Opportunity Attacks Clarification...

Ximenes088 said:
I read it as an interrupt. There's not a whole lot of point in being able to cuff someone after they've already moved, and more importantly, it leaves the fighter with no "stick" to him. The way I read the ability combination it amounts to...

A) If an adjacent enemy moves, get an OA before they move. (Standard situation in which everyone gets an OA).

B) If an adjacent enemy shifts, get an OA before they move. (A special ability of fighters.)

C) If you hit a moving enemy with an OA, they stop. (A special ability of fighters.)

B) should be "... get an immediate melee attack before they move". This distinction could be important in the presence of feats/powers that give bonuses to opportunity attacks.
 

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I would agree but the attack option in question doesn't stop the opponent and Combat Superiority doesn't trigger off of it because the shift isn't an OA and the challenge doesn't give OA. The benefit of this attack is as I mentioned, causing the opponent damage, forcing them to address the fighter, and not move around as much. This works best against the rogue who will be moving in, trying to get flank all the time for the backstab.

I can see why Chris Pramas says the game is feeling like a CCG, all the talk of immediates and interrupts. Sound like I'm talking about a Magic or Yu-Gi-Oh game and not a RPG.
 

dm4hire said:
I can see why Chris Pramas says the game is feeling like a CCG, all the talk of immediates and interrupts. Sound like I'm talking about a Magic or Yu-Gi-Oh game and not a RPG.

That's probably due to the fact that we are only talking about the combat part of the game, we haven't gotten into the "roleplaying" aspect of the RPG with this system yet.
 

dm4hire said:
I can see why Chris Pramas says the game is feeling like a CCG, all the talk of immediates and interrupts. Sound like I'm talking about a Magic or Yu-Gi-Oh game and not a RPG.

It's not a bad thing though. I can really see the potential of introducing interrupts. I just haven't seen enough material that actually does take advantage of this though.
 

I agree, at least from the combat aspect of the game so far, but just in case I'll make sure I have plenty of mana in my deck, uh I mean plenty of minions to buffer the main mobs from the fighter.
 

hong said:
B) should be "... get an immediate melee attack before they move". This distinction could be important in the presence of feats/powers that give bonuses to opportunity attacks.
It's especially relevant here, because the immediate attack when someone shifts is,
1) not an OA, so the fighter special ability that makes targets stop moving when they're hit by an OA doesn't apply.
2) an immediate action, not an OA, so it's limited to once per round.
 


Steely Dan said:
Is it also true that you can only make an Opportunity Attack against an adjacent opponent, even if you have reach (such as monsters)?

Yes, except if you have the special ability "threatening reach", that some monsters have (and I expect a feat to give it while using a reach weapon)
 

jtrowell said:
Yes, except if you have the special ability "threatening reach", that some monsters have (and I expect a feat to give it while using a reach weapon)

Ah, right on, that's the way we played it just this Saturday past in our 3.75 campaign, just wanted to verify – ta very much.
 

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