Franky Farseer, Male Halfling, Lore Keeper
Stats:
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Frankster "Franky" Farseer, Bard 1
Male, Halfling
Str 11 HP 8 Align:NG
Dex 17 Init +3 AC 16 (10 +2 +3 +1)
Con 15 BAB +0 Touch 14 (10 +3, +1) Flatfooted 13 (10 +2 +1)
Int 14 Melee +1 (+0 +0 +1) Grapple +1 (+0 +0 +1)
Wis 13 Ranged +4 (+0 +3 +1)
Chr 17 Thrown +5 (+0 +3 +1 +1)
Skills
Languages: Com, Half, Orc, Drac
Concentration 6 (4 +2)
Spell Craft 6 (4 + 2)
Hide 9 (2 +3 +4)
MS 9 (4 +3 +2)
Spot 5 (4 +1)
Listen 5 (2 +1 +2)
Perf. (Oratory + Chant) 7 (4 +3)
Knowledge (History) 7 (4 +2 +1)
Knowledge (Local) 7 (4 +2 +1)
Knowledge (all others) 3 (0 +2 +1)
Gather Information +3 (0 +3)
Climb +2 (0 +0 +2)
Jump +2 (0 +0 +2)
Bardic Knowledge 3 (1 +2)
Feats
Barrowshire Lore Keeper (Regional - See Prestige Class and Feat in spoiler below)
Fort +3 (+0 +2 +1)
Ref +6 (+2 +3 +1)
Will +4 (+2 +1 +1) (+2 Save vs Fear)
Special: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1
Spells
Lvl kn/per DC
0th 4 /2 13 Detect Magic, Light, Message, Read Magic
Equipment (130gp) (38lbs/76lbs/115lbs)
Light X-bow (4lbs) d6, 19-20 x2 20 Quarrels (2lbs)
Morning Star (6lbs) d6x2 Leather (15lbs) +2,+6
Lore Book (3lbs) Ink & quill (9gp [Bramas Leaf Ink and good quill])
Pony - Saddle (Riding), Saddle Bags
Flint and Steel, Bedroll, lamp (common), 2 flasks of oil, 2 sacks, 3 torches, 3 candles, 3 pieces of chalk, jug of water, flask of Barrowshire Apple Wine, cheese (hunk) and 2 loaves of bread
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Prestige Class and Feat
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[h2]Barrowshire Lore Keeper (Regional - Barrowshire)[/h2]
Prerequisites: Halfling born in Barrowshire, Int 13, 4 ranks in any two Knowledges, Perform (Oratory) 2 ranks
Benefit:
Knowledge and Perform are always class skills for you. You are considered to have 1/2 rank in all knowledge skills that you do not have ranks in and gain a +1 insight bonus to all Knowledge Skill checks.
Special: Must be taken at first level
[h1]Barrrowshire Lore Keeper (Prestige Class)[/h1]
Barrowshire Lore Keepers are dedicated to the pursuit and use of knowledge. The shirefolk that walk this path typically pick a subject area to specialize and then do everything they can to learn as much about it as possible. Often this involves trying to find out some fact or item of significance that is hidden away in ruins or in some estate. Their pursuit and understanding of their subject area(s) gives them unique insight into the world and the way that it works.
Lore Keepers are most often found in the company of others that are helping them to acquire knowledge or artifacts of significance to their lore. Lore Keepers know that they cannot be good at everything and that they need help. Help from those that can heal, sneak, fight and other things that they cannot. They use their bardic music abilities, knowledge, and spells to help their companions. Their more aggressive spell list and understanding greatly helps their chance of survival.
Hit Die: d6
[h2]Prerequisites[/h2]
Race: Halfling
Alignment: Chaotic Good, Neutral Good, Neutral
Skills: One Knowledge at 8 ranks and another knowledge at 5 ranks
Perform (Oratory) 8 ranks; Any 2 other Bard skills at 5 ranks
Must speak Commmon, Halfling, and Draconic
Be able to cast 2nd level bard spells which must include:
Comprehend Languages (1) and Cure Moderate Wounds (2)
Feats: Barrowshire Lore Keeper*(see below) and Obscure Lore (Complete Adventurer)
Special: Bardic Knowledge, Bardic Music, Born in Barrowshire
[h2]Table[/h2]
Saves
Lvl BAB F/R/W Special Spells per Day
1 +0 +2/+0/+2 Bardic Music, Bardic Knowledge,
Lore Keeper Knowledge
2 +1 +3/+0/+3 Lore Keeper Spell List +1 spell caster level
3 +1 +3/+1/+3 Lore Keeper Song
4 +2 +4/+1/+4 Lore Keeper Training +1 spell caster level
5 +2 +4/+1/+4 Lore Keeper Insight +1 spell caster level
[h2]Class Skills[/h2]
Skill Points: 6 + Int modifier
The Lore Keeper's class skills (and the key ability for each skill) are:
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (All taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis)
[h2]Class Features[/h2]
All of the following are class features of the Lore Keeper:
Weapon and Armor Proficiency: A Lore Keeper gains no proficiency with any weapons or armors.
