Thanee
First Post
Dark Dragon said:Silence: Yep, quite good for an auto-spellcaster-shut-off. How many silent spells prepares a caster? Two? Three? Perhaps a silent dispel? Or a silent teleport?
What do you mean... prepare...

Bye
Thanee
Dark Dragon said:Silence: Yep, quite good for an auto-spellcaster-shut-off. How many silent spells prepares a caster? Two? Three? Perhaps a silent dispel? Or a silent teleport?
Khristos said:I am curious as to why people don't put time stop on here.
two said:"If this spell is used in intelligent and min/maxxy fashion, will it change the way every encounter must be run, or force the GM to change the campaign world?"...
Alter Self/Polymorph/Shape Change
Gate
Mord's Disjunction
Scry/Teleport
Silence
dcollins said:Good points. I'll briefly point out that in the past, 3 out of 5 of these spells had built-in limitations that could possibly kill the user -- but all such side-effects were taken out in 3rd Edition (to make a "softer" game for players), thereby breaking these spells.
In 1st and 2nd Edition:
- Polymorph required a Con check (System Shock) or die.
- Gate brought a free-willed entity who might leave or attack the caster.
- Teleport had a failure option that was instant-death.
In my game using some variant on 1st Ed. rules for these spells makes them not a problem.
dcollins said:Good points. I'll briefly point out that in the past, 3 out of 5 of these spells had built-in limitations that could possibly kill the user -- but all such side-effects were taken out in 3rd Edition (to make a "softer" game for players), thereby breaking these spells.
In 1st and 2nd Edition:
- Polymorph required a Con check (System Shock) or die.
- Gate brought a free-willed entity who might leave or attack the caster.
- Teleport had a failure option that was instant-death.
In my game using some variant on 1st Ed. rules for these spells makes them not a problem.
Dthamilaye said:True strike is kinda.... ergh.
Almost everyone in my campaign, especially fighter types, have taken 1 level of specialist wizard (Diviner) to get access to 1-3 + true strikes /day. And, of course, everyone has bought the lesser metamagic thingy (quicken), so they can use it whenever they like without problems. Yes, they lose 1 BAB, but gain alot of nice things with 1 level of Wizard.