[OT] Twilight 2000

ColonelHardisson said:
I guess it must be a subjective thing, because I know that the system for T:2k 1e seemed quite similar to Dark COnspiracy, at least in my opinion it did.

I ran T:2k 1e for a while*, and ran Dark Conspiracy a couple of times, and they are fairly radically different. T:2K 1e used d%; DC (and T:2k 2e) used d10s. IIRC, the attributes may have been similar -- but not that similar.

Neither system was horrible, but neither was all that great. I started a GURPS T2K game a couple of years ago, but it petered out (at least partially due to D&D 3e, actually), and I'd probably use GURPS rather than either of the systems.

*It was great fun; the two players ended up playing multiple characters, and one player had one of his own PCs betray the group, and get in a gun fight with one of his other characters, which neither character survived. Alas, we played less than a dozen times.

BTW, to improve my non-sequitor ratio, the opening of the first Dark Conspiracy novel (by Mike Stackpole) is one of my all time favorites.
 

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coyote6 said:


I ran T:2k 1e for a while*, and ran Dark Conspiracy a couple of times, and they are fairly radically different. T:2K 1e used d%; DC (and T:2k 2e) used d10s. IIRC, the attributes may have been similar -- but not that similar.


I remember there being conversion notes for the two games. I remember the change from % to d10s. Other than that, DC seemed like a more streamlined version of T:2k 1e to me. Again, it must be a subjective thing. It could also be that I've seen and played so many RPGs that something has to be extremely different for me to not see it as similar to something else. Amber diceless was one of the few games I saw as having a different system, for example. The original Traveller had a system that was different from most other RPGs back in its day.
 

All I remember is taking so many hits to the legs that eventually most of our team was in wheelchairs by the end of the handful of adventures we played.

We started making kevlar leggings out of pieces of vests!
 

I played one of my nicest campaigns in T2000. It captured nicely the dissolution of chain-of-command and militaristic attitude as the campaign progressed. I remember exchanging my gas mask for alcohol and ammunition, even though we were hunting for chemical weapons some warlord had.. sadly we never found the chems. But it was one hell of a journey.

Having said that, the v2.0/2.2 rules were seriously clunky. Autofire was too complicated to roll and pretty useless. Normal men could take several 9mms to abdomen bedore risk of dying. Grenades useless. Overcomplicated character creation.
 

The Twilight 2000 2nd edition autofire rules are my favourite rules for anything, ever. :)
I use them for modern (A)D&D games, always worked great.
Basically, you roll a d6 for every bullet fired, each '6' is a hit.... it gave much better results than any skill-based system, and I like rolling buckets of d6s. :cool:
 

HellHound said:
If I had more time, this is the ONE game I would run as PBEM or play on-line.
So what are you waiting for? Cast time stop and start the game. :p

I own v 2.0 and 2.2. We played this game extensively during high school and had a blast doing it. T2k was our favorte game.
 

My one memory of Twilight 2000 (1st ed) forever will be, pumping 3! Count em! 3 Tow IIs into a BMP and inflicting essentially no damage what so ever. IIRC the vehicle damage rules gave you a % chance to "hit" various systems going from one side of the vehicle to the other. With sufficiently poor dice rolling, we never managed to "hit" anything important and most of the damage simply went in one side and out the other. We were getting so annoyed that the GM let us kill, infantry on the other side of the vehicle.
 

ColonelHardisson said:
I guess it must be a subjective thing, because I know that the system for T:2k 1e seemed quite similar to Dark COnspiracy, at least in my opinion it did.

&nbsp&nbsp&nbsp&nbsp&nbsp No offense, but I can speak with complete authority that the Dark Conspiracy rules are the Twilight: 2000 Second Edition rules, but with an added attribute (Empathy) and a few other minor tweaks to fit the sci-fi/horror genre.

&nbsp&nbsp&nbsp&nbsp&nbsp And what is this "complete authority" that I speak of? Well, I literally have the Dark Conspiracy book and the Twilight: 2000 books/boxes (yes, all three versions) open in front of me as I type (I have the day off today, so it's not like I took the books to work ;) ).

&nbsp&nbsp&nbsp&nbsp&nbsp Interestingly, I've played (and still have) all of the GDW roleplaying-games mentioned in this thread as well as Space: 1889 and Dangerous Journeys: Mythus. Basically, I've played all the GDW roleplaying-games other than Traveller, MegaTraveller and Traveller: The New Era (although I've recently gotten into GURPS Traveller, Second Edition).


-G
 
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S'mon said:
The Twilight 2000 2nd edition autofire rules are my favourite rules for anything, ever. :)
I use them for modern (A)D&D games, always worked great.
Basically, you roll a d6 for every bullet fired, each '6' is a hit.... it gave much better results than any skill-based system, and I like rolling buckets of d6s. :cool:

&nbsp&nbsp&nbsp&nbsp&nbsp I agree that this was probably one of the best implementations of autofire rules in an RPG. :)

&nbsp&nbsp&nbsp&nbsp&nbsp However, I like Version 2.2's even better: it was basically the same as Second Edition's, only they used d20's instead of d6's, using the character's marksmanship skill (i.e. that number or lower) for each die. Autofire was still pretty much a crapshoot, but it did realistically simulate that those with a higher marksmanship skill would usually be a bit more successful autofiring than those with a lower marksmanship skill. :cool:


-G
 

I played v1 and LOVED it - I got it as a gift from my dad when I was 13. I moved, and there went that.

Years later, I picked up 2.2, mostly humoring my sense of nostalgia. The rules were horrible and clunky compared to what I remembered :)

But the setting itself is very cool. I think a D20 Modern setting pack for T2K would be wonderful. I know there's a site somewhere a fan runs that has PDFs on running a Terminator campaign and several others - I'd like to see him do a T2K one :)
 

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