Spells per Day/Spells Known: When a new Lore Keeper level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class, and that meets the casting requistes. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of lore Keeper to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Bardic Music: Your Lore Keeper levels stack with your Bard levels for determining your effective bard level and number of uses per day.
Bardic Knowledge: Your Lore Keeper levels stack with your Bard levels for determining your Bardic Knowledge.
Lore Keeper Knowledge (su): A Lore Keeper has an uncanny knack for remembering information and always seems to know the answer. A Lore Keeper may reroll any knowledge check and add his Lore Keeper class level to the roll, a number of times per day equal to his Lore Keeper class Level. He may choose to do this after the result of a roll is known. A Lore Keep gains a use per day per Lore Keeper level if he has 8 + Lore Keeper level or more ranks in a knowledge skill.
Lore Keeper Spell List: Barrowshire Lore Keepers are adventurous and determined and have found the need for other spells to help them in their endeavors. You add the following spells to your list of bard spells and may learn them as normal.
1 Mage Armor (Wiz 1)
2 Explosive Runes (Wiz 3)
3 Glyph of Warding (Cler 3)
4 Prying Eyes (Wiz 5)
5 Regenerate (Cler 7)
6 Vision (Wiz 7)
Lore Keeper Song (su): A lore Keeper with 11 or more ranks in a Perform skill can use his music or poetics to greatly increase bonuses that result from teamwork or cooperation amongst allies. Actions that require teamwork find themselves easier to accomplish within the rhythms of this song.
Allies that are targets of a successful Aid Another action gain a +2 Morale bonus in addition to the +2 for the Aid Another action for a total bonus of +4.
Allies that recieve a flanking bonus gain a +2 morale bonus to hit in addition to the normal +2 bonus for flanking for a total of +4.
Lore Keeper Training: Lore Keepers are versatile and rugged trying to find that extra edge to stay ahead of their oppenents. You may select from any of the following:
Bardic Feat: Any feat that has Bardic Music and Perform as a requisite, and that you meet the requisites for, or from the following: Arcane Strike (CWar), Battle Caster (CArc), Combat Casting, Dash (CWar), Endurance, Extra Bardic Music, Extra Slot (CArc), Extra Spell (CArc), Great Fortitude, Improved Initiative, Improved Toughness, Iron Will, Jack of All trades (CAdv), Lightening Reflexes, Open Minded (Cadv), Practiced Spell Caster (CArc, CDiv), Weapon Finesse, Versatile Performer (CAdv), Appraise Magic(CAdv)
Lore Keeper Insight (su):A Lore Keeper's incredible understanding of his subject area(s) and obscure lore manifests as a prescient moment(s) where he realises that his choice can change things. Once per day a Lore Keeper with 13 or more ranks in a knowledge skill may reroll, or force an oppenent to reroll, one roll that directly affects the Lore Keeper. He may choose to do this after the result of a roll is known.
With special thanks to the following ENWorlders: Lord Morte, Voadam, and tjoneslo for their help.
With the use of the Class Construction Guide the Barrowshire Lore Keeper (53):
Hit Dice d6 (7), 6 Skill points per level (7), 17 class skills (8), Moderate BAB (6), two Good saves (9), No weapons or armor (0), bardic knowledge (2), +3 levels spell caster (12), Lorekeepe knowledge (4), Lorekeeper spells (3), Lorekeeper song (2), Lorekeeper Trainging (2), Lorekeepers insight (4), Requires halfling (-2), requires trivial alignments (-0.5), requires two skills at rank 8 (-4), requires three skills at rank 5 (-3), requires spells casting at 3rd level (-2), requires two feats (-1), requrires 1st level bard (-0.5), requires birth in barrowshire (-0.5). Total: 53
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History
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I was born in the small, quiet halfling community of Barrowshire. Our lives were mostly sheltered from the orcs and their warmongering. We heard of it from passers by but experienced it only on a few occasions - enough to be a little wary but not completely unconcerned. We lived mostly by trading our food and acting as sages of various sorts. Travelers, especially adventurers, would frequent our quiet shire for our sagacious ways. Often the adventurers would bring adventure with them - they are not without enemies. How can you adventure without an antagonist - come on - how adventurous would that be. Different families specialize in different fields of sagely knowledge. Families would often send parties to obtain a difficult piece of knowledge, book, or item of specific historical significance to their families lore. Families would often compete to be useful to adventurers - it is almost a matter of honor. Our family was more reserved and did not participate in such games because our lore was of the community and everything we need to know about is right here.
