JackOfAllTirades
Explorer
Has anyone considered giving the Pact Blade Warlock a Fighting Style feature?
To be clear, I'm not saying this was the best way to design the class. Hindsight is telling us it almost certainly was not. I'm just stating what the class is.
I agree that that might be the way the class was intended, but I'm just not sure. For tome and chain, yes. For blade, it sure seems to me that it is supposed to make melee combat a competitive option (and when you take into account opportunity cost investment required, probably a better option).
This is one case where I'm not sure I actually want to know what the designers were thinking. I have a lot of respect for the quality of their work, but in this case I would not be surprised if they said something to the effect of "pact of the blade can come out on top if they use armor of agathys", which would just disappoint me and demonstrate that they haven't realized their goof. What I'd rather hear would be something like, "pact of the blade is intended to be the best combatant, and we're considering adding some options in the future to make that more evident."
Well, actually that's not exactly want I want to hear--that's just mimicing the types of things Mike or Jeremy are likely to actually say. I'd rather hear, "Yeah...we kind of didn't hit what we were going for on that. We're working on some optional fixes."
The three options are parallel. If one of the them was designed to completely change the class then the other two would have needed to occupy that same scope. As it is people want those options to occupy that bigger scope, but they, in fact, simply do not.
For blade lock that starts 16/16 Cha/Dex and goes Dex/Dex/Cha/Cha on ASI the blade either out damages or stays within 8% of EB/AB from levels 1-16 with single exception of level 11 where, melee damage falls about 20% behind EB/AB.
With hex the difference aside from level 11 stretches to ~12%. The numbers are modestly better for two weapon fighting using an off hand dagger. In this case the weapon has a rough parity with EB/AB until the very highest levels, where it does fall behind significantly. I think that makes the blade a nice alternative for when EB is less useful. (Situations where your buddies are providing cover for the bad guys, or too many enemies and you can't stay clean). This ignores the possibility of bonding a magic weapon as a pact weapon.
If you see the option as a versatility add rather than a complete replacement for EB/AB it really just fine. (IMO).
I think if the pact options didn't exist, and all we had was something that looked a lot like a 4e PHB Warlock, people would actually be happy. It's that hint of a hex blade without fulfillment and that hint of a binder without fulfillment that makes people sad. (And honestly who really cared whether or not Warlocks could cast rituals)
But Pact of the Blade looked like it was intended to turn you into a melee warrior, which it doesn't.
Those aren't the same numbers I'm getting with those ability scores and a rapier. I'm getting the bladelock behind Agonizing Blast on every single level from 2-20. Of course, 11th and 17th are the worst, but even when it is less pronounced at levels 3-10, they are still behind each and every level.
Has anyone considered giving the Pact Blade Warlock a Fighting Style feature?
See, I don't consider it to be an opportunity. I think its a requirement. If all you wanted was the ability to occasionally swing a weapon when they came in close, you'd take Book with the shillelagh cantrip.Finally Blade you get pseudo-weapon proficiency and a summoned pact weapon plus the opportunity to invest in doing more damage with said pact weapon at higher levels. Again, that's all that's there. It hints at a hexblade, but a hexblade that is 80% hex and 20% blade.
Perhaps, but I did phrase it as an opinion, not hard fact. It is arguable. But I don't think that we're in good standing here when its just minor variations in play.I think its hard to really look at these feature sets (as they actually are, not as they might be) and say that the intention was for them to be more important than the choice of Patron, or for them to totally change how the class would play.
Yes. I don't think its actually necessary, because I feel that extra push of damage is what Hex is for. We know that Hunter Mark is a critical feature of the Ranger damage because of the one Unearthed Arcana article, so I feel that we have to look at the warlock equivalent similarly.Has anyone considered giving the Pact Blade Warlock a Fighting Style feature?
You're only guessing, not stating fact here. Chain is very confusing with how the familiar works - should it be used in combat like the beast companion? Or are you playing just like a Book with a find familiar ritual? Its debatable on the intent there, because it doesn't seem to work out.The three options are parallel. If one of the them was designed to completely change the class then the other two would have needed to occupy that same scope. As it is people want those options to occupy that bigger scope, but they, in fact, simply do not.
If the options didn't exist, we'd still have people asking for a hexblade. While I would be patient for it, I would want it to come up. I give them strong props for what they did; it was bold, if in need of more play testing, feedback, and balancing.I think if the pact options didn't exist, and all we had was something that looked a lot like a 4e PHB Warlock, people would actually be happy. It's that hint of a hex blade without fulfillment and that hint of a binder without fulfillment that makes people sad. (And honestly who really cared whether or not Warlocks could cast rituals)
I agree, based on both math and experience. You might be able to shake things up with a heavy-weapon multiclass optimization, but not the base class.Those aren't the same numbers I'm getting with those ability scores and a rapier. I'm getting the bladelock behind Agonizing Blast on every single level from 2-20. Of course, 11th and 17th are the worst, but even when it is less pronounced at levels 3-10, they are still behind each and every level.
I agree to an extent - however, if you're using it to fix math holes, then you suddenly have no room for doing anything else, which hurts the class in a different way. You get so few as it is.Yes. Invocations are a great way to add things to Warlock without changing the structure of the class
Fighter level is important for the CON save (for maintaining Hex) and the heavy armor, letting you go with a heavy weapon build. The FS is just icing on the cake.I do this, but it's because I think taking the first level as a Fighter is so important to a Blade-lock. :/
Yes. I don't think its actually necessary, because I feel that extra push of damage is what Hex is for. We know that Hunter Mark is a critical feature of the Ranger damage because of the one Unearthed Arcana article, so I feel that we have to look at the warlock equivalent similarly.