Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Incorrect. The quote from the Expert set was from the B/X version. The BECMI version looks like this:Both the earlier Basic, but also the Expert set of BECMI, which is explicit.
Incorrect. The quote from the Expert set was from the B/X version. The BECMI version looks like this:Both the earlier Basic, but also the Expert set of BECMI, which is explicit.
Meh, they are largely the same. Some of the details, especially the Thief's Skills advancement differ. But, largely the same.Ah. Go ahead and call me a heretic if you must, but to me B/X and BECMI are pretty much the same.
No, not even a nice try.
So, please actually quote the rest of the BECMI line where there are mentions of gods, not Immortals or clerics getting their powers from gods. I'll wait.
Yawn. Those "exceptions" entirely undermine your "meddling gods" narrative.
Incorrect. The quote from the Expert set was from the B/X version. The BECMI version looks like this:
Give it a rest. Your strawman about what my claims are is already in tatters. Go make up something else sense you have a way with fiction.Yeah, right, ignore all OD&D, Basic, parts of BECMI, AD&D 1e, the immense part of 2e, the immense majority of 3e, 4e and 5e. Good proof for your stand... sigh
In all but names and theological underpinnings and all that jazz. Clerics still get their power from faith.Immortals = Gods and Demigods in all but names. Sorry, it's as simple as that. And extremely meddling ones at that.
This is... an interesting narrative.The first basic had gods and goddesses, but Mentzer had something against them and removed them from his Basic. After that, other contributors brought them back in in various publications, including in particular the Expert Set which is part of B/X. This is because Mentzer was more or less the only one with that particular aversion to gods, and although a major contributor, his beliefs were not shared. And it's true that, at the time of the Cyclopaedia publication it was retconned in line with Mentzer's views, which did not erase all the previous publications, in particular the modules who almost all have mention of gods (or immortals for the later modules).
Give it a rest. Your strawman about what my claims are is already in tatters. Go make up something else sense you have a way with fiction.
In all but names and theological underpinnings and all that jazz. Clerics still get their power from faith.
This is... an interesting narrative.
Woot, I've been wrong on two things—you've been wrong about what the assertion and counter-assertion between Helldrict and me. And you keep ignoring what those were so you can argue against a strawman. Good grief, if you're going to insert yourself into the conversation of others, at least go back to the sourse of the discussion.And I have proven you wrong clearly twice, both on B/X and OD&D (But you have admitted only one), as well as now on Immortals, to the point that your sentences don't even mean anything.
What? What are you even on about?So what ? There are absolutely god-equivalents in BECMI, in particular in modules, and particularly meddling ones. No-one says that clerics mandatorily have to get their powers from gods, just that it's an exceptional situation, just as no-one says that gods have to get their powers from worship (although it's a common enough situation, both in the fantasy genre and the games).
Sure.Arguing by exception is really pointless.
Yes, now that you're done, do move on.Moreover, back to the thread, meddling gods are, by canon, what made orcs and drows evil to some extent. This is what it's about, not about clerics.
Source?And this from someone who asked Mentzer about it, if you are interested: "I once spoke to Frank Mentzer about this, and asked him if his change from Gods to Immortals was anything to do with the "angry moms" issues at TSR. He said that it wasn't, and the reason for the change was more to do with his view that any being worthy of the title "God" should be too powerful for stats and rules, and should be remote from the day to day campaign setting. At the start of the BECMI series he didn't deliberately take out Gods knowing he's replace them with Immortals. He hadn't even conceived of Immortals until half way through writing the Companion set and didn't have any rules for them until after he'd finished the Master set. He made the changes he did to the Basic set because he didn't want to reduce Gods/religion to a "shopping list" for Clerics to choose from."
But that's just his opinion, which I totally respect seeing that the DDG from AD&D was turned into a MM by some people, I'm just pointing out that, even in BECMI, when people wrote modules they included gods, clerics and worship, etc. because it's so much a part of the fantasy genre.
Source?
Woot, I've been wrong on two things—you've been wrong about what the assertion and counter-assertion between Helldrict and me.
What? What are you even on about?