XCorvis
First Post
One of my players suggested allowing characters to open doors as part of a move action instead of as a separate move action. It would consume movement, say 10'. Obviously, these are unlocked, unobstructed doors with very simple latches that are designed to be opened easily and quickly, like the doors inside a house.
The regular way, a character within 10' of a door must move up, using a move action, open the door using his second move action and stand there until next round.
Using this house rule, a character with 30 movement within 10' of a door can use 10' of movement to move up to the door, 10' to open it, and then 10' to step through, and still have an action remaining.
Thoughts? I don't see it as being unbalancing, since everyone else can use it too. It weakens doors as an obstacle, but my players also pointed out that climbing a 10' wall takes less "time" (in game) than opening a door, which doesn't seem right.
Another way to think about it is that a closed door is a terrain feature that costs double movement for only the first person who moves through it. (That's actually slightly different mechanically, but similar.)
The regular way, a character within 10' of a door must move up, using a move action, open the door using his second move action and stand there until next round.
Using this house rule, a character with 30 movement within 10' of a door can use 10' of movement to move up to the door, 10' to open it, and then 10' to step through, and still have an action remaining.
Thoughts? I don't see it as being unbalancing, since everyone else can use it too. It weakens doors as an obstacle, but my players also pointed out that climbing a 10' wall takes less "time" (in game) than opening a door, which doesn't seem right.
Another way to think about it is that a closed door is a terrain feature that costs double movement for only the first person who moves through it. (That's actually slightly different mechanically, but similar.)