isoChron said:
As I mentioned several times I want to make an encounter against a standard group containing that wizard. This encounter shouldn't use a magic using character class.
So no cleric with magic domain and no spells from other books/sources (since we restricted our list to PHB, DMG, MM, MM2, Monsters of Faerun, Magic of Faerun, S&F, S&F, MotW, T&B, DotF and FRCS; this is a list long enough to cause DM's headaches).
The point is, if YOU want to limit the playing field - butnot limit it to CORE only - then any imbalance which arises is
your problem.
And I can't see how a spell get's balanced only if you allow other sources in your game. I always thought a spell must be balanced even if you you the PHB alone ... *Shrug*
Ideally, in a perfect world, yes. However, it isn't a perfect world, and D&D is not - nor has it ever been, nor will it ever be - an ideal set of mechanics and rules.
And again I ask you if you can throw a sack of flour 50ft up in the sky (given that the wizard is dumb enough to be directly above you as he sees you concentrating on the sky with a dusty sack in your hand ...).
There's no need to be directly above; anywhere within throwing distance.
And for a thrown weapon with no aerodynamics - yes, 50' is entirely doable.
So even if your ranged touch attack would hit at 50ft he isn't affected half of the time.
And the other half the time, it's [sulu]"target that explosion"[/sulu]. I'll take 50/50 odds of victory, over 100% chance of defeat, any day.
pax said:
Then, frankly, yoru characters were dumb, and/or the GM outright hosed you. No defensive preparations? No Contingencies? You ALL lost initiative, and the GM decreed it was a surprise? And you were all riding that CLOSE together ... ?!?
Well I don't know how you travel overland in times of peace. we stick together and don't ride all along with 30ft distance between us. Remember we were 7 party members on the move through open country.
Assuming you were riding double-file (taking up 20' of road width to do so - horses are Large animals and have a 10' face), that's still a line of people 40' long.
And that assumes the horses ride nose-to-tail. Which horses WON'T do, peacefully, for any real length of time - I've actually ridden (and cared for, including mucking out stables (blecch)), and an extra 5' distance from the back of one horse to the head of another would have been about where the horses would finally have settled down and behaved themselves.
Yes sure we could all ride several tenth of feet apart and cast see invisibility the whole day over but that seems not very plausible for me.
At 15th level? One wonders why you were
riding, especially on horses. No overland flight? No Teleportation Circle?
And,
for very good reason, modern militaries don't march from point A to point B all bunched up, when in potentially-hostile territory. U.S.Army standard is 2m seperation; for extra caution, they might even open up to a 5m seperation. That means there's from two to five meters between one soldier, and the next one in line.
Specifically so that a single explosive, or a single long-burst from a machinegun (etc), doesn't take out the whole group.
And yes he surprised us. He fired out of the blue sky (invis., greater) so how should we not be surprised ???
At 15th level, you had NO protections? No means of warning yourselves? You deserved it.
And some of our group had a better INI than the wizi. The Paladin for example. He managed to get his bow and strung it ... before his horse (and most other) was blast to death by a fireball.
One fireball? Teh 15th-level Paladin's mount was toasted by
ONE FIREBALL ... ?!? Okay, now I
know you're making this up. No way in the Nine Hells does 10d6[fire] take out the mount of a Paladin(15) - not even empowered
and maximised (which would require an 8th level slot, and an 11th level wizard doesn't GET those). So we're looking at, presumptively, a 60-point hit from a maximised fireball - whichowuld be the NPC wizard's single
best spell for the day (if he was an evoker, he
might've had another of hte same, but then that'd be IT for his 6th level spell slots).
Assuming a Light Warhorse as the base, a Paladin(15)'s mount would have Improved Evasion and 11d8 hit dice, with a +3 Constitution modifier, for 11d8+33. That means it should have had 82hp. If it FAILED the save, against TWO of those fireballs ... the horse woudl be badly hurt, BUT ALIVE. Improved Evasion - half damage, save for none.
As for that saving throw, it'd get the Paladin's save - base is +5, and it's safe to assume another (say) +7 between Dexterity, Charisma, Items, Feats, and/or Race. At 15th level, frankly, having less than +11 just from items and attributes would SHOCK me (+6 item for each of dex and charisma, and a direct +5 resistance bonus - assuming 10 innate scores for both attributes!).
But anyway, that's a +12 save bonus. A stock human Wiz(15) NPC has an Intelligence of no more than 22 (base 15, +3 from level, +4 from headband) - so the save for that Fireball was only DC (10 + 3 + 6 =) 19. If he took SF and GSF, that'd boost it to 21. The horse needed to roll a 9 or above to take NOTHING, or an 8 or below to take 30hp, from each maximised 11-die fireball.
*yawn* So, tell me again how
a fireball toasted the mount?
The contingency was a Dim.Door in case some melee attacked the party wizard .... not very good against a casting wizard.
Not the brightest contingency in the universe. Wizard deserved what he got.
I don't think we played the characters dumb but simply realistic. Your character may ride apart from your companions and don't talk a word the whole boring day without reason. Our characters were friends with a life.
Actually, the party I played with for over a year (weekly games, mind) had two charactes on our wagon, and the other four in pairs before and behind, specifically leaving 10' gaps between the back of one group, and the front of the other. We conversed fine; that's conversational range with a mildly-raised voice, no big deal there.
And you can't target someone if you know the square but you can't see him. No targetted spells, only a very good chance to get him with area spells.
Glitterdust is an area spell, and solves every problem with targetting. And it's only second level - but it's SO useful, EVERY sorceror I play, will choose it unless it is
completely opposed to that character's intended "theme"/feel/etc.
isoChron said:
I'm a bit confused. How do make a spell like true seeing permanent if not with the spell permanency ?
The spell has a very specific list of possible spells. See invisibility for example can not be cast on another person. This is explicitly mentioned in the description. And true seeing is not on the list.
As long as you want some spell made permanent, that's not on the list of permanency, you have to research this application which costs as much (time and money) as researching the selected spell. (just 3.0 rules; not even mentioned in 3.5 SRD)
Scrolls are wonderful things, if you have the ranks of UMD to activate them successfully.