OrkJager OOC {Always open for Alts.}

Mavnn said:
Right, I'm assuming there are at least 15 living orcs (-5 to Track DC).

As such:

Base DC (Firm ground, less than 24 hours old): DC15
More than 15 orcs: at least -5 to track DC: DC10

If it's a DC 10 then people without the Track feat should be able to follow.
They'd get a -5 penalty for doing so at normal speed, but hopefully we cancel that if the first group enhances the trail
 

log in or register to remove this ad


Wilphe said:
If it's a DC 10 then people without the Track feat should be able to follow.
They'd get a -5 penalty for doing so at normal speed, but hopefully we cancel that if the first group enhances the trail

Very cool. This way, we're not totally lost when we wake up :)
 


I'm back...

I should be able to post something either tomorrow or Monday...

It is good to be back
 

Catch up

reddist said:
Yeah, I'll get more details to you this evening, but its basically a two-part process. A caster has spell slots (a 3rd level mage has some 2nd level slots and some 1st level slots, for example). Making an item requires the use of those spell-slots for a period of time, depending on the item's power... more powerful items need higher level spell slots. If the mage can sacrifice the slots required for the required time, he can make the item. That's one part, the "mechanics" of it. It might sound more complicated than it really is. I'll try to post something more specific later on, when I get to my books.

The second part is component based. This is the "RP" portion of item creatin, in my games. Magic items require rare and powerful components not always available at the bazaars or magic shops. Players must acquire these components somehow, either hunting down the pieces themselves, paying someone else to do it, or tracking down a merchant who deals in such esoteric items. This also allows GMs to limit the kind of magic items he wants in his games. If you don't want to alllow rings of invisibiliy, make the components difficult or impossible to get.

Thats the gist of it, anyway.

The first part is a rather interesting idea. The second part is sooo Second Edition. :D
Making items in Second Edition was an adventure all its own - making a +1 weapon an treasured item as there is some story attached to it.

I'm all for equal XP and leveling when you feel appropriate. That is mostly what we do in our games here. No XP is really given - just handing out levels.
 
Last edited:


Mr. Prez

With what has been said IC...

Lindal and I should be a little bit a head of Percy and Fortin as we scout out the carrion, Assuming, of course, that Lindal likes the idea. So, most likely the map looks something like this:

Code:
L Pl  Fr



Fo P
Pl: Plant Creature
L: Lindal Fr: Franky
Fo: Fortin P: Percy

How that sound, Boss!!
 

Oh, sorry I misread that.

FreeXenon: Franky needs a Reflex save, not a Fortitude. If you want that "Eeep" to be loud enough for the others to hear, just say so.

Scout/Wilphe: Let me know who's at the back of the advance party.

Trailing group, if someone yells loud enough to hear, you can roll initiative, but it will take several rounds to reach the advance party.

Mavnn: I need your initiative.
 

Harvey... Not to be a consistancy nazi, but I think that Koric, Felicity, Dagmar and Maler (sp??) are, what 4 hours behind the advance party?? :heh: I think that was the agreement. We have the split party dilema here and are about to be schooled by a angry salad - I think Felicity might have something to say about this if you guys catch up. :(
 
Last edited:

Remove ads

Top