coyote6
Adventurer
ColonelHardisson said:I guess it must be a subjective thing, because I know that the system for T:2k 1e seemed quite similar to Dark COnspiracy, at least in my opinion it did.
I ran T:2k 1e for a while*, and ran Dark Conspiracy a couple of times, and they are fairly radically different. T:2K 1e used d%; DC (and T:2k 2e) used d10s. IIRC, the attributes may have been similar -- but not that similar.
Neither system was horrible, but neither was all that great. I started a GURPS T2K game a couple of years ago, but it petered out (at least partially due to D&D 3e, actually), and I'd probably use GURPS rather than either of the systems.
*It was great fun; the two players ended up playing multiple characters, and one player had one of his own PCs betray the group, and get in a gun fight with one of his other characters, which neither character survived. Alas, we played less than a dozen times.
BTW, to improve my non-sequitor ratio, the opening of the first Dark Conspiracy novel (by Mike Stackpole) is one of my all time favorites.