OrkJager OOC {Always open for Alts.}

If you have room I'll play the sterotypical halfling bard. :lol:
Why? Because I have not taken my meds yet!

I rarely play halfings (once or twice) and I have played a bard once... so color me curious.... :confused:
 

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Okay... here's a background for one of the PCs I offered to Mr. Prez. It's kinda long. Many apologies. If someone will tell me how to add that spoiler button, I'll edit it.

never mind, I figured it out!

The short form is a battle sorcerer (or straight sorcerer, I haven't really decided) who doesn't REALIZE she is a sorcerer... she thinks she's a druid.

[sblock]
Background: The Elven Battlemage Illandyll Kilvestri, the product of over a dozen generations of carefully selected parents, is a direct descendant of the Elder Aeratus, a wyrm of ancient and terrible power. With Illandyll leading the Kilvestri warbands the clan vastly expanded their Woodsholm, and many small tribes of forest dwellers were drawn into Kilvestri fealty. After the expansion, Illandyll had a role in the oversight of these smaller tribes, to teach them to understand and respect the woods they lived in, and to make use of the innate power inherent in such lush natural surroundings. Under Illandyll’s tutelage, many of these human and Orc tribes developed powerful Druids and Shamans, aligned with the Kilvestri in thought and deed.

One such tribe was known locally as the Blue River Stone Clan, named for a great chunk of smooth blue stone that served as a center piece for their grounds. They were barbarians only in that they lacked the complexity and sophistication of “civilized” societies… they were a kind and peaceful people, who easily adapted to the Kilvestri teachings. One woman in particular, Lorrian Bacca, was a beautiful young maiden who quickly learned to harness nature’s power and became a Druid of no small stature. She also caught Illandyll’s eye, and he found excuse after excuse to visit the people of the Blue River Stone.

As Lorrian grew in power she eventually gave up her Bacca name and took the name Oakmaiden, a true follower of the Green Path. The mentor/protégé relationship between Lorrian and Illandyll grew into something more, and soon Lorrian was with child. However, Illandyll’s political leadership within the Kilvestri Woodsholm would not allow him to acknowledge a bastard child, especially one born to a human woman, and he left Lorrian in shame.

Lorrian raised Felicity as best she could, teaching her they ways of the forest and its spirits. Felicity was a rambunctious child, her mixed blood giving her a curious waif-like appearance. When she was twelve, Felicty Oakmaiden began to show signs of innate magic ability, exciting Lorrian into thinking she could pass on her Druidic knowledge to her daughter. Unfortunately, before such teaching could began, the savage Orc Hordes descended upon the Kilvestri forests in vast numbers, slaughtering all who stood in their way. The Kilvestri Elves were driven back, deep into the heart of their Woodsholm, and the many small tribes were left to the ravages of the Orcs.

The Blue River Stone clan was shattered. Felicity survived by hiding under the ruined timbers of a burnt hut, shivering in the dark while the Orcs prowled through the grounds slaughtering the wounded. Finally, after three days of cowering in under the ashen logs, hunger finally drove her from her hiding spot. Her clan was decimated, and it appeared she was the only one left.

Felicity Oakmaiden put all of her knowledge to the test, relying heavily on what she could remember of her mother’s teachings. She did what she could to put her people’s spirits to rest, reciting the rituals as best as she remembered, then scrounged for useable items from the wreckage of her clan grounds. Before she left the grounds, she chipped off a piece of the blue stone, and fashioned an amulet which she wears around her neck.

In the woods she ate what nuts, roots, and berries she could identify, fished and trapped squirrels and rabbits, and made the most of her shattered life. Her magic ability began to blossom, but its effects were not as she anticipated. From her mother’s teachings, Felicity thought her powers would be more oriented towards the Green Path, but for some reason her abilities defied her expectations. She firmly believes her powers stem from her connection to the natural world, and is often confused when her abilities manifest themselves.

