coyote6
Adventurer
Nothing good can come from this.
Yeah, it'll be chaotic, not good.
Nothing good can come from this.
Shojo said:Not THIS game!
I mean The Game, the big one. The one that each of us plays everyday...
Yeah, it'll be chaotic, not good.
While I enjoyed, and up to a point I applaud the somewhat experimental nature of, the last two strips, they do seem rather an abrupt departure from the style we've seen in the past. And that sets off warning bells for me, though it's entirely possible they will prove to be a false alarm.
I guess if you pay no attention at all to (a) the artwork and (b) the last panel, you might come away with that impression...
No, I meant what I actually said, not something completely different.
But I see the "what I actually said" part needs clarification.
FK started out as a fairly simple, gag-oriented strip chiefly devoted to making fun of gaming culture, albeit from a different angle than OotS, then decided it needed a deep, epic storyline. OotS has gone down a parallel path.
OotS, however, stayed good. FK... really, really didn't. Mostly, I think, because FK decided it needed to hit the reader over the head with philosophically deep themes - and ones very similar to those discussed in this strip, at that - while OotS has focused on telling a really good adventure yarn, hinting at something deeper only when it arose organically from the story.
Until now. While I enjoyed, and up to a point I applaud the somewhat experimental nature of, the last two strips, they do seem rather an abrupt departure from the style we've seen in the past. And that sets off warning bells for me, though it's entirely possible they will prove to be a false alarm.
This has been the fate of the majority of all webcomics. I wouldn't say Fuzzy Knights and OotS are similar in this regard, any more than they are similar for both being in color and archived on the internet, frankly. But I do see the comparison you're making.FK started out as a fairly simple, gag-oriented strip chiefly devoted to making fun of gaming culture, albeit from a different angle than OotS, then decided it needed a deep, epic storyline. OotS has gone down a parallel path.
Nice to see some actual in-comic confirmation that the story is just about characters set in a world governed by RPG rules and cliches, and not in any way intended to represent an actual campaign with players controlling these characters. Not that I ever thought otherwise, but I've seen it argued the other way a time or two recently.