Andor
First Post
Multiclassing in 5e is well done. The cost of multiclassing is delayed progression in your primary class which pushes back all sorts of juicy things like spell level progression, extra attacks and stat bumps/feats. Furthermore multiclassing into a class does not give you everything the class gets, fighters don't get Heavy armour for example, and you don't get new skills, unless the new class gets more than the normal two like Rogue and Bard.
So I'm wondering, where are the sweet spots? The places where a Multiclasser shines as opposed to trading depth for breadth.
Two occur to me.
Der Critmeister:
1/2 Orc Barbarian X/ Champion 3 - Barbarian and 1/2 Orcs both up your crit dice. You take a Great Axe and go to town. With the Champions expanded crit range Reckless attack means you crit slightly less than 20% of the time. (~19%) for many dice of damage. The fact that Fighter also gives you GWF, Actions Surge and a Second Wind is just gravy.
Sydney the Silver Standard Bearer of the Undying Legion:
The Bard is, amazingly enough, a power class in 5e. So he can kind of do this without Multiclassing. A 10th level Bard can take the 4th level Paladin spell Aura of Life, however with a two level dip into Sorcerer he can use the Distant spell meta magic to double it's radius, and Extended spell to double it's duration. That means that for the next 20 minutes every friendly person within 60' won't stay dead. If they drop to 0 they get 1hp and spring right back up. Time to get yourself an army of mook and tell the Necromancer to go cry in the corner.
What can you guys come up with? This is meant to be a fun thread btw, not char ops fromage de doom.
So I'm wondering, where are the sweet spots? The places where a Multiclasser shines as opposed to trading depth for breadth.
Two occur to me.
Der Critmeister:
1/2 Orc Barbarian X/ Champion 3 - Barbarian and 1/2 Orcs both up your crit dice. You take a Great Axe and go to town. With the Champions expanded crit range Reckless attack means you crit slightly less than 20% of the time. (~19%) for many dice of damage. The fact that Fighter also gives you GWF, Actions Surge and a Second Wind is just gravy.
Sydney the Silver Standard Bearer of the Undying Legion:
The Bard is, amazingly enough, a power class in 5e. So he can kind of do this without Multiclassing. A 10th level Bard can take the 4th level Paladin spell Aura of Life, however with a two level dip into Sorcerer he can use the Distant spell meta magic to double it's radius, and Extended spell to double it's duration. That means that for the next 20 minutes every friendly person within 60' won't stay dead. If they drop to 0 they get 1hp and spring right back up. Time to get yourself an army of mook and tell the Necromancer to go cry in the corner.
What can you guys come up with? This is meant to be a fun thread btw, not char ops fromage de doom.