D&D 5E (2024) Pact of the Chain + Nick Mastery

My interpretations of the rules as written is that until when you make the extra attack of the Light Property, it's a Bonus Action, which can't forgo or replace in this fashion.

  • When you make the extra attack of the Light property, you can make it as part of the Attack Action instead of a Bonus Action, which means you can't forgo or replace it.
  • Meaning:
  • When you don't make the extra attack of the Light property, you can't make it as part of the Attack Action or Bonus Action.

Nick Mastery modifies the extra attack of the Light property with a specific weapon and timing. You need a different Light weapon AND when you make it, can shift it as part of the Attack Action.

So my understanding is that an Eldritch Knight, a Valor Bard, a Beast Master or an Acid vial thrower can't use the extra attack of the Light property that Nick Mastery modifies as an attack to be replaced.
 

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If you are just playing a game with rules, and not worrying about the fiction, then yes, it is not powerful. But if you are trying to picture the story in your head, it doesn't make any sense. And to paraphrase Issac Asimov, the problem with fiction is that it has to make sense, real life has no such restriction. :)
It is exactly because i am more concerned with story than rules that i dont understand their objection.

The player can describe it however they want, the mechanics allow them to do xyz, and they do it, and they describe it. Thats it.

This mechanic lets them do what they wanted from having a combat familiar in the first place. Thats it.

No in my own game, would i even make the player jump through these hoops? No. A chain pet, or a bm ranger's companion, gets their own full turn and sidekick stats.

But if i was a player and my fellow player made this character and the dm accused them of trying to exploit the rules and ignoring the fiction in order to plah the game as just a game with rules (ie mechanistically) rather than thinking ablut the fiction, i would tell the DM off point out all the inevitable ways that that specific DM habitually breaks the fiction for the sake of mechanics. IME that kind of DM always, without fail, does so. They always have a habit of ignoring the fiction and what actually makes sense to read the rules legalistically and refuse reasonable player character actions.
 

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