Mithreinmaethor
First Post
When we ran our 1st games we didnt realize that your healing surges heal you from your 0 hp state and not the negative hp state. Made some people burn a few more Healing Surges than needed.
Kaffis said:Are you building in milestones? Perhaps you could give the beleaguered player the option to take an extra healing surge instead of an action point? I wouldn't introduce this as a general house rule, probably, but as a tool to aid conversion of a heavily potion-balanced module, it would probably be okay.
Kraydak said:This is probably the worst possible option. If you are tempted by this, just flat out state that there is a problem with the adventure design (due to edition differences) and give out a free extended rest.
Kraydak said:Honesty is a DM's best friend. DM fudging is both far more obvious than most DMs think and it leaves a bad taste in players' mouths.
Lizard said:Seriously...what's the problem? Resource management has always been a large part of the D&D experience. So is pushing on when there's limited time and the party is drained. Either he hangs back, or, gasp, he acts heroic and risks death to accomplish a worthy goal.
Mouseferatu said:Someone alert the media. I agree with Lizard on something 4E-related.
Twice in my current campaign, I've been the guy to run out of healing surges. (I'm playing a fairly reckless rogue.) Sure, if we can stop and rest, I'd like the party to do so. But in both cases, we weren't in a position to do so, so I sucked it up, took the risk, role-played the fact that I was in bad shape, and went on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.