When word of a young human female surviving on her own after the Orc raids reached the remaining Kilvestri, Illandyll believed he knew who she was. He sent scouting parties to find this young woman and bring her to the deeper parts of the forest where the Elves were camped. He did indeed recognize his blood in the young woman, and saw immediately that the blood of the Elder Aeratus also flowed in her veins. He also realized he could not keep her with him, nor teach her to harness and refine her sorcerous abilities. He had to turn her back into the woods, and encourage her to seek out humans with whom she might more identify. One bit of help he gave her was to offer her a finely made Elven scimitar, with thinly etched runes along the blade. If she were a true descendant of the Elder Aeratus, perhaps she could awaken the powers latent in the blade in the years to come. He released the young woman at the edge of the forests, and bid her farewell.

Felicity Oakmaiden was once again on her own. The Elves suggested she leave the Kilvestri lands and search for other human settlements, hoping to find another society where she might once again make a home.

Appearance: Felicty doesn’t spend a lot of time grooming herself. She is happy to bathe in a river or stream, and perhaps pull a rough comb through her thick auburn hair, but that’s about it. She wears the roughly made clothing of her clan and ties her hair back with a strip of deer hide. Her packs and bags are all made of leather and deer hide with bone buttons. She stands maybe 5 feet 4 inches, weighs in at 120 pounds, and is lean and wiry. While she is by no means bulky, there is certainly no extra fat on her.

Personality: Felicity was driven slightly mad by her ordeal with the Orcs. She firmly believes her magic abilities come form her mother’s teachings and her connection to the Green Path. She has no knowledge of her father, and certainly no knowledge of the sorcerous blood flowing through her veins. Lorrian’s teachings on nature and lore have turned into a long run of serial obsessions for Felicity, and she can be intensely passionate about a particular cause, but only for a short time. The cause can be as large as an endangered forest or polluted sea, or as small as a single tree or sick squirrel. She has no sense of proportion, but no real staying power, either.

She hasn’t yet made any good, steadfast friends since the Orc Hordes raided her clan. She has been sent out to search for people she could identify with, and her two main sources of “identity” are her hatred of Orcs and her love of the Green Path… though she has lost sense of what the Green Path actually is.
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[size=+2]Simean[/size]

Male Human Fighter 1
Chaotic Good
Representing spycat



Strength14(+2)Dexterity15(+2)Constitution16(+3)Intelligence10(+0)Wisdom10(+0)Charisma10(+0)Size:MediumHeight:6' 1"Weight:210 lbSkin:BrownEyes:HazelHair:Black; Curly; Average Beard



Total Hit Points: 13

Speed: 30 feet

Armor Class: 14 = 10 +2 [leather] +2 [dexterity]
  • Touch AC: 12
    Flat-footed: 12

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative] Fortitude save:+5= 2 [base] +3 [constitution] Reflex save:+2= 0 [base] +2 [dexterity] Will save:+0= 0 [base] Attack (handheld):+3= 1 [base] +2 [strength] Attack (unarmed):+3= 1 [base] +2 [strength] Attack (missile):+3= 1 [base] +2 [dexterity] Grapple check:+3= 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.




Languages:Common

Masterwork Gauntlets [+2 AC, 1d4, crit x2, 5 lb, light, bludgeoning] (these gauntlets are designes to cover all the way up to the shoulders, they are held on by a leather harness and straps, designed for char to fight armed assailents)

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]



Feats:
  • AgileImproved InitiativePower Attack

Traits:

Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
RanksMisc.
Modifier
AppraiseInt0 = +0BalanceDex*4 = +2+2 [agile] BluffCha0 = +0ClimbStr*2 = +2ConcentrationCon3 = +3Craft_1Int0 = +0Craft_2Int0 = +0Craft_3Int0 = +0DiplomacyCha0 = +0DisguiseCha0 = +0Escape ArtistDex*4 = +2+2 [agile] ForgeryInt0 = +0Gather InformationCha0 = +0HealWis0 = +0HideDex*2 = +2IntimidateCha4 = +0+4JumpStr*6 = +2+4ListenWis0 = +0Move SilentlyDex*2 = +2Perform_1Cha0 = +0Perform_2Cha0 = +0Perform_3Cha0 = +0Perform_4Cha0 = +0Perform_5Cha0 = +0RideDex4 = +2+2SearchInt0 = +0Sense MotiveWis0 = +0SpotWis0 = +0SurvivalWis0 = +0SwimStr**4 = +2+2Use RopeDex2 = +2

* = check penalty for wearing armor



Human:

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Fighter:



  • Bonus Feats (already included)

ClassHP rolledLevel 1:Fighter10



Simean's Equipment:


  • 20 lb
    _____
    20 lb
    Weapons / Armor / Shield (from above)

    Total



spellbar.gif
More about Simean:



 

you know what i didnt read thouroly enough and did 30 pt point buy. do you want me to stick with what ive got re roll or get lost? :D
 

Franky Farseer, Male Halfling, Lore Keeper

Stats:
[sblock]
Frankster "Franky" Farseer, Bard 1
Male, Halfling


Str 11 HP 8 Align:NG
Dex 17 Init +3 AC 16 (10 +2 +3 +1)
Con 15 BAB +0 Touch 14 (10 +3, +1) Flatfooted 13 (10 +2 +1)
Int 14 Melee +1 (+0 +0 +1) Grapple +1 (+0 +0 +1)
Wis 13 Ranged +4 (+0 +3 +1)
Chr 17 Thrown +5 (+0 +3 +1 +1)

Skills
Languages: Com, Half, Orc, Drac
Concentration 6 (4 +2)
Spell Craft 6 (4 + 2)
Hide 9 (2 +3 +4)
MS 9 (4 +3 +2)
Spot 5 (4 +1)
Listen 5 (2 +1 +2)
Perf. (Oratory + Chant) 7 (4 +3)
Knowledge (History) 7 (4 +2 +1)
Knowledge (Local) 7 (4 +2 +1)
Knowledge (all others) 3 (0 +2 +1)

Gather Information +3 (0 +3)
Climb +2 (0 +0 +2)
Jump +2 (0 +0 +2)

Bardic Knowledge 3 (1 +2)

Feats
Barrowshire Lore Keeper (Regional - See Prestige Class and Feat in spoiler below)
Fort +3 (+0 +2 +1)
Ref +6 (+2 +3 +1)
Will +4 (+2 +1 +1) (+2 Save vs Fear)

Special: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1

Spells
Lvl kn/per DC
0th 4 /2 13 Detect Magic, Light, Message, Read Magic

Equipment (130gp) (38lbs/76lbs/115lbs)
Light X-bow (4lbs) d6, 19-20 x2 20 Quarrels (2lbs)
Morning Star (6lbs) d6x2 Leather (15lbs) +2,+6
Lore Book (3lbs) Ink & quill (9gp [Bramas Leaf Ink and good quill])

Pony - Saddle (Riding), Saddle Bags
Flint and Steel, Bedroll, lamp (common), 2 flasks of oil, 2 sacks, 3 torches, 3 candles, 3 pieces of chalk, jug of water, flask of Barrowshire Apple Wine, cheese (hunk) and 2 loaves of bread
[/sblock]

Prestige Class and Feat
[sblock][h1]Feat[/h1]

[h2]Barrowshire Lore Keeper (Regional - Barrowshire)[/h2]
Prerequisites: Halfling born in Barrowshire, Int 13, 4 ranks in any two Knowledges, Perform (Oratory) 2 ranks
Benefit:
Knowledge and Perform are always class skills for you. You are considered to have 1/2 rank in all knowledge skills that you do not have ranks in and gain a +1 insight bonus to all Knowledge Skill checks.
Special: Must be taken at first level

[h1]Barrrowshire Lore Keeper (Prestige Class)[/h1]

Barrowshire Lore Keepers are dedicated to the pursuit and use of knowledge. The shirefolk that walk this path typically pick a subject area to specialize and then do everything they can to learn as much about it as possible. Often this involves trying to find out some fact or item of significance that is hidden away in ruins or in some estate. Their pursuit and understanding of their subject area(s) gives them unique insight into the world and the way that it works.