I was being trained from birth to take up a position as a Lore Keeper. Our family had a long history of Lore Keepers. I was happy to walk in my families footsteps. The history and knowledge of our clan and shire is something sacred and special; something that defines each shire. Knowledge is passed on from Keeper to Keeper in a long tradition. We are very proud to know more about our community than the people that live there. I took a slightly different road. I choose the history of the world. It is amazing how such a small, quiet community can have such a large impact on the world. The world is not as big as you may think.
Barrowshire was attacked by an orcish raiding party that was following a group of adventurers. The group kind of thought it might happen and alerted the towns folk. We put the militia on alert and readied for action. The force that followed was larger than anything that the group expected and larger than anything that I had ever seen - several hundred orcs. Our shire was burned to the ground; I escaped with a few others of my community during the heat of the battle. I believe that we were the only survivors and the. I am the last Lore Keeper of Barrowshire. The group had taken an Orcish artifact, "The Black Blade of the Blood Hand" (or something else??) and they wanted it back. The artifact was the talk of the town and everyone knew it was here and doom followed in its wake..
So, now I sit here the last Lore Keeper without shire and home. A single Keeper's no match for an orc, but I can assist others to combat the orcish hordes. My knowledge of history and lore could come in handy. Inspiring them to ensure the battle continues. "By the left thumb of Yondalla the orcs will fall."
He firmly believes the solutions and understanding of what is happening today can be found in the history of the world. What has happened can help us to understand what is happening now. Everything happens for a reason. Now to find out why the orcs are rampaging. Surely, it cannot be just because it is their nature. There must be something more.[/sblock]
Beginning of Small Narrative: "Life in Barrowshire"
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I thought that the Barrowfoots (Geography) were acting rather strange. Their family has been unusually quite over the last few weeks and I have not seen their elder son Marco around either. The talk of the town has been either that Marco and Visyla have finally eloped and ended the family fued between the Barrowfoot and the Bookmare (Arcana) families. Their relations have not been the same since Francy, a vibrant and curious young Barrowfoot, knew more about the Elven ruins of Misyryth than the Bookmare house elder. The result of a the Ancient Ruins contest during the Sage-wright festival 2 years ago has left its mark. Visyla has denied anything and says that she has seen him around. Curious!
Another cool autumn day with a hint of suspense in the air. The sky is clear and blue, the bramas trees leaves have turned a golden red, and the smokey hint of its sap is lazily found in the breeze which harkens the beginning of Bramas Sap season. The sap of the bramas tree is harvested for use in creating a durable ink that Lore Keepers like to use. The honking of a skein of migrating geese above accompanies while you walk through the shire. The caccophony of dozen children running and screaming as school is let out for the day drowns out the geese for a moment. Screaming children fade into the distance and quiet again sets upon the shire.
The sounds of children running and screaming ?fades? into hearing range and comes closer. The children are running towards to shire with hands up and waving wildly in the air while they are screaming "Bookleaf!!! Bookleaf!!! Ahhhh!!!!". The rampaging children run past me and excitement fills the air as their mantra of "Bookleaf" hits me. A shire party is returning from an expedition to uncover knowledge or artifacts!
Calling expeditions "Bookleaf" hails back many generations to the Forest-wright clan's notoriety for using the code word bookleaf for their secret expeditions. The Forest-wright clan specialty was in Nature and as Book-wrights making the studiest books to store family lore in. It took a long time for the other families to catch on to this. The Forest-wright family would just come up with new knowledge and artifacts just out of nowhere and no could understand how. Once the other families caught on they listened carefully for the code word. When they heard it they watched carefully and each family sent a representative to escourt the expedition to ensure its success. Since then it has been a fairly common practice for families to sponsor an expedition and other families will send a representative to help. Not all epeditions are public knowledge as evidently this one was not.
I watch carefully as a small band 12 shirefolk comes into view as they clear the Bandybar Forest. Eight ponies each bearing a rider and 2 wagons bearing two riders, each in dull brown and gray traveling clothes and cloaks. From a distance it almost looks like a funeral procession with all of the dark colors found. Darker colors means yoou stand out less, and that is especially important when you are hunting for knowledge. Some knowledge does not like to be found and you need to be very discreet about obtaining it if you know what I mean.
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