Vocenoctum said:
1) M&M does this by having PC's start at a higher power level. Since SR default PC's are generally capable, I think starting at a higher level is understandable.
2) The M&M system for damage encompasses wounds.
I'm not saying SR would make a good D20 game, but it depends on what you want from the game.
To me, the biggest draw about SR is that anyone can be good at anything, and that it is not defined by a class what a person can and cannot do. If you want a mage that is just as good with pistols as the Gun Bunny, you can be every bit as good skillwise, and if your willing to sacrifice a bit of essence you can even get the wizbang cyber gear too. If you want your Decker to be a face man, well, you can do that. The freedom of not having your concept screwed by a class system that says you have to be bad at fighting if you can do magic, or that you cannot be a hulking tough as nails combat biker & a darn good decker to boot.
I love the karma(experience) system, you can learn what you want to learn, spells, skills, raise your attributes, you can spend your karma on whatever you want, and because its a cyberpunk world that devalues human life, you can even sell your karma to mages and spirits.
Shadowrun would work fine in Mutants and Masterminds, actually, there is a game just like that going on right now in play-by-post. The problem I have with a conversion to "D20" is that people don't mean that, what they actually mean is shoe-horning it into Classes and Levels which takes the fun out of it for me. I can like the setting but if the rules are clunky or a pain to play, as classes are to me, I'd frankly rather not play it.