OSR OSR game with more dangerous magic

Hello.

I'm looking for an OSR style game that has magic that can go wrong. I'm tired of the always predictable magic systems of D&D since the beginning. I have ran and enjoy S&W and OSE but I'm looking for a magic system that can go haywire if you push it too hard, ala Warhammer FRP 2e. Of course that system is an option as well. I've read of Shadowdark and it looks like it has dice rolling involved in spell casting, but from what I've read that seems like it may be a bit too light, but I will be checking it out. Dungeon Crawl Classics is another option.

Or are there any cool replacement magic systems for B/X style games I can pick up on one of the sites like drivethrurpg?
Just play 2nd ed and make all mages wild mages.
 

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Just took a look at Call of Cthulhu Magic. Could use it and say all casts are pushing and roll in the side effects table for failure. (Instead of using it for side effects)
 

Hello.

I'm looking for an OSR style game that has magic that can go wrong. I'm tired of the always predictable magic systems of D&D since the beginning. I have ran and enjoy S&W and OSE but I'm looking for a magic system that can go haywire if you push it too hard, ala Warhammer FRP 2e. Of course that system is an option as well. I've read of Shadowdark and it looks like it has dice rolling involved in spell casting, but from what I've read that seems like it may be a bit too light, but I will be checking it out. Dungeon Crawl Classics is another option.

Or are there any cool replacement magic systems for B/X style games I can pick up on one of the sites like drivethrurpg?
The premier example of "magic that sometimes goes wrong" in the OSR to my mind is DCC (a wonderful game!), but the Warhammers often utilize the concept as well.
 

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