Hanging out on Enworld is not a credential. (hint : credentials are those things where others consider your opinions and talents to be worth actual currency)
As with all communities, reputations (and credentials) are built up over time. Post-count is a kind of credential, as is "xp level"; I'm not saying they are
good credentials, but they do mean something - namely that a user has put in the time and been around long enough likely to have accumulated some understanding and respect. Furthermore, this is a hobby where we're all game designers to some degree, and it goes beyond armchair quarterbacking. The nature of the game is that it is a toolkit that can be modified, and you'd be hard-pressed to find an experienced DM who hasn't house ruled, or tinkered with their own game design. This doesn't make them (us) "professional," but it does mean that you can't write them (us) off so easily and create an artificial bifurcation between the credentialed and non-credentialed.
I've made all types of games, including RPGs. Table-top RPGs, no, but those obey the same set of logic and narrative consistency rules as do many other computer-based ones. Logic is universal, game design is not strictly limited to what type of processor it's run on (the human mind vs a multi-core GPU). Sure, the human mind is vastly superior in many ways, but what I can make a computer do in real time would make most DMs feel like the Reaper kicked in the door to the bathroom stall and said "time's up" while they were on the throne.
See, here you both make a good point and
almost get to another, but perpetuate a mis-understanding that, well, led to a lot of the issues around 4E. It is an over-simplification to say that computer and table top games "obey the same set of logic and narrative consistency rules." But more so, the human mind is not a "processor" in the same way that a GPU is. The main difference is kind of important:
imagination. Computer games are, by and large, designed as
replacements for the imagination, not as ways to stimulate it.
I mean, I get and agree that all stories are stories, and logic is logic, but we run into big issues when we treat the human mind as a computer processor. That's what I'd call a gross reductionism.
Morrus wins the thread.
Man, I hate these "trust me, I'm awesome" posts that appear once in a while here and in some other message boards I follow. Why people feel it's necessary to ground their opinions in this kind of fake authority? It's terrible.
LOL, I hear you. Its sort of like saying, "Sleep with me, honey - because I'm
really a super hero."
Seriously though, I think the larger point is that one shouldn't have to ground one's opinions in
any kind of authority or credential. An opinion or viewpoint should stand on its own merit. Now if Mike Mearls popped in and offered a view on D&D, I'd perk up and take it seriously partially because of who he is, but the view expressed wouldn't necessarily hold more merit than a random bloke with only a handful of posts on EN World.
If anything I'd suggest that shouting "I've got credentials, thus you should take my opinion seriously!" actually hurts the opinion of the person shouting it, or at least obfuscates it with false bravado (which is what happened in this thread).
Damage on a Miss really hits all of the great gamer debates in a single massive swing.
It's a bit if gamist design, so it impacts gamist vs simulationist debates.
Because it's giving martial characters something spellcasters have long had, it's bringing in QWLF and the complaint "martials can't have anything nice."
Because reaping strike was a PHB1 power and most dailies dealt some damage, DoaM was a big part of 4e design, bringing in edition wars and tension between OSR and modern design.
It's pushing all the buttons at once.
Good point.