Lore Keepers are most often found in the company of others that are helping them to acquire knowledge or artifacts of significance to their lore. Lore Keepers know that they cannot be good at everything and that they need help. Help from those that can heal, sneak, fight and other things that they cannot. They use their bardic music abilities, knowledge, and spells to help their companions. Their more aggressive spell list and understanding greatly helps their chance of survival.

Hit Die: d6

[h2]Prerequisites[/h2]
Race: Halfling
Alignment: Chaotic Good, Neutral Good, Neutral
Skills: One Knowledge at 8 ranks and another knowledge at 5 ranks
Perform (Oratory) 8 ranks; Any 2 other Bard skills at 5 ranks
Must speak Commmon, Halfling, and Draconic
Be able to cast 2nd level bard spells which must include:
Comprehend Languages (1) and Cure Moderate Wounds (2)
Feats: Barrowshire Lore Keeper*(see below) and Obscure Lore (Complete Adventurer)
Special: Bardic Knowledge, Bardic Music, Born in Barrowshire

[h2]Table[/h2]
Saves
Lvl BAB F/R/W Special Spells per Day

1 +0 +2/+0/+2 Bardic Music, Bardic Knowledge,
Lore Keeper Knowledge
2 +1 +3/+0/+3 Lore Keeper Spell List +1 spell caster level
3 +1 +3/+1/+3 Lore Keeper Song
4 +2 +4/+1/+4 Lore Keeper Training +1 spell caster level
5 +2 +4/+1/+4 Lore Keeper Insight +1 spell caster level

[h2]Class Skills[/h2]

Skill Points: 6 + Int modifier

The Lore Keeper's class skills (and the key ability for each skill) are:
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (All taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis)

[h2]Class Features[/h2]
All of the following are class features of the Lore Keeper:

Weapon and Armor Proficiency: A Lore Keeper gains no proficiency with any weapons or armors.

Spells per Day/Spells Known: When a new Lore Keeper level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class, and that meets the casting requistes. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of lore Keeper to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

Bardic Music: Your Lore Keeper levels stack with your Bard levels for determining your effective bard level and number of uses per day.

Bardic Knowledge: Your Lore Keeper levels stack with your Bard levels for determining your Bardic Knowledge.

Lore Keeper Knowledge (su): A Lore Keeper has an uncanny knack for remembering information and always seems to know the answer. A Lore Keeper may reroll any knowledge check and add his Lore Keeper class level to the roll, a number of times per day equal to his Lore Keeper class Level. He may choose to do this after the result of a roll is known. A Lore Keep gains a use per day per Lore Keeper level if he has 8 + Lore Keeper level or more ranks in a knowledge skill.

Lore Keeper Spell List: Barrowshire Lore Keepers are adventurous and determined and have found the need for other spells to help them in their endeavors. You add the following spells to your list of bard spells and may learn them as normal.
1 Mage Armor (Wiz 1)
2 Explosive Runes (Wiz 3)
3 Glyph of Warding (Cler 3)
4 Prying Eyes (Wiz 5)
5 Regenerate (Cler 7)
6 Vision (Wiz 7)

Lore Keeper Song (su): A lore Keeper with 11 or more ranks in a Perform skill can use his music or poetics to greatly increase bonuses that result from teamwork or cooperation amongst allies. Actions that require teamwork find themselves easier to accomplish within the rhythms of this song.

