UngeheuerLich
Legend
Yeah. You don't have to. Can't take you seriously either.The condescension is really not a great way to be taken seriously
Yeah. You don't have to. Can't take you seriously either.The condescension is really not a great way to be taken seriously
Why does this not surprise me. So you are the DM who uses rules against their players that contradicts the fiction?I DM the most amongst my friends lol
No. But sometimes people do.And as an aside, you surely cannot think that we live in a world where people get what they deserve. I mean, come on.
Very weird conclusion to come to. Obviously no.Why does this not surprise me. So you are the DM who uses rules against their players that contradicts the fiction?
You persepctive seems...strange.No. But sometimes people do.
And if you only play with rules lawyers, I guess that is your own decision.
Oooookay. You have a good one, but please, next time dont get aggro and then act superior because people play differently from you.For me the fun ends at that point.
As I said, I have made my decision to not play with rules lawyers anymore and now I decide to walk away from this depressing thread.
I do agree that the familiar's attack damage is quite decent. The offensive boost of Pact of the Chain familiar's attack is really good at low levels, but a minor benefit for a high-level Warlock in my in game experience with an A5E Warlock using the A5E Frog Fangs eldritch invocation to allow the familiar to attack without use of my action or bonus action. The familiar also tends to go down very quickly in combat, if you're using it in melee at higher levels, which is a significant limitation on Pact of the Chain.
Regarding Pseudodragon, I would treat its poison sting as an attack. There's no reason to try it otherwise IMHO.
Yes, they can describe it however they want, the problem comes in when you try to explain, in fiction, why you can only do it with a scimitar in your hand that you never use.It is exactly because i am more concerned with story than rules that i dont understand their objection.
The player can describe it however they want, the mechanics allow them to do xyz, and they do it, and they describe it. Thats it.
This mechanic lets them do what they wanted from having a combat familiar in the first place. Thats it.
No in my own game, would i even make the player jump through these hoops? No. A chain pet, or a bm ranger's companion, gets their own full turn and sidekick stats.
But if i was a player and my fellow player made this character and the dm accused them of trying to exploit the rules and ignoring the fiction in order to plah the game as just a game with rules (ie mechanistically) rather than thinking ablut the fiction, i would tell the DM off point out all the inevitable ways that that specific DM habitually breaks the fiction for the sake of mechanics. IME that kind of DM always, without fail, does so. They always have a habit of ignoring the fiction and what actually makes sense to read the rules legalistically and refuse reasonable player character actions.
I agree, though this is an issue specific to D&D 2024 where it can be taken at level 1. In D&D 2014 and A5E, Warlocks don't get their Pact Boon until level 3. By character level 3, the Pact of the Chain improved familiars are at best on par with level 3 characters.At really low levels (1-2) a Chain Pact Warlock that sends their familiar forward is the best melee combatant in the game with way more hit points than 1st and 2ind level PCs and doing substantially more damage than 1st and 2nd level PCs.
I agree, though this is an issue specific to D&D 2024 where it can be taken at level 1. In D&D 2014 and A5E, Warlocks don't get their Pact Boon until level 3. By character level 3, the Pact of the Chain improved familiars are at best on par with level 3 characters.
I agree. There are always going to be levels where one character's powers are a bit better.In play a level 3 Imp is still a pretty good melee combatant because of invisibility and the fact they use their reaction to attack. So your invisible Imp attacks using a reaction then turns invisible again using its action. Being Invisible eliminates AOOs and makes it difficult to target and damage the Imp.
If it was not for the Invisibility I would agree that they would not be as good as the better level 3 melee characters.
This is a preposterous claim. A level 2 Ranger with 14 con has 1 less hit point than an imp and much better AC, and definitely deals more damage than the imp. A level 2 Warlock with armor of shadows has better ac than the imp, as well, and only 5 fewer HP, but also has Armor of Agythis.At really low levels (1-2) a Chain Pact Warlock that sends their familiar forward is the best melee combatant in the game with way more hit points than 1st and 2ind level PCs and doing substantially more damage than 1st and 2nd level PCs.
Okay? Why is it even being questioned? Why is someone at the table being a rules lawyer?Yes, they can describe it however they want, the problem comes in when you try to explain, in fiction, why you can only do it with a scimitar in your hand that you never use.
works for me, though I would have possibly made him have two daggers just because I don't think that the dagger returns so quickly that you could weild it like you would two daggers. But I am not a lawyer about this stuff so I'd be open to just imagining the mechanical effect differently in the fiction than what is technically happening in the raw mechanics.There are two ways to fix this. You can do like what you say and just let them do it without requiring the extra scimitar and the Nick weapon mastery OR you can just not allow the bonus attack/Nick attack to be one of the attacks you forgo.
It sounds like we are really not that far off. In my own game I have a Rogue with a magic returning dagger and the Nick mastery. RAW he would need TWO returning daggers to get the bonus action/Nick attack. That didn't make sense to me so I said that when the dagger returned to his hand it counted as a different weapon. I think that is similar to you just giving the familiar its own turn.
So flavor it differently.I'm just arguing that you should do one or the other. Doing the half-step of allowing the familiar to attack by forgoing the Nick attack, but only when you have two light weapons in your hand and the Nick mastery even though you never use the second scimitar is what I am saying doesn't make sense.