ὦ ξεῖν᾿, ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε / κείμεθα τοῖς κείνων ῥήμασι πειθόμενοι

(in case the letters are not supported: Ō xein' ángelléin Lakedáimonióis hoti tēde | kéimetha tóis keinōn rhēmasí peithoménoi.)
 
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I start to like History. :)

WD, you could just summarize Argivion's speech as :

Ὦ ξεῖν᾿, ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε / κείμεθα τοῖς κείνων ῥήμασι πειθόμενοι

(in case the letters are not supported: Ō xein' ángelléin Lakedáimonióis hoti tēde | kéimetha tóis keinōn rhēmasí peithoménoi.)
Traveler, announce the Lakedaimoniens that we lie here, as it was instructed.
 


Well, there is not much I could offer. Argivion sucks at Intimidation and Diplomacy. I can't think about anything for Nature.

And I already played the "Customs and Laws" card. :hmm:

Do you people think that it might help if I show those guys the contract stating that we are suppossed to defend Roxbury and that there is nothing about leading them on a merry chase through the wilderness in the contract?
Would this justify another History roll?
 

Into the Woods

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