Dura Ace STI
First Post
Rackhir said:My one memory of Twilight 2000 (1st ed) forever will be, pumping 3! Count em! 3 Tow IIs into a BMP and inflicting essentially no damage what so ever. IIRC the vehicle damage rules gave you a % chance to "hit" various systems going from one side of the vehicle to the other. With sufficiently poor dice rolling, we never managed to "hit" anything important and most of the damage simply went in one side and out the other. We were getting so annoyed that the GM let us kill, infantry on the other side of the vehicle.
Yeah. The vehicle combat rules were rough. I skipped over them. If my players rolled a hit the turret usually blew off in awesome Hollywood Style.
I bought the US Army Vehicle Guide [1st ed] when I was in 8th grade for 7.00 [remember when 7.00 was alot?] and it must of been around 1989. It was an awesome book. It was my first RPG thing ever. It got me into RPG's and I met a good friend Damian through them.
We would spend 2 hours building a character and then when the time came. I just had them roll percentile for combat and just let them "do" whatever skills they wanted. It wasn't relalistic but it was fun, and that was the point.