Allies that are targets of a successful Aid Another action gain a +2 Morale bonus in addition to the +2 for the Aid Another action for a total bonus of +4.
Allies that recieve a flanking bonus gain a +2 morale bonus to hit in addition to the normal +2 bonus for flanking for a total of +4.

Lore Keeper Training: Lore Keepers are versatile and rugged trying to find that extra edge to stay ahead of their oppenents. You may select from any of the following:
Bardic Feat: Any feat that has Bardic Music and Perform as a requisite, and that you meet the requisites for, or from the following: Arcane Strike (CWar), Battle Caster (CArc), Combat Casting, Dash (CWar), Endurance, Extra Bardic Music, Extra Slot (CArc), Extra Spell (CArc), Great Fortitude, Improved Initiative, Improved Toughness, Iron Will, Jack of All trades (CAdv), Lightening Reflexes, Open Minded (Cadv), Practiced Spell Caster (CArc, CDiv), Weapon Finesse, Versatile Performer (CAdv), Appraise Magic(CAdv)

Lore Keeper Insight (su):A Lore Keeper's incredible understanding of his subject area(s) and obscure lore manifests as a prescient moment(s) where he realises that his choice can change things. Once per day a Lore Keeper with 13 or more ranks in a knowledge skill may reroll, or force an oppenent to reroll, one roll that directly affects the Lore Keeper. He may choose to do this after the result of a roll is known.

With special thanks to the following ENWorlders: Lord Morte, Voadam, and tjoneslo for their help.
With the use of the Class Construction Guide the Barrowshire Lore Keeper (53):
Hit Dice d6 (7), 6 Skill points per level (7), 17 class skills (8), Moderate BAB (6), two Good saves (9), No weapons or armor (0), bardic knowledge (2), +3 levels spell caster (12), Lorekeepe knowledge (4), Lorekeeper spells (3), Lorekeeper song (2), Lorekeeper Trainging (2), Lorekeepers insight (4), Requires halfling (-2), requires trivial alignments (-0.5), requires two skills at rank 8 (-4), requires three skills at rank 5 (-3), requires spells casting at 3rd level (-2), requires two feats (-1), requrires 1st level bard (-0.5), requires birth in barrowshire (-0.5). Total: 53
[/sblock]

History
[sblock]
I was born in the small, quiet halfling community of Barrowshire. Our lives were mostly sheltered from the orcs and their warmongering. We heard of it from passers by but experienced it only on a few occasions - enough to be a little wary but not completely unconcerned. We lived mostly by trading our food and acting as sages of various sorts. Travelers, especially adventurers, would frequent our quiet shire for our sagacious ways. Often the adventurers would bring adventure with them - they are not without enemies. How can you adventure without an antagonist - come on - how adventurous would that be. Different families specialize in different fields of sagely knowledge. Families would often send parties to obtain a difficult piece of knowledge, book, or item of specific historical significance to their families lore. Families would often compete to be useful to adventurers - it is almost a matter of honor. Our family was more reserved and did not participate in such games because our lore was of the community and everything we need to know about is right here.

I was being trained from birth to take up a position as a Lore Keeper. Our family had a long history of Lore Keepers. I was happy to walk in my families footsteps. The history and knowledge of our clan and shire is something sacred and special; something that defines each shire. Knowledge is passed on from Keeper to Keeper in a long tradition. We are very proud to know more about our community than the people that live there. I took a slightly different road. I choose the history of the world. It is amazing how such a small, quiet community can have such a large impact on the world. The world is not as big as you may think.

Barrowshire was attacked by an orcish raiding party that was following a group of adventurers. The group kind of thought it might happen and alerted the towns folk. We put the militia on alert and readied for action. The force that followed was larger than anything that the group expected and larger than anything that I had ever seen - several hundred orcs. Our shire was burned to the ground; I escaped with a few others of my community during the heat of the battle. I believe that we were the only survivors and the. I am the last Lore Keeper of Barrowshire. The group had taken an Orcish artifact, "The Black Blade of the Blood Hand" (or something else??) and they wanted it back. The artifact was the talk of the town and everyone knew it was here and doom followed in its wake..

