Overpowered characters - how to deal with them?

shilsen said:
Not if 24 hrs have passed since it lost the level, as his post said had already passed. Greater Restoration will do it, if the period is not more than a week per caster level.

Its actually 1 day per caster level for restoration rather than 24 hours. Since banshee mentioned that other party members could prepare this I thought this would be one solution - at least for the halfling if not for the monk
 

log in or register to remove this ad

EdL said:
This, of course, is metagaming on the rules/GM's part. When one of our players showed up as a Poverty Dude we said: "Ok, he doesn't get a share of the treasure." The GM pointed out the rule. Our response? "Why?" He still hasn't come up with a good answer. (I do not consider the offical reason to be a good one. I consider it metagaming on a level that would get any player thrown out of the game. But we have to put up with it...)

It is metagaming for an adventurer to expect to gain a share of the loot garnered by his activities? How he chooses to spend that loot is, of course, up to the individual, but it isn't metagaming for him to expect to get it to begin with.
 

Q: Wanna know how to kill off a Monk with Vow of Poverty?

A: A Flying Wizard or Sorcerer with magic missle spells out the kuzoo.

I played an Epic Level Monk that had taken a Vow of Poverty and found that the number one vulnerability to the character was ranged attacks that he couldn't deflect and didn't allow a reflex save thus canceling Evasion. Yes, I had a decent spell resistance but it didn't work all the time. Spells such as the "Wall of XXXXX" work well at stopping a Monk because once the wall is there it is no longer magical thus spell resistance doesn't help. Never underestimate ungodly numbers of Summon Monster to wear down the Monk too.
 

Banshee16 said:
Well, I sent out a call for everyone to forward me their equipment lists, and some of them are starting to come back with results. The druid clocked in with a total of about 81,000 gp of items....a 14th lvl character such as him is supposed to have 150,000 I believe. So he's already "under-powered" for his level.

The ranger/cleric/windwalker has about 38,000 gp, when an 11th lvl character should have about 66,000 gp.

The wizard is fairly close, but still under, with 63,000 gp of items, when (aside from penalty from dying) he should have been lvl 12, with 88,000 gp of items. However, his cohort who just recently joined is way overpowered, with 135,000 gp for an 11th lvl NPC, who should only have about 21,000 gp. Ordinarily, this player is pretty accurate, and I haven't had problems with him before. This must be due to some form of misunderstanding.

The half-celestial has 150,000 of items, when she should have 200,000, according to her level.

Banshee

Man. I'm sure some people can play in a game like that without any trouble, but how could someone feel needed playing in a game where their character has 63,000 gp of items, and that's all, and someone else has 150,000? That's not too far away from THREE TIMES the equipment. Now, maybe the wizard's got a lot of specialized stuff, but that's completely different from some bad rolls for saving throws -- the DM has final control over magic items, and it's not like those are lost like a level is when it's raised.

And how can you justify a game where someone is supposed to have 200,000 gp of stuff and another person is supposed to have 66,000? How can that last person NOT feel unneeded?

Balance, schmalance, EXCEPT from party member to party member.
 

Remove ads

Top