Overpowered?

Swift Hunter is probably out because of the Ranger in the party. The Ninja likely overlaps too much with a Rogue, even if this Rogue is a Daring Outlaw.

I'm not sure of what to recommend until I know the features of the Air Gensai... What is its source?
 

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Swift Hunter is probably out because of the Ranger in the party. The Ninja likely overlaps too much with a Rogue, even if this Rogue is a Daring Outlaw.

I'm not sure of what to recommend until I know the features of the Air Gensai... What is its source?


  • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma.
  • Medium: As Medium creatures, air genasi have no special bonuses or penalties due to their size.
  • Air genasi base land speed is 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Levitate (Sp): Air genasi can use levitate once per day as cast by a 5th-level sorcerer.
  • +1 racial bonus on saving throws against air spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: An air genasi must choose a deity who grants access to the Air domain and select Air as one of her two domains.
  • Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation.
  • Outsider: Air genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Lanugages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.
 

Wow, he allows a swordsage to another guy and not a paladin for you he must have it out for you. He couldn't combat against a stupid frightful presence. I mean understand against a mass of rube fighters, but in general? Does this person not know that there are hundreds of things out there immune to mind-affecting, compulsion, and fear effects? Also if you have improved feint it is still a move action to bluff and standard to attack. Yay, you killed one low level person while not tactically positioning yourself.
Anyway, back to the drawing board, I guess you could look at a daring outlaw build. Rogue and Swashbuckler levels stack for sneak attack damage and grace features. At Rogue 3 replace trap sense with penetrating strike 1/2 sneak attack to things normally immune.
Yea, he really has it out for me. He thinks I am cheesing because I choose class/race combinations that are different. I wanted the Factotum this time though purely cause it could do anything, and in this group, when needed the support character, as was pointed out by someone here. But he doesn't like Factotum now cause of Autohypnosis and Iajutsu Focus. More IF than Auto. Rogue slants are out due to stepping on the Ninja toe (pun intended).

Though I still think your party needs a solid support character, the rest are geared for offense and mobility. I know you said you don't want to touch tome of battle but since your race is non-optimized maybe you could get away with a defensive support crusader. Just think about it you have things like stone power, vital recovery, divine spirit, and psychic renewal(I'm sure there is something that gives temporary hit points by expending focus). With the right powers you can be chanting peace and love while the war-mongering hoards try to hack you to pieces.
Hmmm.... a devout Air Genasi.....

  • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma.
  • Medium: As Medium creatures, air genasi have no special bonuses or penalties due to their size.
  • Air genasi base land speed is 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Levitate (Sp): Air genasi can use levitate once per day as cast by a 5th-level sorcerer.
  • +1 racial bonus on saving throws against air spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: An air genasi must choose a deity who grants access to the Air domain and select Air as one of her two domains.
  • Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation.
  • Outsider: Air genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Lanugages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.

The Faerun version, IE, the one I'm using.
 

If you're stuck with a +Int race that's hitting you with an LA, you'd better be playing something that uses int, IMO. Again, try Duskblade. Or Warblade, but you want to avoid ToB.
 

If you're stuck with a +Int race that's hitting you with an LA, you'd better be playing something that uses int, IMO. Again, try Duskblade. Or Warblade, but you want to avoid ToB.

The reason why I wanted to avoid Tome was because of the Swordsage: I didn't want to step on anyone's toes. If Warblade differs that much (and I need someone more experienced with it to verify, cause to me it feels like a super fighter) then I could go with that. Duskblade otherwise.
 

Swordsage and Warblade are both good at skirmishing, due to the standard action strikes and tumble class skill. But Swordsage is much more involved with the maneuvers, he should be using them practically every round he's not replenishing them. With a Warblade, you've got full BAB and basically a barbarian chasis. Some rounds you may well just want to charge or full attack. The difference is, you're pretty much always on the attack. Even when recovering maneuvers, you're attacking.

It also helps if the Swordsage is using the disciplines warblades don't have. You can help by picking mostly Iron Heart and White Raven, certainly, but your other 3 disciplines you have in common with him.

Will the DM be ok with duskblade, though? They can pump out a lot of damage. It's pretty much all they do. :)
 

Crusader differs more than the Warblade from the Swordsage. The Duskblade though would be a good choice if you really don't to do Tome of Battle, but I think your DM would be torqued once you start pulling out multiple spells a round.
 

"Air Genasi are fast and free willed"


So he's Aang???


Listen dude you're going to have to be like one of your teammates. without magic there are only 3 kinds of combatants.

basic, fighters
Stealth, Ninja
Berserkers, Barbarians


Accept your role as a lancer or be a non-combatant healer or warlord.
 

So he's Aang???


Listen dude you're going to have to be like one of your teammates. without magic there are only 3 kinds of combatants.

basic, fighters
Stealth, Ninja
Berserkers, Barbarians


Accept your role as a lancer or be a non-combatant healer or warlord.

That quote was from the air genasi description from the FRCS so... yea.... he's Aang lulz. The party doesn't really have some barbarianish class. We have range (Ranger) and stealth (Ninja) and... whatever the hell the Swordsage is. No seriously, where does the Swordsage fit in all this?
 

Swordsage is like a monk: A fifth wheel. Unlike monk, they're actually a good class, though. Swordsage doesn't have a defined role. They have some ranged maneuver attacks, they can skirmish really well. With setting sun, you have trip/throw-based battlefield control. They get a lot of skills, and have all the "ninja" skills for being sneaky. There's a lot of directions you can go, but you're not going to excel at anything, really.
 

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