So, now I sit here the last Lore Keeper without shire and home. A single Keeper's no match for an orc, but I can assist others to combat the orcish hordes. My knowledge of history and lore could come in handy. Inspiring them to ensure the battle continues. "By the left thumb of Yondalla the orcs will fall."

He firmly believes the solutions and understanding of what is happening today can be found in the history of the world. What has happened can help us to understand what is happening now. Everything happens for a reason. Now to find out why the orcs are rampaging. Surely, it cannot be just because it is their nature. There must be something more.[/sblock]

Beginning of Small Narrative: "Life in Barrowshire"
[sblock]
I thought that the Barrowfoots (Geography) were acting rather strange. Their family has been unusually quite over the last few weeks and I have not seen their elder son Marco around either. The talk of the town has been either that Marco and Visyla have finally eloped and ended the family fued between the Barrowfoot and the Bookmare (Arcana) families. Their relations have not been the same since Francy, a vibrant and curious young Barrowfoot, knew more about the Elven ruins of Misyryth than the Bookmare house elder. The result of a the Ancient Ruins contest during the Sage-wright festival 2 years ago has left its mark. Visyla has denied anything and says that she has seen him around. Curious!

Another cool autumn day with a hint of suspense in the air. The sky is clear and blue, the bramas trees leaves have turned a golden red, and the smokey hint of its sap is lazily found in the breeze which harkens the beginning of Bramas Sap season. The sap of the bramas tree is harvested for use in creating a durable ink that Lore Keepers like to use. The honking of a skein of migrating geese above accompanies while you walk through the shire. The caccophony of dozen children running and screaming as school is let out for the day drowns out the geese for a moment. Screaming children fade into the distance and quiet again sets upon the shire.

The sounds of children running and screaming ?fades? into hearing range and comes closer. The children are running towards to shire with hands up and waving wildly in the air while they are screaming "Bookleaf!!! Bookleaf!!! Ahhhh!!!!". The rampaging children run past me and excitement fills the air as their mantra of "Bookleaf" hits me. A shire party is returning from an expedition to uncover knowledge or artifacts!

Calling expeditions "Bookleaf" hails back many generations to the Forest-wright clan's notoriety for using the code word bookleaf for their secret expeditions. The Forest-wright clan specialty was in Nature and as Book-wrights making the studiest books to store family lore in. It took a long time for the other families to catch on to this. The Forest-wright family would just come up with new knowledge and artifacts just out of nowhere and no could understand how. Once the other families caught on they listened carefully for the code word. When they heard it they watched carefully and each family sent a representative to escourt the expedition to ensure its success. Since then it has been a fairly common practice for families to sponsor an expedition and other families will send a representative to help. Not all epeditions are public knowledge as evidently this one was not.

I watch carefully as a small band 12 shirefolk comes into view as they clear the Bandybar Forest. Eight ponies each bearing a rider and 2 wagons bearing two riders, each in dull brown and gray traveling clothes and cloaks. From a distance it almost looks like a funeral procession with all of the dark colors found. Darker colors means yoou stand out less, and that is especially important when you are hunting for knowledge. Some knowledge does not like to be found and you need to be very discreet about obtaining it if you know what I mean.
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spycat said:
you know what i didnt read thouroly enough and did 30 pt point buy. do you want me to stick with what ive got re roll or get lost? :D
Roll it, keep whichever is higher.
And with Simeon that makes 7, a full enough load for me to handle. Anyone else still interested can still be set to alt. posions in case anyone drops the reigns. Gimme a sec and I'll set up the game w/ intro. over in Playing the Game. I'll link it.
 



Crap, I see I didn't post in this thread along with the others I'm in but I'll be on a business trip with limited internet access from 3/9-3/14.
 

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