Michael Sorensen
First Post
One thing that I really like about GURPS is the Rank advantage -- fairly independent of power level, but very tied to the campaign world. It also provides a consistent and easy game mechanic -- not just DM fiat. There really isn't anything similar in D&D. I would like to come up with something, but I am not sure the best way to approach it. It would have to be level independent, and flexible, as membership within an organization may change frequently. I would consider the benefits of rank within an organization largely offset by the associated duties.
This would allow you to simulate rank within a church, but your relationship with the deity is handled by the cleric class. (Allowing priest of Nerull to infiltrate the Church of Pelor, etc.) It also allows better handling of governments, legal order, and military ranks.
I was possibly considering an experience point penalty or cost depending on the organization, but I am not sure about the repurcussions.
Any thoughts or help anyone could offer would be appreciated.
This would allow you to simulate rank within a church, but your relationship with the deity is handled by the cleric class. (Allowing priest of Nerull to infiltrate the Church of Pelor, etc.) It also allows better handling of governments, legal order, and military ranks.
I was possibly considering an experience point penalty or cost depending on the organization, but I am not sure about the repurcussions.
Any thoughts or help anyone could offer would be appreciated.